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3DSide Projects (Random).

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Posts

  • HundredHundred268 Posts: 1,021Member
    A little more to go on this one. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3070&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3072&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3074&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3076&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3078&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    main.php?g2_view=core.DownloadItem&g2_itemId=3080&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3082&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3084&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3086&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3088&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3090&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    Forgot one. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3092&g2_serialNumber=1
  • ElowanElowan0 Posts: 0Member
    I like it but don't find 'blue' very intimidating.

    OTOH - were I to meet up with this critter in RL - I'd run like hell, blue or not.
  • HundredHundred268 Posts: 1,021Member
    @ Elowan: Thanx Elowan, appreciate it much. And yeah, blue is kind of light when it comes to combat colors on a machine such as this one. But I was going for something different, other than the standard green or grey used for military vehicles. But, then again, like you said, I wouldn't try to go one on one with it. :lol:

    Getting into details now. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3094&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3096&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3098&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3100&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3118&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3114&g2_serialNumber=1
  • sorceress21sorceress21269 Posts: 577Member
    Nice texture work Kev..
  • HundredHundred268 Posts: 1,021Member
    Thank you sorceress21, long time no post. Appreciate it. :thumb: BTW, still working on that other thing, should have something soon. :thumb:
  • sorceress21sorceress21269 Posts: 577Member
    Word.
  • HundredHundred268 Posts: 1,021Member
    A little more to go. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3120&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3122&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    Not gonna go into too much detail on this part... I think that'll do. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3124&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3126&g2_serialNumber=1
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It's looking great. I like the textures. The paint chipping looks realistic, IMO. :)
  • ElowanElowan0 Posts: 0Member
    Excellent texture work!
  • L2KL2K0 Posts: 0Member
    what about sticking the ladder on a leg ?

    your ladder may be jammed by any blast or debris on the rear. on a leg, as the leg is always up, you'd always have a way down.
    if the leg has been teared off, well, the cabin would be on the ground level so theres no need anyway.
    you'd be draging a bit less weight, allowing to carry a bit more ammunitions.
    troops could climb and sit (like they climb and sit on tanks when they are tired of walking)

    well, just an idea.


    your radiator is using a lot of mesh resolution and isnt that visible. maybe you could simplify the mesh.
    i like the bell thing you put on top of the small motor.
  • HundredHundred268 Posts: 1,021Member
    @ evil_genius_180: Thanx, appreciate it much.

    @ Elowan: Thanx my friend, appreciate it as always.

    @ L2K: Yeah, it's a dilemma... I didn't intend to make it that tall. With the original design the ladder was not necessary at all, but as thing progressed I saw the need to add one. And the back was the only space I could think of to put it... I may have to redo work it all together soon.

    Thanks Fellas.

    Got bored, I plan to integrate the mechs into the Citadel's universe. This one and at least another mech I'm starting work on soon. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3128&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    Alright folks, I plan on redoing yet another of my old ships. I called it an APC, (Alliance Patrol Cruiser). More on the backstory later.

    I plan to do with care. It was one of my all time favorite designs.


    main.php?g2_view=core.DownloadItem&g2_itemId=3130&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3132&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3134&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3136&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3138&g2_serialNumber=1
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Not very high poly, is it? I mean, it's got a lot of visible segmentation. Do you plan to use a smoothing modifier later on to make it not so segmented?
  • HundredHundred268 Posts: 1,021Member
    No evil_genius_180, that's is just the basic shape. I don't have time to draw anything atm. The actual ship is a lot more detailed.

    In the meantime, can anyone tell me if the metal on the mech too shiny?

    main.php?g2_view=core.DownloadItem&g2_itemId=3140&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3142&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    main.php?g2_view=core.DownloadItem&g2_itemId=3144&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3146&g2_serialNumber=1
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Awe, you gave it an offspring. Isn't that cute? :p

    Seriously, it's looking good so far.
  • HundredHundred268 Posts: 1,021Member
    @ evil_genius_180: Yeah, but junior went over to the enemy side. It belongs to a race of mutated humans. More on that later though... :D Thanks dude. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3148&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3150&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3152&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3154&g2_serialNumber=1
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    I actually like this one a bit better than the first one. :D
  • ArmondikovArmondikov0 Posts: 0Member
    The mech is nice, but the weathering on the texture is way over the top - or at least too over the top for how uniform it is. It's more like someone has come along and specifically worn away the edges than it happened naturally. Paint tends to flake in larger chunks than that, and damage tends to be clumped as one area is repeatedly damaged and exposed. Right now, you have flaked paint on all edges equally, but it tends to focus on edges that get the most abuse. So on the front of the foot, by all means strip most of the paint off, but higher up where the areas are less exposed to the elements would be far cleaner. In a similar fashion, different panels may have different layers of paint or primer, or might just be different material so a good way to add contrast would be to alter it depending on the material you have under there. The black parts, for example, would look great having no white/silver metal poking through because it's a dark metal, compared to the coloured sections that is lighter steel underneath and is blue because it's painted.

    Also, take a look at this video for some ideas about weathering. Although it's Mudbox, so isn't entirely appropriate, you can see how it uses real textures to build up a random and natural look. That's something you simply can't get from painting it.
  • HundredHundred268 Posts: 1,021Member
    Thanks, and I have mudbox, it's about time I actually learned how to use it too.
  • HundredHundred268 Posts: 1,021Member
    I have to rerender it but. Is this image too grainy?

    main.php?g2_view=core.DownloadItem&g2_itemId=3170&g2_serialNumber=1
  • Dr LeeDr Lee2 Posts: 0Member
    looks fine to me....
  • HundredHundred268 Posts: 1,021Member
    Almost there, been lazy with this one the last couple of days.

    main.php?g2_view=core.DownloadItem&g2_itemId=3174&g2_serialNumber=1
  • Dr LeeDr Lee2 Posts: 0Member
    more shine... and i like the room
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Needs more AA. Other than that, it's looking fantastic. :)
  • HundredHundred268 Posts: 1,021Member
    Cool, thanx Dr Lee, appreciate it as always.

    Appreciate it evil_genius_180, will amp up the AA and post as soon as I can. But for now I doing a new car for someone, it should take a couple of days, and I'll have them up. Thanx again. :thumb:

    Still gotto complete the room, but it didn't render too bad IMO.

    main.php?g2_view=core.DownloadItem&g2_itemId=3176&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3178&g2_serialNumber=1
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It looks great. :)

    I love the way Blender does reflections. That blurred reflection on the door is great and a nice contrast to the sharp reflections on the car.
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