That's looking very impressive, EDI is right there too! Are you going to do the full interior? Not that I'm complaining mind you I just want to know how big my future drool bucket should be
According to the in-game wireframe map, deck two occupies a mid-ship region. Despite having that same long stretch at the front, it doesn't actually connect to the front of the ship. Instead, it connects to the back of the Thanix Cannon bay. So most of deck two, and the engineering deck underneath are in the main body. Only deck one goes all the way forward.
Hi
I'm impressed of your work. I was looking in google a models from Mass effect 2 to download and I;m here. You mention about importing some models from game. Can you upload this, pls?
Hi
I just love your work of the new Normandy. I was looking for a good model/wallpaper about the SR-2 since the release, and now can't wait to see your progress!
Edit: SSV means Systems Alliance Space Vehicle, and the SR-2 is a Cerberus vessel.
According to the in-game wireframe map, deck two occupies a mid-ship region. Despite having that same long stretch at the front, it doesn't actually connect to the front of the ship. Instead, it connects to the back of the Thanix Cannon bay. So most of deck two, and the engineering deck underneath are in the main body. Only deck one goes all the way forward.
the map doesnt show the actual layout of the ship ingame (notice the elevator and the deck 2 size), and there are far to many windows depicted on the ship model, but then again SR 1 interior was done even worse :devil:
So I haven't been following up on this thread in a while but I just came back and decided to look on what you've done. And as always its AMAZING the ship is looking better then ever. But my question still stands unanswered and that is will this ship be able to be put into games such as Crysis or game engines such as the unreal tournament engine and the Cry Engine 2 / 3<-- (CryEngine 3 not out yet). If so I would really like to either work with you on figuring out how to import it into those engines or I can head over to the crymod site once you've completed the model and ask them if they know how to do such a thing. If anyone knows how these things work please let me know.
Keep it up man even if its impossible for me to use this model I still think its EPIC.
Sorry guys, homework homework homework and more homework.
And yes you can get the model into cryengine 2. You just have to get it into 3ds max, get the poly count down, or export it as smaller models.
Has anyone realized that the layout for deck 2 (according to the wireframe map) is waaaay to long? In game, you have:
cockpit -> neck -> arrowhead section w/ ship model + galaxy map -> elevator -> corridors to labs -> labs / meeting room
(note, from neck to arrowhead section, stairs go UP in game)
But on the wireframe map you have:
cockpit -> neck -> arrowhead section -> parallel corridors -> corridor connecting parallel corridors (right about where the forward tip of the wing root is) -> cylindrical room -> elevator -> labs.
(also note, from neck to arrowhead section, it goes DOWN on the map)
There is a humongous chunk of stuff missing from the in game model.. Maybe that is where all the extra windows come from?
Note you can tell the labs are right at the back because if you look on the wireframe map, you can make out the windows that overlook the drive core room..
Either that, or they have stretched the floorplan for deck 2 and the elevator is where the hole in the middle of the map is.
Sorry guys, homework homework homework and more homework.
And yes you can get the model into cryengine 2. You just have to get it into 3ds max, get the poly count down, or export it as smaller models.
Ok cool thanks now does anyone know how to do this? If not its cool I'll check up with crymod see if they know anything. Thanks so much for replying to it and I hope to see the link for the ship sooner or later its still looking awesome!.
I don't mean to hijack the thread, but I've been following it closely and have been using all the great images you guys have rendered/found to cad up and start building a wooden model of the SR2, thought you guys might be interested (even though it's not a 3D mesh!).
Great job Matt, your model looks amazing btw.
DCB, it would be great if you could let me know which of the packages in the Mass Effect directory contain the meshes that you used for your comparison pictures. Also, did you find the information for the interior design of the decks anywhere?
DCB, it would be great if you could let me know which of the packages in the Mass Effect directory contain the meshes that you used for your comparison pictures. Also, did you find the information for the interior design of the decks anywhere?
Nevermind, I found everything in the BioA_ShpCr2_600Normandy package. It would still be great if anyone could let me know how to use the decals and the shininess texture properly or how to export them so that they are used automatically using umodel?
The decals looked OK in the preview but are messed up after rendering. I uploaded also one of DCB's pictures for the comparison.
Hey can I change my name, because I have gotten tired of the name matt/mathias, and I would like to have the name Thorreign instead, because I use that name to my other models????
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I had to make some small changes to it, but when I am done it will still look like the bridge from the game
Oh, and this Normandy's fully upgraded, right? Bad things will happen otherwise, as I found out.
nice model tho
I'm impressed of your work. I was looking in google a models from Mass effect 2 to download and I;m here. You mention about importing some models from game. Can you upload this, pls?
I just love your work of the new Normandy. I was looking for a good model/wallpaper about the SR-2 since the release, and now can't wait to see your progress!
Edit: SSV means Systems Alliance Space Vehicle, and the SR-2 is a Cerberus vessel.
Deck 1 is the captains loft, Deck 2 is the main deck ( Bridge ,CiC, Armory, Lab)
http://img707.imageshack.us/img707/2876/deck2.jpg
Deck 3 (crew deck)
http://img180.imageshack.us/img180/834/deck3q.jpg
Deck 4 is the engineering (main core, two cargo bays)
http://img94.imageshack.us/img94/6916/deck4.jpg
Deck 5 sub engineering and hangar
the map doesnt show the actual layout of the ship ingame (notice the elevator and the deck 2 size), and there are far to many windows depicted on the ship model, but then again SR 1 interior was done even worse :devil:
Keep it up man even if its impossible for me to use this model I still think its EPIC.
And yes you can get the model into cryengine 2. You just have to get it into 3ds max, get the poly count down, or export it as smaller models.
cockpit -> neck -> arrowhead section w/ ship model + galaxy map -> elevator -> corridors to labs -> labs / meeting room
(note, from neck to arrowhead section, stairs go UP in game)
But on the wireframe map you have:
cockpit -> neck -> arrowhead section -> parallel corridors -> corridor connecting parallel corridors (right about where the forward tip of the wing root is) -> cylindrical room -> elevator -> labs.
(also note, from neck to arrowhead section, it goes DOWN on the map)
There is a humongous chunk of stuff missing from the in game model.. Maybe that is where all the extra windows come from?
Note you can tell the labs are right at the back because if you look on the wireframe map, you can make out the windows that overlook the drive core room..
Either that, or they have stretched the floorplan for deck 2 and the elevator is where the hole in the middle of the map is.
Closeup of labs:
Ok cool thanks now does anyone know how to do this? If not its cool I'll check up with crymod see if they know anything. Thanks so much for replying to it and I hope to see the link for the ship sooner or later its still looking awesome!.
It's the evil SR2
I don't mean to hijack the thread, but I've been following it closely and have been using all the great images you guys have rendered/found to cad up and start building a wooden model of the SR2, thought you guys might be interested (even though it's not a 3D mesh!).
Great job Matt, your model looks amazing btw.
Now I am tired of the windows being just red lights, so now IAâm trying something new.
How about making the windows like this??
[video]http://s665.photobucket.com/albums/vv13/matt-thoren/?action=view¤t=normandy_window_test.flv[/video]
Nevermind, I found everything in the BioA_ShpCr2_600Normandy package. It would still be great if anyone could let me know how to use the decals and the shininess texture properly or how to export them so that they are used automatically using umodel?
The decals looked OK in the preview but are messed up after rendering. I uploaded also one of DCB's pictures for the comparison.
Is there another mass effect model that would be cool to make??
next model?
what about turian cruiser?
Yea that would be sweet to see that, or even the mako/hammerhead too. Really great stuff here Matt/Mathias