Messing about with colors and adjusting some of the contrast colors as well. Also thanks to someone I wasted most of the time messing with new hdris
Wish I could speed IPR up by just throwing $$ at a gpu or something but looking at taskmanager it is still mostly using the cpu. While 3900x is 5yrs old I cannot justify a 70oox the board and ram. I doubt it would make much of a difference as well.
Anyhow cannot decide on a hdri atm I keep leaning to a pure clean result a warmer tone or ones with l9ots of eye catching kick. Oddly it is also hard to judge how itll affect the mesh as many are way to yellow or way too blue. While the older renders DO lean to making the ship look greener than the base preview material is as it is more drab and darker (all hdri seem to ramp the gamma up overall) It is a reason I still rely on color patches over eyeball in the renderer. Though composite always alters the results and well, I do often tweak stuff in post. ANYHOW. As for the mesh itself I am unsure to go with tones of or go with some contrasting markings. ENT Klingons from memory were all that drabbed grass green with no contrast coloration. Eh maybe I should go browse about at my ent dir and verify. . . .
oh yeah I have not done much for the pods or the warp drives as those are all grouped instances so it is a bit more involved to color them up so I am working out the colors before I get to those parts.
BOP I think it was more of a positioning of the weapons systems and maybe producing oblique angles for weapons fire if your really gonna nerd out.
It might make sense if this was a TNG era ship for the whole warp geometery thing that lasted all but a season.
This thing was suppose to be a Klingon war era ship. . . . but well I prolly got carried away with shapes and detail. lol KIM it is only 253m long
oh oh yeah forgot the gray looking one is due to the HDRI lighting the scene, many with a lot of blue sky tent to alter the tonality of the materials with a strong color cast. The real color of the ship is a gray with a hint of green in pure white light. I let the hdri over blow the image so dark stuff shows up in WIP images. I usually tone it all down for scene renders.
Star Trek design has been all over the place for a lot of years, especially with JJ Abrams and the Disco people doing stylized reboots and retcons. So, this could totally work for the Klingon war era.
I have to say, I really like your hull colors on this one. The muted tone to the greens and browns is really looking great.
OOOf I dunno about that, might be asking for trouble.
More doo dahs and wee wahs Still some work to do on the shapes of things to match them to the hull better than what was originally done and then a pass of detaily bits that the xmas lights.
A mess of details no one will ever see again. . . . . .
Some of the really loose stuff is buried under other elements so literately will never be seen again. Some of the others might be seen in close ups. MIGHT hah. Pretty much what is shown are the coils injectors and plasma rails leading to the aft dispersion array field guides and a few of the wave plates/armor to give an idea where this all goes on the nacelle.
everyone is probably sick of seeing this thing by now lol. I know it took me a while to get moving today wasting most of it fooling with hdds and other things around the house mostly cause I wanna start a new project but I really gotta get to finishing some of the old ones first!
I wanna start a new project but I really gotta get to finishing some of the old ones first!
I can totally relate. Part of me is like "you know you have open projects to work on." But a bigger part of me wants to just start something new. The problem is, I don't know what.
I can relate to that too. I have so many ideas in my head and old projects to finish but it's so long since I've properly been into Blender. Plus the weather has finally turned sunny.
I push to "finish" projects and often do, but sometimes get stopped because I can't figure out how to solve a problem and get the mesh right. I'll drop it a while and eventually go back and solve it. It's just that I'm never 100% satisfied with the finished product so technically, it isn't finished.
Bunch of stuff I will be undoing today, or this evening lol
other thing miffing me is why I modeled the inner cap with that curvature in the side. . . gonna see if I can remove some of it without redoing the part but dunno.
My wording wasn't too clear I am referring to this "bump" what is odd is there isnt much of a real curve there to create that bump. It is mostly geometery there for the outer corners so probably one of those smoothing things cause of the edges running up and down to support the corner.
Solution? just remove the curve all together and create a funny angle on the back side allowing possible more detail? lol And yeah cause of the form and shape of the surrounding parts the corners introduced a pinch in the mesh so that curvature just created a shadow "crease" of sorts for the shadow core to deepen and make it stand out. Only other things I was able to do to correct it and not alter the reveal was to super soften the corner and that looked terrible. Though the render is kind of sucky as it puts the angled sides into shadow.
ok adjusted the exp control to lighten the contrast in the render.
Posts
"wing" details and chamfering out the core bit between the feathers.
Wish I could speed IPR up by just throwing $$ at a gpu or something but looking at taskmanager it is still mostly using the cpu. While 3900x is 5yrs old I cannot justify a 70oox the board and ram. I doubt it would make much of a difference as well.
Anyhow cannot decide on a hdri atm I keep leaning to a pure clean result a warmer tone or ones with l9ots of eye catching kick. Oddly it is also hard to judge how itll affect the mesh as many are way to yellow or way too blue. While the older renders DO lean to making the ship look greener than the base preview material is as it is more drab and darker (all hdri seem to ramp the gamma up overall) It is a reason I still rely on color patches over eyeball in the renderer. Though composite always alters the results and well, I do often tweak stuff in post. ANYHOW. As for the mesh itself I am unsure to go with tones of or go with some contrasting markings. ENT Klingons from memory were all that drabbed grass green with no contrast coloration. Eh maybe I should go browse about at my ent dir and verify. . . .
oh yeah I have not done much for the pods or the warp drives as those are all grouped instances so it is a bit more involved to color them up so I am working out the colors before I get to those parts.
A curious question: Do the pylons pivot in any way?
Would be a fine Romulan Bird-of-Prey tribute, especially visualizing it landing somehow.
BOP I think it was more of a positioning of the weapons systems and maybe producing oblique angles for weapons fire if your really gonna nerd out.
It might make sense if this was a TNG era ship for the whole warp geometery thing that lasted all but a season.
This thing was suppose to be a Klingon war era ship. . . . but well I prolly got carried away with shapes and detail. lol KIM it is only 253m long
oh oh yeah forgot the gray looking one is due to the HDRI lighting the scene, many with a lot of blue sky tent to alter the tonality of the materials with a strong color cast. The real color of the ship is a gray with a hint of green in pure white light. I let the hdri over blow the image so dark stuff shows up in WIP images. I usually tone it all down for scene renders.
I have to say, I really like your hull colors on this one. The muted tone to the greens and browns is really looking great.
More doo dahs and wee wahs Still some work to do on the shapes of things to match them to the hull better than what was originally done and then a pass of detaily bits that the xmas lights.
Some of the really loose stuff is buried under other elements so literately will never be seen again. Some of the others might be seen in close ups. MIGHT hah. Pretty much what is shown are the coils injectors and plasma rails leading to the aft dispersion array field guides and a few of the wave plates/armor to give an idea where this all goes on the nacelle.
everyone is probably sick of seeing this thing by now lol. I know it took me a while to get moving today wasting most of it fooling with hdds and other things around the house mostly cause I wanna start a new project but I really gotta get to finishing some of the old ones first!
I can totally relate. Part of me is like "you know you have open projects to work on." But a bigger part of me wants to just start something new. The problem is, I don't know what.
as for finishing something, eh I more often just tire of it or am unsure of what to do next on something.
other thing miffing me is why I modeled the inner cap with that curvature in the side. . . gonna see if I can remove some of it without redoing the part but dunno.
ok adjusted the exp control to lighten the contrast in the render.