well I think that after disclosure, the SGC would become a separate branch, like the Marines. The ships would deploy like Navy ships, but fight as "Airforce" ships... as the Navy knows how to handle capital ships while the Air Force know how to fight in three dimesions... overall though still AF...
I understand what you mean... Kinda like on the HALO ships all you really see is the muzzle, but I decided to go with a slighlty more BSG approach to the fixed guns... I may try another approach, but I think this is what I'll stay with...
Sorry for the long silence, but I've been doing a ton of revisions to the ships design, as well as added an interior to the hangars and added plating to the hull, figured out how to get my program to work with normal maps and retextured the whole ship...
Basically I extended the rear end of the main hull, redid the platform decking and added plating to almost every area of the ship. I also repositioned the "MAC guns" and the Heavy turrets... Next up will be the "drone" launchers...
I'm thinking of using puddlejumpers as the escape pods...
i think it looks like its made out of Baby legos (the big ones) makes it come off simple and fat in comparisen to a 304 which looks like its made with the smaller more technical legos.
Sorry about the dark render... it was the last one I had time for yesterday, but here's a lighter one.
For the most part I am keeping this a fairly smooth skinned vessel, as it makes for a cleaner look and because it gives it a deadlier sleeker look than greebling the hull completely... as well as keeping the poly count down.
About this being a little bit ugly... "deal with it", no offense, but in none of the "realistic" scifi universes, do humans have big ships that look like Ferrari's. We just don't do big that way... Almost every piece military hardware that is beautiful, is like that because the design turned out that way, not because they said it will look like this. in reality I would say that Stargate has the best designs for realistic ships as they are just generically ugly enough to say "not alien", but have that touch of clean purpose that only human warships have... End of not angry rant.
Hopefully have more for ya'll tommorrow, I'm going to take a step back tonight and let this rest for a day.
Ugly but beautiful and realistic.Maybe you should raise a little the second turret,the nearest to the command tower,for a better firing angle to the front side.
Some minor lighting and mesh changes, added the Point Defense / AAA turrets. Tonight I'm going to try to finish off the hull plating in a few areas and possibly start adding a secondary layer as well.
Also going to modify the Bridge Superstructure a bit as well.
may I say this is one fantastic warship!
I like how you did your turrets keeping them low profile this gives them a sleek yet aggressive image.
The engine layout looks great with the placement more aggressive and better planned
Redid the Engines, layout of upperdeck Turrets and AAA, modified the Bridge and added a jumper bay topside, added the "nose needles" and communication antennas,...
Nice looking ship, looks like it could belong in a post-Atlantis setting, a few years down the line, when there is finally disclosure.
The thing that strikes me most is that you didn't get big gun/huge numbers of guns syndrome with this ship. The loadout lookes reasonable, especially for something a bit more dedicated to ship-to-ship combat than being a jack of all trades.
not really the shows deadalus has 18 guns i counted only 16 on his on the top anyway i think he has liek 8 more under neither so he isnt to far from over kill
Posts
Just out of curiosity, are you intending the vessel be operated by the Air Force, or Navy?
Next the "bomb bays"
Next I will be trying some basic greebling to make the overall surface less smooth
http://upload.wikimedia.org/wikipedia/en/a/a9/Ron_Cobb_Alien_concept_art.jpg
Your ship looks somewhat related.
Basically I extended the rear end of the main hull, redid the platform decking and added plating to almost every area of the ship. I also repositioned the "MAC guns" and the Heavy turrets... Next up will be the "drone" launchers...
I'm thinking of using puddlejumpers as the escape pods...
im inclined to agree...
Looks very tough
For the most part I am keeping this a fairly smooth skinned vessel, as it makes for a cleaner look and because it gives it a deadlier sleeker look than greebling the hull completely... as well as keeping the poly count down.
About this being a little bit ugly... "deal with it", no offense, but in none of the "realistic" scifi universes, do humans have big ships that look like Ferrari's. We just don't do big that way... Almost every piece military hardware that is beautiful, is like that because the design turned out that way, not because they said it will look like this. in reality I would say that Stargate has the best designs for realistic ships as they are just generically ugly enough to say "not alien", but have that touch of clean purpose that only human warships have... End of not angry rant.
Hopefully have more for ya'll tommorrow, I'm going to take a step back tonight and let this rest for a day.
Hope you like it... ugliness aside.
Also going to modify the Bridge Superstructure a bit as well.
I like how you did your turrets keeping them low profile this gives them a sleek yet aggressive image.
The engine layout looks great with the placement more aggressive and better planned
Thank you for sharing such a great warship
The thing that strikes me most is that you didn't get big gun/huge numbers of guns syndrome with this ship. The loadout lookes reasonable, especially for something a bit more dedicated to ship-to-ship combat than being a jack of all trades.