@BolianAdmiral: Indeed, those were the doorbells during TNG season one, literally the front of floppy disk drives with some white and blue tape on them. We've reproduced them on the interactive corridors at work, outside of Shuttlebay two.
Heh, I remembered why I originally abandoned this project back in February, I wanted to use that transporter panel from the auction, however the okudagram style didn't match that of the station, as Fontana is TUC era and that design is more "lost era" Enterprise-C style. So I went with another design after all, based on some existing panels that I already had.
I also did another pass at the ceiling, so the lighting levels are much increased now; plus some misc details like the door labels and some tweaks on the wall paneling.
and 1 other.
For all my finished Trek fan art, please visit my portfolio
Very Nice. To be honest I did like the previous lighting. It made the room appear more like a utility room and gave it a bit of the TOS movies atmosphere.
But especially if I look at the second picture I accept that the new light really favours the set. And a brighter appearance surely serves the purpose of this station more. Especially if you consider that this room will be the first impression fore some visitors.
I love the padded walls and the floor. The plant in and of itself would be considerable work. The fire Extinguisher is a nice touch. "Alert, alert, fire on the transporter pad, Alert!"
@wibble: Yeah, I get your point and I went with that more subdue lighting on the Victory transporter room from the same era, but as you said this is more fitting of a starbase.
@Brandenberg: Thanks! That plant I did like 5 years ago following some tutorial, and I've been reusing it ever since.
Did some very small further tweaks, but it's done! Here are the final renders plus the ops cutaway including this side room. I admit the cutaway looks a bit weird, it would probably be better if it was flipped around so the transporter is at the back of the image with the full wall behind it, but I didn't want to change the angle of the existing image so much.
Post edited by Rekkert on
and 6 others.
For all my finished Trek fan art, please visit my portfolio
The transporter lounge turned out great! I especially like the new display. You are so fast in creating these graphics. And of course awesome update of the cutaway.
Really like this one. Every time I see this Fontana station set, I always think that we need to see more Ops centres, whether from yourself or on screen.
@solaremes: Thanks! Regarding the displays, it helps that I have quite a large library of them already created, otherwise yeah they take a lot of time hahaha.
@richiewilch: Oh totally, and I'd love to see more on screen. As for myself, I have a few more in various stages of design but none that I'm happy enough to fully dive into.
Here's another interior that I've started well over a year ago, but that as you can see is still rather basic so far: Shuttlebay 1 on the USS Victory. If you know your Constellation-class ships, you'll know Shuttlebay 1 is at the back on the starboard side of the ship:
I blocked out the design of all 7 shuttlebays and came up with specific uses of them all, so I see Shuttlebay 1 as the "standard use" bay, with regular shuttles flying out of it on standard away missions. Other bays such as 2&3 (which are connected) have more specialized shuttles and functions, while bay 4 (the big one at the front) is for large scale cargo operations, as well as special occasions where a large portion of the crew needs to be assembled in one space.
Anyway, here's what I've got of shuttlebay 1 so far, with some annotated renders to illustrate my ideas for it. The external door shape is directly taken from @Martocticvs's Constellation model, which I also plan to use for the final renders showing the open shuttlebay.
Very open to feedback on it all, I'm not at all married to what I have so far (which is why I've been sitting on it for a year lol).
Post edited by Rekkert on
For all my finished Trek fan art, please visit my portfolio
@richiewilch: Oh totally, and I'd love to see more on screen. As for myself, I have a few more in various stages of design but none that I'm happy enough to fully dive into.
If that's not a tease, I don't know what is. Will keep our eyes peeled.
On this shuttlebay, can't wait to see how it comes out. I don't think shuttlebay's get the attention that we'd like.
Posts
@Brandenberg: Thanks!
@BolianAdmiral: Indeed, those were the doorbells during TNG season one, literally the front of floppy disk drives with some white and blue tape on them. We've reproduced them on the interactive corridors at work, outside of Shuttlebay two.
Heh, I remembered why I originally abandoned this project back in February, I wanted to use that transporter panel from the auction, however the okudagram style didn't match that of the station, as Fontana is TUC era and that design is more "lost era" Enterprise-C style. So I went with another design after all, based on some existing panels that I already had.
I also did another pass at the ceiling, so the lighting levels are much increased now; plus some misc details like the door labels and some tweaks on the wall paneling.
But especially if I look at the second picture I accept that the new light really favours the set. And a brighter appearance surely serves the purpose of this station more. Especially if you consider that this room will be the first impression fore some visitors.
@Brandenberg: Thanks! That plant I did like 5 years ago following some tutorial, and I've been reusing it ever since.
Did some very small further tweaks, but it's done! Here are the final renders plus the ops cutaway including this side room. I admit the cutaway looks a bit weird, it would probably be better if it was flipped around so the transporter is at the back of the image with the full wall behind it, but I didn't want to change the angle of the existing image so much.
@solaremes: Thanks! Regarding the displays, it helps that I have quite a large library of them already created, otherwise yeah they take a lot of time hahaha.
@richiewilch: Oh totally, and I'd love to see more on screen. As for myself, I have a few more in various stages of design but none that I'm happy enough to fully dive into.
Here's another interior that I've started well over a year ago, but that as you can see is still rather basic so far: Shuttlebay 1 on the USS Victory. If you know your Constellation-class ships, you'll know Shuttlebay 1 is at the back on the starboard side of the ship:
I blocked out the design of all 7 shuttlebays and came up with specific uses of them all, so I see Shuttlebay 1 as the "standard use" bay, with regular shuttles flying out of it on standard away missions. Other bays such as 2&3 (which are connected) have more specialized shuttles and functions, while bay 4 (the big one at the front) is for large scale cargo operations, as well as special occasions where a large portion of the crew needs to be assembled in one space.
Anyway, here's what I've got of shuttlebay 1 so far, with some annotated renders to illustrate my ideas for it. The external door shape is directly taken from @Martocticvs's Constellation model, which I also plan to use for the final renders showing the open shuttlebay.
Very open to feedback on it all, I'm not at all married to what I have so far (which is why I've been sitting on it for a year lol).
If that's not a tease, I don't know what is. Will keep our eyes peeled.
On this shuttlebay, can't wait to see how it comes out. I don't think shuttlebay's get the attention that we'd like.