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3DSide Projects (Random).

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  • HundredHundred268 Posts: 1,021Member
    Appreciate it much evil_genius_180. :thumb:

    A little more on the room folks.

    main.php?g2_view=core.DownloadItem&g2_itemId=3182&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    This one is called a "Pod", more updates soon.

    main.php?g2_view=core.DownloadItem&g2_itemId=3189&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3191&g2_serialNumber=1
  • Dr LeeDr Lee2 Posts: 0Member
    now that is a fun looking vehicle....could see the next Bond Villain driving one of these lol
  • HundredHundred268 Posts: 1,021Member
    Appreciate it Dr Lee, and I hope it can be someday used commercially. Now as for being used in a Bond movie... It's to be a hybrid vehicle, natural gas and electric, with a maximum speed is about 85 mph (137 kph). I don't think a villain could get too far at that speed. But thanx. :thumb:


    Still working on this one folks.

    main.php?g2_view=core.DownloadItem&g2_itemId=3193&g2_serialNumber=1
  • colbmistacolbmista2 Posts: 0Member
    This one is called a "Pod", more updates soon.

    main.php?g2_view=core.DownloadItem&g2_itemId=3189&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3191&g2_serialNumber=1[/QUOTE]

    the t-rex 3 wheeler is cooler looki just sayint-rex-automobile-car-bike-pics.jpg
    Hundred wrote: »
    95638.jpg
  • ElowanElowan0 Posts: 0Member
    I'm liking the Pod.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Yeah, the Pod is looking sweet. The truck is good too, but the Pod steals the show. :D
  • HundredHundred268 Posts: 1,021Member
    Little more on the interior. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3195&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3197&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3199&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    Almost finished with the interior, just a few more things to add. Then I can focus on the tail lights. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3201&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3203&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    Playing around with something different this week. :thumb:

    Renders not complete, just looking for a few suggestions. You know, what to add, change, or take away.

    main.php?g2_view=core.DownloadItem&g2_itemId=3205&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3207&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3209&g2_serialNumber=1
  • HundredHundred268 Posts: 1,021Member
    Okay... I see the biolab didn't get too much play. :lol:

    Oh well, in any case I call this one a Stiletto Class Fighter. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3215&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3211&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3213&g2_serialNumber=1
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    I missed the biolab somehow. I must have been sleeping at the computer again when that was posted. ;) It's looking great. I like that fighter a lot also. :D Do the wings rotate? They look like they could.
  • HundredHundred268 Posts: 1,021Member
    ^Yes, they do rotate, for storage.

    Quick update folks. (Think I've got to work on my snow...) :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3219&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3221&g2_serialNumber=1
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    The weathering looks a bit too regular and consistent. Other than that, the fighter looks great.
  • HundredHundred268 Posts: 1,021Member
    @ evil_genius_180: Yeah I should make the weathering heavier closer to the front, and lighter towards the back... A few bullet hole wouldn't hurt either. Thanx dude. :thumb:
  • CoolhandCoolhand287 Mountain LairPosts: 1,296Member
    maybe think more about the landing gear, its machinery, workings... Texturings coming along well, but careful about the chipping on the edges, i'd make that far more subtle and less of it, expanding on whats been said, its fine on the leading edges of the wings etc but on inner panels i can't think why they would be worn like that - if anything the wear should really be just on the leading edges if its from atmospheric flight (since it looks like it spends most of its time flying forward) and right on the edge, not several inches into the panel, so its looking too uniform as has been mentioned, just my 2p as always but remember less is often more in texturing;)

    dont forget you can also split your materials up, so by using a mask you can have an underlying layer of shiny aluminium (for example) and a layer of paint on top, remember to give it some gloss and reflection if you can.

    Keep up the good work:thumb:
  • TALON_UKTALON_UK2 Posts: 0Member
    Think I prefered the nose on your untextured version, but other than what people have already said (the landing gear looking a little too simple was one of my thoughts on first seeing this too), aye, that's looking cool.
  • HundredHundred268 Posts: 1,021Member
    Thanx Fella, appreciate it much. And I'll be redoing some the textures on it pretty soon, already redid the landing gears, and yes, they were just a tad underdeveloped. Thanx again. :thumb:

    All right folks, almost done.

    main.php?g2_view=core.DownloadItem&g2_itemId=3229&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3231&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3233&g2_serialNumber=1
  • TALON_UKTALON_UK2 Posts: 0Member
    Nice renders, liking the blurring effect on your rotor blades in that last shot. Great work.
  • StarshipStarship465 São Paulo - BrasilPosts: 1,976Member
    Cool little ship! Oh, and the lab does to look interesting, for sure. :)
  • HundredHundred268 Posts: 1,021Member
    Thanx Fellas, appreciate it much. Still working on the fighter, just took a quick break to redo a couple older models, more updates should be coming soon. :thumb:

    Alright folks, quick question. Is this too dark?

    main.php?g2_view=core.DownloadItem&g2_itemId=3235&g2_serialNumber=1
  • Dr LeeDr Lee2 Posts: 0Member
    not at all....
  • HundredHundred268 Posts: 1,021Member
    Is this grass too uniform?

    main.php?g2_view=core.DownloadItem&g2_itemId=3237&g2_serialNumber=1
  • Dr LeeDr Lee2 Posts: 0Member
    slightly...
  • HundredHundred268 Posts: 1,021Member
    Still working on this one... Too much?

    main.php?g2_view=core.DownloadItem&g2_itemId=3239&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3241&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3243&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3245&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3247&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3249&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3251&g2_serialNumber=1
  • cavebearcavebear179 Posts: 623Member
    Hundred wrote: »
    Is this grass too uniform?

    main.php?g2_view=core.DownloadItem&g2_itemId=3237&g2_serialNumber=1

    I really like this pic. Reminds me of a Fred Gambino painting mixed with a Bob Layzell painting. Uhh, from me that means It's good :)
  • HundredHundred268 Posts: 1,021Member
    Thanx cavebear, appreciate it much. But I don't have a lot of knowledge of Fred Gambino's or Bob Layzell's work. I guess I'll have to look them up. My focus was on artists like Syd Mead when I was coming up. Thanx again. :thumb:

    Nother mech Folk. Still working on it. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3253&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3255&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3257&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3259&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3261&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3263&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3265&g2_serialNumber=1
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    I like it. It reminds me of the loader from Aliens. :)
  • L2KL2K0 Posts: 0Member
    the alien loader had a child with the matrix APU

    the arms need more strength. beef them up. show the muscles :)
  • HundredHundred268 Posts: 1,021Member
    Appreciate it Fellas, thanx for the C&C. And Yes L2K, I had similar concerns about the arms being limited in strength... I think that'll be next thing after the interior. Thanx again Fellas. :thumb:

    main.php?g2_view=core.DownloadItem&g2_itemId=3281&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3283&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3285&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3287&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3289&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3291&g2_serialNumber=1

    main.php?g2_view=core.DownloadItem&g2_itemId=3293&g2_serialNumber=1
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