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3DSide Projects (Random).

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  • HundredHundred268 Posts: 1,021Member
    Added the other thigh section, which should help to be better balance, not to mention make thw legs a lot more functional. More updates to come. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3295&g2_serialNumber=1

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  • HundredHundred268 Posts: 1,021Member
    The innards iz pert neer finish-t!

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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Looking great. Though, the dude driving it is looking kinda pale. :lol:
  • HundredHundred268 Posts: 1,021Member
    Thanx evil_genius_180, appreciate it much. :thumb: And yes, I really should create a nice beach scene in Vue, and import him into it for a few days. :thumb:

    It can open now...

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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That's always a nice feature to have.

    "Hey, Murray, how do we get into this thing?"
    "I dunno, Ralph. The darn thing won't open."

    ;)
    Hundred wrote: »
    And yes, I really should create a nice beach scene in Vue, and import him into it for a few days. :thumb:

    :lol:
  • HundredHundred268 Posts: 1,021Member
    Few more greebles and that'll be that. :thumb:

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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It's looking sweet. :thumb:
  • alonzo11208alonzo11208331 Posts: 0Member
    Love what you've done so far Hundred!
  • L2KL2K0 Posts: 0Member
    come on, beef those arms up :)
    larger piston diameter, larger beams, and a few large screws to go along the joints
  • HundredHundred268 Posts: 1,021Member
    Appreciate evil_genius_180, as always. :thumb:

    Appreciate it much alonzo11208, thanx. :thumb:

    That'll be the next thing I do L2K, haven't done to much to it the the past few days -- just playing around with different materials. Thanx dude. :thumb:

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  • HundredHundred268 Posts: 1,021Member
    Rock diggin tools... making extra attachments for the arm. :thumb: Oh, and L2K, it'll be the very next thing I do to beef up the arms, got side tracked today. :thumb:

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  • TALON_UKTALON_UK2 Posts: 0Member
    Looking good. Great render, the lighting you've got in there is spot on, really sells it as a real object, looking forward to seeing more. And the design itself has come on leaps and bounds from the initial concept. I do agree though, beefier arms are needed on that thing.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    I like the "garage" renders, those look good. So do the drilling things on the arms. :)
  • HundredHundred268 Posts: 1,021Member
    There you go Fellas, nice and beefy. Though I have to redo those saws, thoroughly ashamed of those, just thought I could get away with something simple. Thanx Guys. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3393&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    More work on the saw attachments, I think I'll make a few more.

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  • Jimi JamesJimi James0 Posts: 0Member
    I'm not much of a fan of mechs, but I do like this style of utility/construction type power loader. The renders in the garage setting really add a sense of realism to an already believable design. The one thing I would add to the garage, depending on how far you want to take it, would be some sort of overhead crane or hoist system to move damaged units without having to tie up your other loader/mech.

    That being said, nice work all around.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That render looks great. :D The saw attachments definitely do look better than they did before. :thumb:
  • HundredHundred268 Posts: 1,021Member
    Thanx dudes appriciate as always.

    @ Jimi James: Great idea, I had similar thoughts but never added one- until now. Thanx. :thumb:

    @ evil_genius_180: Yeah it does look a lot better, now only a few more tweaks and it'll be ready. :thumb:

    All right Folks, added another oldie to the scene to help fill it in... just should've added a tiny bit of a motion blur to it. And it's operator's skin could use some work too.

    main.php?g2_view=core.DownloadItem&g2_itemId=3403&g2_serialNumber=1

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  • Jimi JamesJimi James0 Posts: 0Member
    I like it.
  • HundredHundred268 Posts: 1,021Member
    Almost there, just another beauty shot.

    main.php?g2_view=core.DownloadItem&g2_itemId=3407&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    Okay I've changed up the arms a little. 1- I've brought the hydraulic down closer to the wrist for better leverage. And 2- I've extended the hand and forearm, and slightly increased their sizes of motors ans transmissions for better grip.

    main.php?g2_view=core.DownloadItem&g2_itemId=3409&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    Sorry my mistake, that is not the image with the changed hydraulic. I started those changes after I started rendering this one. Will post that one asap.
  • CaptainjerkyCaptainjerky62 Posts: 0Member
    Man, I have got to ditch Sketchup and get something more advanced. Hundred, what blows me away with your work here is the little detailing like the paint chips, wear and scuffs on the feet, etc. You make it look easy, like it was no big deal to just add that on at the end! What program are you using?
  • HundredHundred268 Posts: 1,021Member
    @ Captainjerky: Thanx man appreciate it much, and I had to do a quite a few tutorials in order to get to where I could texture objects to make them look fairly believable. And it took a lot trial and error, and a LOT of failures. For a long time I wasn't uncomfortable with texturing a model, but eventually it became easier. Now as for the program(s) I'm using, for this model, Blender and Luxrender. Thanx again. :thumb:

    Okay, people here's the right one, changes and all.

    main.php?g2_view=core.DownloadItem&g2_itemId=3411&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    Is this too bright?

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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    No, it's not too bright. It looks good. :)
  • HundredHundred268 Posts: 1,021Member
    This is my Hyperion Class Assault Fighter. Tell me what you think? :thumb:

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  • HundredHundred268 Posts: 1,021Member
    Revisions.

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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    I like it. :)
  • StarshipStarship465 São Paulo - BrasilPosts: 1,976Member
    The fighter looks good! I would add some type of mechanism to make the weapons pod at the wings side moveable, capable of firing to front, dowm, up or behind. ;)
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