It's a thing of beauty, really lovely mesh! This is personal preference, but I'm wondering if the shader should be dialed back from being quite as chrome-like - a less reflective material would reduce the size of the white highlights.
It's a thing of beauty, really lovely mesh! This is personal preference, but I'm wondering if the shader should be dialed back from being quite as chrome-like - a less reflective material would reduce the size of the white highlights.
I'd been considering that. Right now I'm using the same settings that I did on my Enterprise model. Mostly because that's how I thought it looked from early episodes of Strange New Worlds and the teaser trailers. I might make it a bit more gray and tone down the metallic look sometime down the line if I ever get around to doing some proper scene renders. Maybe tone it to look a bit more like the NX-01 than a polished chrome desktop model.
According to John Eaves, when he and Scott Schneider were working out the Enterprise's hull materials, they wanted it to look like bare metal. Then the people doing the CGI model took that forward and made the model look metallic and, thus, very shiny.
I don't know if they tweaked the materials at all for SNW, but the ship definitely looks very metallic on screen.
So, I finally got around to detailing the mission pod. Just like the movie version, it has a pair of torpedo launchers fore and aft. But unlike the original, I've added a deflector dish as well. After a few adjustments to the pod itself and the surrounding parts, I feel like I've completed the build part of this project.
Now I just need to unwrap everything and texture it.
It's a fairly simple node setup in Blender. I think half of it is the material settings, and the other half is the HDRI lighting.
So, here are my super simple material settings.
And the basic default EasyHDRI plugin settings.
I think a lot of the heavy lifting is done with the texture maps that I created in Photoshop. And that is helped along by me ACTUALLY taking some care in laying out my UV maps! LOL Instead of like, "box unwrap" and hope for the best.
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Thank you!
I'd been considering that. Right now I'm using the same settings that I did on my Enterprise model. Mostly because that's how I thought it looked from early episodes of Strange New Worlds and the teaser trailers. I might make it a bit more gray and tone down the metallic look sometime down the line if I ever get around to doing some proper scene renders. Maybe tone it to look a bit more like the NX-01 than a polished chrome desktop model.
We'll see, I suppose. I'm just not there yet.
I don't know if they tweaked the materials at all for SNW, but the ship definitely looks very metallic on screen.
Now I just need to unwrap everything and texture it.
https://www.deviantart.com/lizzygibbs3d/art/U-S-S-Reliant-WIP-Final-945201658
thank you!
Thank you!
It's a fairly simple node setup in Blender. I think half of it is the material settings, and the other half is the HDRI lighting.
So, here are my super simple material settings.
And the basic default EasyHDRI plugin settings.
I think a lot of the heavy lifting is done with the texture maps that I created in Photoshop. And that is helped along by me ACTUALLY taking some care in laying out my UV maps! LOL Instead of like, "box unwrap" and hope for the best.