ha ha ha..told you.:D
UPDATE...
I feel that IAâve finished the thingy between the cats.
And IAâve got the final shape for them and added new phasers to replace the ones that got covered up. Now I can work on the details and finish up the warp pylons.
I think I have the names for the other ships.
Archer
Tucker
Forest
Akira
Thunderchild
Thank you. It needs the thingy anyway, it looks a little goofy without it.:thumb:
UPDATE...
The cats are coming along. I donAât want to go too crazy on the details on these. So IAâm a little stuck on what I want to do. I now see a few mesh errors that need to be fixed. I know IAâll add a few more windows but IAâm not sure if I want to move the shuttle bays to the cats or not, that will be alot of work removing the ones on the saucer unless I just convert the other one to a second cargo bay.
UPDATE...
Work on the Archer has stalled a little until I think of what I want to do with it so I've gone back to the U.S.S. Ptolemy.
I decided that the cargo container should open from below.
In the pic I show it with warp engines but it can also be fitted with different modules to carry many other thing. I thought hinges for the doors might be a good idea so I added those and some detail to the inner doors. I'm thinking about some kind of control room or monitor room inside the container also. I angled the warp engines a bit more to move them farther from the container and I also moved them up a little.
WOW, I really like your designs, Fozz! The Tholian ship is especially cool, and I like the idea of the bottom-loading doors on the cargo unit. Makes for a very impressive shot!
I really like the ship, Fozz! I especially like the "greeble" you put on the top "fin" of the Tholian cruiser; it's just enough to add detail, but it isn't overblown and overcomplicated - it looks reasonable, like something a Tholian would actually have on their ship. :thumb:
I'm glad you kept the clean, straight lines of the TOS Tholian ship for this; I absolutely hated the TOS-Remastered version, and it saddens me to admit that even the ENT Tholian ships looked better than the TOS-Remastered ones (that tells you how horrible the Remastered project was...that even ENT was better in some respects). But I don't want to get into a debate about the Remastered project right now, so I'll stick with gushing over your work.
I really like the ship, Fozz! I especially like the "greeble" you put on the top "fin" of the Tholian cruiser; it's just enough to add detail, but it isn't overblown and overcomplicated - it looks reasonable, like something a Tholian would actually have on their ship. :thumb:
I'm glad you kept the clean, straight lines of the TOS Tholian ship for this; I absolutely hated the TOS-Remastered version, and it saddens me to admit that even the ENT Tholian ships looked better than the TOS-Remastered ones (that tells you how horrible the Remastered project was...that even ENT was better in some respects). But I don't want to get into a debate about the Remastered project right now, so I'll stick with gushing over your work.
I take take credit for that top greeble because I'm baseing this ship in the one used in Enterprise. I want to do a larger ship and I plan on baseing that on the remastered version. :devil:
UPDATE...
The ships starting to come along nicely. I'm happy with it so far even though it still is kind of simple looking. The red and blue texture is a temp but closer to what I actually want done.
That's absolutely amazing, Fozz. I kind of looks like the ship was assembled out of various forms of crystal, and then had a metallic "frame" constructed around it so it could function as a ship. Very cool!!
I don't know if you've ever played the game "Star Trek: Shattered Universe," but there are some Tholian capital ships in that (big ones). I can't take screenshots (it's on my Xbox that I recently got at Goodwill), but I can try to sketch the designs and post those, if you'd like. I'm not suggesting that you copy the game's designs exactly, but they might give you some ideas for your own "big Tholian ship" designs.
I always thought it might have a metalic frame with some kind of crystal grown over it.
I have played Shattered Universe. I hated it it and got rid of it. Didn't get too far in it. But yeah I wouldn't mind seeing those ships. All references help.
UPDATE...
I've added more details and what I'm guessing are windows. At least based on my references that's what they look like to me. The last picture is done without any lights. I don't see haveing a lot more to do. Just a few more details and some chamfered edges.
I have played Shattered Universe. I hated it it and got rid of it. Didn't get too far in it. But yeah I wouldn't mind seeing those ships. All references help.
You hated "Shattered Universe?" Why? That game is the closest thing there is to an officially released TOS game since the old MS-DOS things (which don't really count)! Just about every level had something in it from a TOS episode; yes, the game was set in the TOS Movie era (in the Mirror Universe, no less), but that was just an excuse for the game to feature things from TOS episodes. For example, you couldn't fight the Doomsday Machine in a TOS game set in our universe, because Kirk already destroyed it - but since we don't know what Mirror Kirk did with it, everything's an open field. "Shattered Universe" was amazing - and yes, it had the Doomsday Machine in it, as well as the M-5 Computer (with the four starships from the episode...controlled by the M-5), Balok's ship, the space amoeba from "The Immunity Syndrome," and of course the Tholians. A lot of the sound effects were lifted from TOS, as well; the Klingon disruptor weapons make the same sound that they did in TOS, and the look of their weapons is the same as they were in "Elaan of Troyius." THE GAME F*CKING RULES!!! TOS FOREVARRR!!!!!!!!
Unfortunately my Xbox is at home, and I won't be going home for another two weeks, so no reference will be coming soon. I can try drawing from memory, though! :thumb:
I wanted to play "Shattered Universe" since it came out around 2004/2005, but since I didn't use any gaming system other than a PC (and it wasn't released for the PC), I wasn't able to play it. When I saw the Xbox sitting on that shelf in Goodwill, I knew I had to get it, especially for only $4!! Then I made a bee-line for the nearest gaming shop so I could see if they had a copy of the game. Sure enough they did, and I've been enjoying it since!
I forgot to mention that the game also features a "reinactment" of "The Enterprise Incident" situation, except instead of surrendering to the three Romulan cruisers (because Sulu's not after their cloaking devices), Sulu scrambles the attack fighters for a big-ass space battle! It's a lot of fun.
I just didn't think the game was very well made. I didn't think it was fun or had much playablity. But that's just me. I had it on the Playstation 2.
UPDATE...
Gone back to work on the mediem tug/transport.
Pic 1 shows the beginning of the connection point for the primary container. This will allow other containers to connect to this one.
Pic 2 shows what will become an observation room. I still have to add tractor beam and force field emitters to keep the cargo in place. The room textures are temp.
Pic 3 shows how the room looks on the inside and what will become another type of cargo container.
WOW...now THAT is cool!! I especially like how you have the cargo modules "hollow" inside. I know it sounds kind of strange to point that out, but Franz Joseph's designs had decks and such in them. The hollow modules make it seem more like a modern-day superfreigher, which have HUGE cargo bays, which are hollow (unless you put stuff in them, of course). The little "observation corridor" that you put into the module gives it a sense of scale and certainly helps to give it the feel of a cargo ship, if that makes any sense.
UPDATE...
I'm finishing up work on the cargo container modules. I have yet to figure out where to place the door so cargo can actually be put in the containers. I do know I want them on one or both of the large flat parts.
Looks interesting. I have never seen that kind of ship in trek :thumb:
About the door, maybe put them both on the curved side and add some small access hatches to the flat parts where the containers meet so that a person can get to every one of them even when they're stored ?
Ok it's your work after all The idea about making houses out of them sounds good to me - in Enterprise's "Terra Nova" and "Twilight" we could see housing made of a ship's parts so you can take inspiration from them.
Posts
Haha, I don't know why but I thought that was funny
UPDATE...
I feel that IAâve finished the thingy between the cats.
And IAâve got the final shape for them and added new phasers to replace the ones that got covered up. Now I can work on the details and finish up the warp pylons.
I think I have the names for the other ships.
Archer
Tucker
Forest
Akira
Thunderchild
UPDATE...
The cats are coming along. I donAât want to go too crazy on the details on these. So IAâm a little stuck on what I want to do. I now see a few mesh errors that need to be fixed. I know IAâll add a few more windows but IAâm not sure if I want to move the shuttle bays to the cats or not, that will be alot of work removing the ones on the saucer unless I just convert the other one to a second cargo bay.
Work on the Archer has stalled a little until I think of what I want to do with it so I've gone back to the U.S.S. Ptolemy.
I decided that the cargo container should open from below.
In the pic I show it with warp engines but it can also be fitted with different modules to carry many other thing. I thought hinges for the doors might be a good idea so I added those and some detail to the inner doors. I'm thinking about some kind of control room or monitor room inside the container also. I angled the warp engines a bit more to move them farther from the container and I also moved them up a little.
I need something for my other ships to shoot at so I went back and reworked a few bits on my Tholian ship.
There's not much done so far but I have added a web spinner. The last pic shows scale.
UPDATE...
More Tholian goodness.
Love the look of it...
I'm glad you kept the clean, straight lines of the TOS Tholian ship for this; I absolutely hated the TOS-Remastered version, and it saddens me to admit that even the ENT Tholian ships looked better than the TOS-Remastered ones (that tells you how horrible the Remastered project was...that even ENT was better in some respects). But I don't want to get into a debate about the Remastered project right now, so I'll stick with gushing over your work.
I take take credit for that top greeble because I'm baseing this ship in the one used in Enterprise. I want to do a larger ship and I plan on baseing that on the remastered version. :devil:
And you shall have it.:D
UPDATE...
The ships starting to come along nicely. I'm happy with it so far even though it still is kind of simple looking. The red and blue texture is a temp but closer to what I actually want done.
I don't know if you've ever played the game "Star Trek: Shattered Universe," but there are some Tholian capital ships in that (big ones). I can't take screenshots (it's on my Xbox that I recently got at Goodwill), but I can try to sketch the designs and post those, if you'd like. I'm not suggesting that you copy the game's designs exactly, but they might give you some ideas for your own "big Tholian ship" designs.
I have played Shattered Universe. I hated it it and got rid of it. Didn't get too far in it. But yeah I wouldn't mind seeing those ships. All references help.
UPDATE...
I've added more details and what I'm guessing are windows. At least based on my references that's what they look like to me. The last picture is done without any lights. I don't see haveing a lot more to do. Just a few more details and some chamfered edges.
You hated "Shattered Universe?" Why? That game is the closest thing there is to an officially released TOS game since the old MS-DOS things (which don't really count)! Just about every level had something in it from a TOS episode; yes, the game was set in the TOS Movie era (in the Mirror Universe, no less), but that was just an excuse for the game to feature things from TOS episodes. For example, you couldn't fight the Doomsday Machine in a TOS game set in our universe, because Kirk already destroyed it - but since we don't know what Mirror Kirk did with it, everything's an open field. "Shattered Universe" was amazing - and yes, it had the Doomsday Machine in it, as well as the M-5 Computer (with the four starships from the episode...controlled by the M-5), Balok's ship, the space amoeba from "The Immunity Syndrome," and of course the Tholians. A lot of the sound effects were lifted from TOS, as well; the Klingon disruptor weapons make the same sound that they did in TOS, and the look of their weapons is the same as they were in "Elaan of Troyius." THE GAME F*CKING RULES!!! TOS FOREVARRR!!!!!!!!
Unfortunately my Xbox is at home, and I won't be going home for another two weeks, so no reference will be coming soon. I can try drawing from memory, though! :thumb:
Guy
I forgot to mention that the game also features a "reinactment" of "The Enterprise Incident" situation, except instead of surrendering to the three Romulan cruisers (because Sulu's not after their cloaking devices), Sulu scrambles the attack fighters for a big-ass space battle! It's a lot of fun.
UPDATE...
Gone back to work on the mediem tug/transport.
Pic 1 shows the beginning of the connection point for the primary container. This will allow other containers to connect to this one.
Pic 2 shows what will become an observation room. I still have to add tractor beam and force field emitters to keep the cargo in place. The room textures are temp.
Pic 3 shows how the room looks on the inside and what will become another type of cargo container.
I'm finishing up work on the cargo container modules. I have yet to figure out where to place the door so cargo can actually be put in the containers. I do know I want them on one or both of the large flat parts.
About the door, maybe put them both on the curved side and add some small access hatches to the flat parts where the containers meet so that a person can get to every one of them even when they're stored ?