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3DLizzy's WIPs

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Posts

  • trekkitrekki858 Posts: 1,325Member
    WoW, very nice
    Lizzy777
  • SCE2AuxSCE2Aux645 Posts: 127Member
    It's a thing of beauty, really lovely mesh! This is personal preference, but I'm wondering if the shader should be dialed back from being quite as chrome-like - a less reflective material would reduce the size of the white highlights.
    Lizzy777
  • Lizzy777Lizzy7771047 PNWPosts: 705Member
    trekki wrote: »
    WoW, very nice

    Thank you!
    SCE2Aux wrote: »
    It's a thing of beauty, really lovely mesh! This is personal preference, but I'm wondering if the shader should be dialed back from being quite as chrome-like - a less reflective material would reduce the size of the white highlights.

    I'd been considering that. Right now I'm using the same settings that I did on my Enterprise model. Mostly because that's how I thought it looked from early episodes of Strange New Worlds and the teaser trailers. I might make it a bit more gray and tone down the metallic look sometime down the line if I ever get around to doing some proper scene renders. Maybe tone it to look a bit more like the NX-01 than a polished chrome desktop model.

    We'll see, I suppose. I'm just not there yet.
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • evil_genius_180evil_genius_1803314 Posts: 10,552Member
    According to John Eaves, when he and Scott Schneider were working out the Enterprise's hull materials, they wanted it to look like bare metal. Then the people doing the CGI model took that forward and made the model look metallic and, thus, very shiny.

    I don't know if they tweaked the materials at all for SNW, but the ship definitely looks very metallic on screen.
    Lizzy777scifieric
  • Lizzy777Lizzy7771047 PNWPosts: 705Member
    So, I finally got around to detailing the mission pod. Just like the movie version, it has a pair of torpedo launchers fore and aft. But unlike the original, I've added a deflector dish as well. After a few adjustments to the pod itself and the surrounding parts, I feel like I've completed the build part of this project.

    Now I just need to unwrap everything and texture it.


    seVnOJd.png
    trekkievil_genius_180ashleytingerscifiericStarCruisermishasiegfriedgerb200publiusrsrspicerMustang13Camaro68
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • trekkitrekki858 Posts: 1,325Member
    Very nice, Love IT.
    Lizzy777scifieric
  • evil_genius_180evil_genius_1803314 Posts: 10,552Member
    I really like how you stayed true to the original design but also added that deflector. It looks great.
    Lizzy777scifieric
  • Lizzy777Lizzy7771047 PNWPosts: 705Member
    I've finally managed to get around to unwrapping and texturing the roll bar! Save for lighting the thing, I'd say this model is done.

    8pr2yev.png
    StarCruiserevil_genius_180rojrenashleytingertrekkisrspicer
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • Lizzy777Lizzy7771047 PNWPosts: 705Member
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • ashleytingerashleytinger1573 Central OhioPosts: 1,056Member
    So good! Nice work!
    Lizzy777
  • Lizzy777Lizzy7771047 PNWPosts: 705Member
    So good! Nice work!

    thank you!
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • trekkitrekki858 Posts: 1,325Member
    Very nice work :)
    Lizzy777
  • evil_genius_180evil_genius_1803314 Posts: 10,552Member
    I love how you do that chrome look.
    scifiericLizzy777
  • Lizzy777Lizzy7771047 PNWPosts: 705Member
    trekki wrote: »
    Very nice work :)

    Thank you!
    I love how you do that chrome look.
    It's a fairly simple node setup in Blender. I think half of it is the material settings, and the other half is the HDRI lighting.

    So, here are my super simple material settings.
    JHfUF6r.png

    And the basic default EasyHDRI plugin settings.
    d0QSJMp.png

    I think a lot of the heavy lifting is done with the texture maps that I created in Photoshop. And that is helped along by me ACTUALLY taking some care in laying out my UV maps! LOL Instead of like, "box unwrap" and hope for the best.
    evil_genius_180
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • Lizzy777Lizzy7771047 PNWPosts: 705Member
    Figuring out some new settings since I upgraded Blender. I also learned how to properly collapse a mesh (the Enterprise in this case) and reassign materials. Turns out, if I hadn't, there'd be 2 Reliants in this scene.


    gN2UA6f.png
    evil_genius_180rojrenashleytingerStarCruisersrspicer
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • BolianAdmiralBolianAdmiral1024 Torrance, CaliforniaPosts: 2,438Member
    This looks great… and I really like the way your Aztec effect turned out!
    Lizzy777
  • evil_genius_180evil_genius_1803314 Posts: 10,552Member
    Lizzy777 wrote: »
    Figuring out some new settings since I upgraded Blender. I also learned how to properly collapse a mesh (the Enterprise in this case) and reassign materials. Turns out, if I hadn't, there'd be 2 Reliants in this scene.

    Yeah, I don't know if Kirk would have won the Mutara Nebula fight if there had been 2 Reliants, so it's a good thing you nixed one. :lol:
    Lizzy777
  • Lizzy777Lizzy7771047 PNWPosts: 705Member
    edited January 30 #499
    This looks great… and I really like the way your Aztec effect turned out!

    Thank you!
    Yeah, I don't know if Kirk would have won the Mutara Nebula fight if there had been 2 Reliants, so it's a good thing you nixed one. :lol:

    Haha Yeah, that would have been a bit of a pickle! Though it just shows how easy it'd be for me to change the registry and names to show off different ships. A quick edit and the Enterprise can become Yorktown. Same with turning the Reliant into the Brattain.

    Okay! Since I couldn't get the lighting effect that I wanted on the name and registry numbers using illumination objects, I decided to fake it with emissive maps.
    E5tYP2p.png
    xTQj0kQ.png

    Once I do one ship, the other becomes easy. Glad I left the UV maps the same between the two when I built the Reliant.
    usWCIZw.png
    Post edited by Lizzy777 on
    ashleytingerStarCruiserevil_genius_180srspicer
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • evil_genius_180evil_genius_1803314 Posts: 10,552Member
    Good choice with the emissive maps. That's probably how they do it on the show. Star Trek self lighting always looks neat, but it can never be accomplished without fakery.
    Lizzy777
  • Lizzy777Lizzy7771047 PNWPosts: 705Member
    What could the U.S.S. Miranda look like in Star Trek: Strange New Worlds? Well, if we take a look at the Farragut from Season One, maybe it'd look like the U.S.S. Reliant concept by Joe Jennings, Mike Minor, and Lee Cole?

    nNNrNga.png
    fn8YfWg.png
    Yhvyzzy.png
    evil_genius_180raztovStarCruiserpubliusrwibblesrspicertrekkiMustang13Camaro68
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • Lizzy777Lizzy7771047 PNWPosts: 705Member
    luPvLCw.png
    Well, would you look at that! PROGRESS!

    Now all I need to do is figure out the connections between the drydock arms, and the superstructure that goes into the middle. Then add materials and.. I'll probably figure out something else I missed.
    raztovrojrentrekkievil_genius_180ashleytingerSCE2AuxMustang13Camaro68StarCruiserPheylan
    "Cry 'Havoc!,' and let slip the corgies of war!"
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