Added the other thigh section, which should help to be better balance, not to mention make thw legs a lot more functional. More updates to come. :thumb:
Thanx evil_genius_180, appreciate it much. :thumb: And yes, I really should create a nice beach scene in Vue, and import him into it for a few days. :thumb:
That'll be the next thing I do L2K, haven't done to much to it the the past few days -- just playing around with different materials. Thanx dude. :thumb:
Rock diggin tools... making extra attachments for the arm. :thumb: Oh, and L2K, it'll be the very next thing I do to beef up the arms, got side tracked today. :thumb:
Looking good. Great render, the lighting you've got in there is spot on, really sells it as a real object, looking forward to seeing more. And the design itself has come on leaps and bounds from the initial concept. I do agree though, beefier arms are needed on that thing.
There you go Fellas, nice and beefy. Though I have to redo those saws, thoroughly ashamed of those, just thought I could get away with something simple. Thanx Guys. :thumb:
I'm not much of a fan of mechs, but I do like this style of utility/construction type power loader. The renders in the garage setting really add a sense of realism to an already believable design. The one thing I would add to the garage, depending on how far you want to take it, would be some sort of overhead crane or hoist system to move damaged units without having to tie up your other loader/mech.
@ Jimi James: Great idea, I had similar thoughts but never added one- until now. Thanx. :thumb:
@ evil_genius_180: Yeah it does look a lot better, now only a few more tweaks and it'll be ready. :thumb:
All right Folks, added another oldie to the scene to help fill it in... just should've added a tiny bit of a motion blur to it. And it's operator's skin could use some work too.
Okay I've changed up the arms a little. 1- I've brought the hydraulic down closer to the wrist for better leverage. And 2- I've extended the hand and forearm, and slightly increased their sizes of motors ans transmissions for better grip.
Sorry my mistake, that is not the image with the changed hydraulic. I started those changes after I started rendering this one. Will post that one asap.
Man, I have got to ditch Sketchup and get something more advanced. Hundred, what blows me away with your work here is the little detailing like the paint chips, wear and scuffs on the feet, etc. You make it look easy, like it was no big deal to just add that on at the end! What program are you using?
@ Captainjerky: Thanx man appreciate it much, and I had to do a quite a few tutorials in order to get to where I could texture objects to make them look fairly believable. And it took a lot trial and error, and a LOT of failures. For a long time I wasn't uncomfortable with texturing a model, but eventually it became easier. Now as for the program(s) I'm using, for this model, Blender and Luxrender. Thanx again. :thumb:
Okay, people here's the right one, changes and all.
The fighter looks good! I would add some type of mechanism to make the weapons pod at the wings side moveable, capable of firing to front, dowm, up or behind.
Posts
It can open now...
"Hey, Murray, how do we get into this thing?"
"I dunno, Ralph. The darn thing won't open."
larger piston diameter, larger beams, and a few large screws to go along the joints
Appreciate it much alonzo11208, thanx. :thumb:
That'll be the next thing I do L2K, haven't done to much to it the the past few days -- just playing around with different materials. Thanx dude. :thumb:
That being said, nice work all around.
@ Jimi James: Great idea, I had similar thoughts but never added one- until now. Thanx. :thumb:
@ evil_genius_180: Yeah it does look a lot better, now only a few more tweaks and it'll be ready. :thumb:
All right Folks, added another oldie to the scene to help fill it in... just should've added a tiny bit of a motion blur to it. And it's operator's skin could use some work too.
Okay, people here's the right one, changes and all.