I saw your model is very successful and really think I congratulate you
I am working on a model.
but I am trying to model wood is not 3d.
Approximately 1 meter long and a massive model.
Me a 3d model you like you're doing stickers on send mail me?
I sent you're on my wooden model pasting stickers to create a beautiful model I think.
Sure would be very pleased if you would help me.
Thanks ...
That's part of their preparation for pruning model sketchup model that I created.
…………… I found out that I had made a big mistake. The cockpit windows where to big, but I spend all night trying to correct it and now the windows and the front of the ship is the perfect size
Dr-Timelord.... yea, lets hope no Normandy 3. Although I'm not sure anyone CAN blow up the SR2 at this point. Holy Thanix cannon!
I mean when Garrus said "this thing packs a punch", I figured he meant "for an Alliance Frigate". Apparently he meant "For a Minabari Sharlin Warcruiser". Tali's my girl, no doubt, but the Gold Medal Award for Best Starship Upgrade definitely goes to Garrus.
Mathias-thats looking awesome. Yea, the smaller windows "feel" better though I hadn't really noticed it.
I was wondering, I'm running an RPG with a character from the Mass Effect universe, and we're looking at adding a ship of this design to the game. Would it be possible to get an isometric + top down picture put together of the ship with a different name (and no Cerberus logo)?
If it's do-able, the name would be the "Gallipoli". If not, that's cool, but I thought I'd ask.
Hey Dragonflight, what RPG are you running? Is it an all ME RPG or is it a Rifts type thing where you have characters from different realities? I would LOVE a well written ME RPG. If I had more time I'd look into writting one myself.
I was wondering, I'm running an RPG with a character from the Mass Effect universe, and we're looking at adding a ship of this design to the game. Would it be possible to get an isometric + top down picture put together of the ship with a different name (and no Cerberus logo)?
If it's do-able, the name would be the "Gallipoli". If not, that's cool, but I thought I'd ask.
I donAât know what an isometric picture is??
But else, yes I can do that with no Cerberus logo and another name, as an isometric + top down picture (when I find out what that is )
But it is going to be when the engines are done
Isometric means the angled front picture you do of the Normandy. Where you're seeing it in three dimensions. (At least... I think it does... If not, apologies. )
Wolf, the game I'm running is First edition Mekton, but it uses Mekton Zeta for starship and mecha construction rules. Also, it's a cross-reality game set in my own "Expanded Multiverse" setting, on an online forum a friend of mine runs. The ship's crew has a second human Council Spectre (minor mods like that acceptable for game interest reasons), a couple of mages from the Lyrical Nanoha anime universe, a Velantian Lensman, an energy creature archetype of my own creation played by a friend of mine. A man with superhuman strength and natural armor who's fast becoming an ersatz Master Chief. Not canon Halo, more like an homage character (complete with his own support AI). A Valkyrie fighter pilot from Macross Frontier, a Newman from Phantasy Star Online, and a couple others I can't recall offhand.
All of them are on a starship that jumps realities on a quest that threatens All Life As We Know It. So it's been a lot of fun so far.
Of course, now I want you to model the interior of the Captain's cabin complete with fish... and maybe Tali on the bed...
EDIT: The "skylight" placement seems right, though I think it should be a bit elongated, and not "square"? Might be wrong about that. Anyway best way to verify placement would be to log onto the game and ride the elevator up and down like crazy; the "wireframe" type image shows the placement of the elevator shaft and captain's cabin. But yea, offhand I'd say that's pretty close.
Actually, I'm pretty sure there's youtube snippets showing the wireframe of the Normandy's loading screen. So checking out one of those and doing a framegrab should get you plenty of comparison data.
Also, I think the time Joker's running around on the ship has a modified look, where you're more behind and above the wireframe than most other times. That might help too for perspective.
To my eye, the bedroom window looks slightly to far foward. These are the wireframes from the loading screens that show the internal to external layout.
Posts
I hope they dont blow this one up at the start of Mass Effect 3
Thank you!
I saw your model is very successful and really think I congratulate you
I am working on a model.
but I am trying to model wood is not 3d.
Approximately 1 meter long and a massive model.
Me a 3d model you like you're doing stickers on send mail me?
I sent you're on my wooden model pasting stickers to create a beautiful model I think.
Sure would be very pleased if you would help me.
Thanks ...
That's part of their preparation for pruning model sketchup model that I created.
Thank you
So here I the right top view
I mean when Garrus said "this thing packs a punch", I figured he meant "for an Alliance Frigate". Apparently he meant "For a Minabari Sharlin Warcruiser". Tali's my girl, no doubt, but the Gold Medal Award for Best Starship Upgrade definitely goes to Garrus.
Mathias-thats looking awesome. Yea, the smaller windows "feel" better though I hadn't really noticed it.
And again, Wow...
I was wondering, I'm running an RPG with a character from the Mass Effect universe, and we're looking at adding a ship of this design to the game. Would it be possible to get an isometric + top down picture put together of the ship with a different name (and no Cerberus logo)?
If it's do-able, the name would be the "Gallipoli". If not, that's cool, but I thought I'd ask.
I donAât know what an isometric picture is??
But else, yes I can do that with no Cerberus logo and another name, as an isometric + top down picture (when I find out what that is )
But it is going to be when the engines are done
Wolf, the game I'm running is First edition Mekton, but it uses Mekton Zeta for starship and mecha construction rules. Also, it's a cross-reality game set in my own "Expanded Multiverse" setting, on an online forum a friend of mine runs. The ship's crew has a second human Council Spectre (minor mods like that acceptable for game interest reasons), a couple of mages from the Lyrical Nanoha anime universe, a Velantian Lensman, an energy creature archetype of my own creation played by a friend of mine. A man with superhuman strength and natural armor who's fast becoming an ersatz Master Chief. Not canon Halo, more like an homage character (complete with his own support AI). A Valkyrie fighter pilot from Macross Frontier, a Newman from Phantasy Star Online, and a couple others I can't recall offhand.
All of them are on a starship that jumps realities on a quest that threatens All Life As We Know It. So it's been a lot of fun so far.
Ohh and here is an update
Of course, now I want you to model the interior of the Captain's cabin complete with fish... and maybe Tali on the bed...
EDIT: The "skylight" placement seems right, though I think it should be a bit elongated, and not "square"? Might be wrong about that. Anyway best way to verify placement would be to log onto the game and ride the elevator up and down like crazy; the "wireframe" type image shows the placement of the elevator shaft and captain's cabin. But yea, offhand I'd say that's pretty close.
Also, I think the time Joker's running around on the ship has a modified look, where you're more behind and above the wireframe than most other times. That might help too for perspective.