sure will be more than happy to let you do that. i myself am not good at greebleing and last time I tried my comp crashed and I lost the work I did on it. I can do the textureing but like just about everyone else on here I dont like to do it also when and if I ever get done I have plans on making a plastic version of Hammond to hang from my ceiling scorp I will send you the latest version of hammond to you tonight. and thank you for voulunteering your time and effourt to do that for me.
very nice ship you got there. to me it looks like you got some inspiration from a russian akula class sub it looks good thou, question; does it have a cloaking device on it? would kinda fit the design imho.
@ Lantean
very nice job on that ship. and boberth. that ship is massive! my ship is about 1.5X the size of deady and my ship is a spec on his landing platform
Regards Jesh
Yeah thanks, below is an updated wip of the Typhon.
Yeah I guess it is massive, lol. That ship is actually around 1000 meters, with the daedalus being 650 meters. Why 650 metes you might say? Well then a while back I got 585 meters form a scaling post I made---->Click Me! Also it is commenly thought that the daedalus class ship is 700 meters. What I did was just put the size in between those two figures. . . . . . . 650 meters.
yes i hav a idea . i will create a battlegroup 3 Athena battle ships and a bigger ship. i think about a super ship a combination of a ANCIANT and EARTH stil
yes i hav a idea . i will create a battlegroup 3 Athena battle ships and a bigger ship. i think about a super ship a combination of a ANCIANT and EARTH stil
A bigger ship? Can I just ask what the point would be in a ship even larger than the Athena? If the Athena is 1.5km long as it is, more than twice the length of a Daedalus class, I can't entirely see the point in a larger ship. I'm not having a go or anything I'm just trying to find a reason that's all. What about a smaller ship, maybe similar to the Daedalus in size, but built along the same line as the Athena?
Firstly when i looked at the long list of ships i've made/am making worked out that this would be the F-314. I'm still working on the name for the fighter (Any ideas?)
not sure how much greebling i'm going to do to this but i'm certain it won't be a lot. I'm also considering changing it from a two-seater fighter to a single-seater as it seemed a bit cramped as a two-seater.
Yeah the idea has been suggested quite a few times before. There are a couple of problems with it. One is the fact that we don't all use the same programs and conversion can sometimes be a bit tricky. Few of us actually finish the majority of our ships lol. Also, if we could actually get all the ships opened in one program to render them out it would have to be a massive image to see them all properly.
There are a few of us though that have a fair collection of other people's meshes from this thread though, so we could certainly get a few different people's ships into a single scene.
It'd have to be a fairly simple composition, but maybe you could create a sort of template file just with the lights and a camera(in whichever format is most widely possible to open) and then have everyone render their ships individually, then put all the separate images together in photoshop?
It'd have to be a fairly simple composition, but maybe you could create a sort of template file just with the lights and a camera(in whichever format is most widely possible to open) and then have everyone render their ships individually, then put all the separate images together in photoshop?
now that is an idea. i also have a new program that will convert .lwo files to .max and it does it with no errors I have done it afew times now and have experienced no problems. just another idea that might work. I dunno thou just thinking out loud.
Boberth2o: My ship is now able to hold 3 Aurora classes in the bottom hanger area but I'm not even sure how long it is so can anyone tell me if there is a way to measure it's length and width in 3ds max 7?
scorpius: Its main purpose now is to transport smaller ships quickly to the edge of battle, the smaller ships would immediately leave with a few staying behind to guard the carrier. The carrier would then prepare its main weapons which are designed for incredibly long to medium range combat, the ship it self has drones and missiles for close range defense but it would mostly stay away from battles while it fired of shots at the enemy.
Also it can act as a repair vessel and a base on a planet as well, plus it can hide the other ships inside so there's potential for that option. And it's all made from Asgard tech too but the back story can explain that. And scootes, I found the proposal I made last year for my animation project, so I'll send it to you soon.
Boberth2o: My ship is able to hold 3 Aurora classes in the bottom hanger area but I'm not even sure how long it is so can anyone tell me if there is a way to measure it's length and width in 3ds max 7?
And scootes, I found the proposal I made last year for my animation project, so I'll send it to you soon.
my suggestion is to use the tape object its a simple measuring tape like device I use that to measure my ships. you can find it under the same tab as "points" and "dummies"
and thank you I will have a look at that as soon as I can.
I've gotten rid of the overlapping glowing spots on the engines! Now I'm wondering if i should have the glowing spots similar to what they look like on the secondary set. The first image has near attenuation on, while the second one has it off, which one is better? And the last one shows how the ship looks on the ocean. And I hope you understand what I said.
then again, getting the artist to relinquish said meshes is probably harder than i think as well...who knows, i know that blender imports obj 3ds max lwo etc etc, i dont know how well it imports textures (i like clay renders myself, blame starwars)...maybe render the ships in pure white clay, green background, import and photoshop textures and background?
dr lee i like it, reminds me of the buffalo from wwII, a tuff small fat fighter able to take a pounding...so buffalo to me is a kewl name lol...or tonka (indian for buffalo?)
then again, getting the artist to relinquish said meshes is probably harder than i think as well...who knows, i know that blender imports obj 3ds max lwo etc etc, i dont know how well it imports textures (i like clay renders myself, blame starwars)...maybe render the ships in pure white clay, green background, import and photoshop textures and background?
I'm not sure how easy it would be to actually texture the ships in photoshop. I'm sure it can be done but I wouldn't have a bloody clue. I'm a big fan of clay renders as well, hence my recent renders. Aside from anything else I don't have to worry about textures when I make clay renders so it's a great excuse.
In my experience the people in this thread have been more than happy to give their meshes, certainly to other people in the thread. I myself have given meshes to others and I've had meshes from Dr Lee, tadz, RJB (unfortunately I wasn't able ever play about with it properly because I couldn't get it converted too well), and will be getting one from scootes as well when he finally sends it :flippy:
It's looking good. I like the shape of it, very original for a SG ship, but I like your take on it. I look forward to seeing more work on it.
A quick update on my texturing efforts on the Icarus. I'm sort of a bit lost with it to be honest but here is where I am with it at the moment. C&C and any tips are always welcome (please!!)
Glad you like it. I'm assuming you mean the modelled panels rather than the textured ones. I actually quite enjoyed doing those even though I tend to dislike the detailing stage of a model. I guess when it turns out well you enjoy it a bit more and I do kinda like the way these came out. The textures I decided to use as a bit of a nod back to my original Argo model, that and I can't find some decent ones anywhere. Although I have just rememberd I've got Ramiel's texture pack somewhere, I might see if any of those fit the model...
I've noticed a slight problem with the buffalo, Yup i went with EW's name for the fighter after wiki-ing it.
I'm getting this coming up when i render without a 'Sky' light source
I can't work out exactly what it is i'm doing wrong, the surfaces it's appearing on are single square polygons not two triangle poly's making a square.
What do i do to remove this? is it, as i am beginning to suspect, just a vertice problem or is it a bigger problem?
My vote's a vertex problem. To me it looks like the vertex located at the top left of that poly on the left hand side as we look at it isn't aligned properly. As for fixing it, unfortunately I don't THINK there's an easy way of doing it. Using the (I can't remember the actual name of it, something like flatten surface I think it is) would case surrounding areas to move about and keeping track of it is difficult in my experience. Probably not what you want to hear but if it was me I'd probably restart it and make sure not to move single vertices in the wrong direction on a particular axis (for example, if a poly is flat along the Z axis then only move single vertices along the X and Y axes, otherwise only move 2 parallel vertices (ie vertices along a single edge). I'm sure I've not explained that very well having read through it myself so let me know if there's anything you'd like me to explain more clearly!
Scorpious and Angelus Ascendant very cool designs.
The details/texture you're adding to your ship is making the ship full on the way to outstanding Scorpious.
Posts
Yeah thanks, below is an updated wip of the Typhon.
Yeah I guess it is massive, lol. That ship is actually around 1000 meters, with the daedalus being 650 meters. Why 650 metes you might say? Well then a while back I got 585 meters form a scaling post I made---->Click Me! Also it is commenly thought that the daedalus class ship is 700 meters. What I did was just put the size in between those two figures. . . . . . . 650 meters.
can you tone down the size of the image I cant really see it in one shot
a moment
Looks pretty good are you going to do more work on it? Cant wait to see more.
A bigger ship? Can I just ask what the point would be in a ship even larger than the Athena? If the Athena is 1.5km long as it is, more than twice the length of a Daedalus class, I can't entirely see the point in a larger ship. I'm not having a go or anything I'm just trying to find a reason that's all. What about a smaller ship, maybe similar to the Daedalus in size, but built along the same line as the Athena?
Firstly when i looked at the long list of ships i've made/am making worked out that this would be the F-314. I'm still working on the name for the fighter (Any ideas?)
not sure how much greebling i'm going to do to this but i'm certain it won't be a lot. I'm also considering changing it from a two-seater fighter to a single-seater as it seemed a bit cramped as a two-seater.
It'd have to be a fairly simple composition, but maybe you could create a sort of template file just with the lights and a camera(in whichever format is most widely possible to open) and then have everyone render their ships individually, then put all the separate images together in photoshop?
yes much better. you are doing a good job on it :thumb:
@ Dr. Lee that fighter is coming along nicely good job
now that is an idea. i also have a new program that will convert .lwo files to .max and it does it with no errors I have done it afew times now and have experienced no problems. just another idea that might work. I dunno thou just thinking out loud.
Regards Jesh
scorpius: Its main purpose now is to transport smaller ships quickly to the edge of battle, the smaller ships would immediately leave with a few staying behind to guard the carrier. The carrier would then prepare its main weapons which are designed for incredibly long to medium range combat, the ship it self has drones and missiles for close range defense but it would mostly stay away from battles while it fired of shots at the enemy.
Also it can act as a repair vessel and a base on a planet as well, plus it can hide the other ships inside so there's potential for that option. And it's all made from Asgard tech too but the back story can explain that. And scootes, I found the proposal I made last year for my animation project, so I'll send it to you soon.
my suggestion is to use the tape object its a simple measuring tape like device I use that to measure my ships. you can find it under the same tab as "points" and "dummies"
and thank you I will have a look at that as soon as I can.
Regards Jesh
I'm not sure how easy it would be to actually texture the ships in photoshop. I'm sure it can be done but I wouldn't have a bloody clue. I'm a big fan of clay renders as well, hence my recent renders. Aside from anything else I don't have to worry about textures when I make clay renders so it's a great excuse.
In my experience the people in this thread have been more than happy to give their meshes, certainly to other people in the thread. I myself have given meshes to others and I've had meshes from Dr Lee, tadz, RJB (unfortunately I wasn't able ever play about with it properly because I couldn't get it converted too well), and will be getting one from scootes as well when he finally sends it :flippy:
Oh well...back to texturing then :runs:
new
A quick update on my texturing efforts on the Icarus. I'm sort of a bit lost with it to be honest but here is where I am with it at the moment. C&C and any tips are always welcome (please!!)
Keep them coming!
Scorpius, i like the panel work on the Icarus.
I'd love to see more views.;)
Bar.
I'm getting this coming up when i render without a 'Sky' light source
I can't work out exactly what it is i'm doing wrong, the surfaces it's appearing on are single square polygons not two triangle poly's making a square.
What do i do to remove this? is it, as i am beginning to suspect, just a vertice problem or is it a bigger problem?
I like it all.
When i get a copy of my Daedalus back, i might try something like that with one...
Bar.
The details/texture you're adding to your ship is making the ship full on the way to outstanding Scorpious.