Oh, I like that they have some greenspace there, and just three stories open air, that's gotta help the ship from feeling like just a bunch fo rooms and matching corridors.
Oh, I like that they have some greenspace there, and just three stories open air, that's gotta help the ship from feeling like just a bunch fo rooms and matching corridors.
Thanks everyone keeps me going with this as lately I fight the software more than I do work in it :O
Small spine details and stuff all across the top.
rounded the lip after arguing with the plain chamfer looking to sharp. Might still flatten it and deepen the rounding and bodge the sharp edge convergence on the saucer rim.
Added the .1 update and seems to have fixed a lot of stuff. Least I can open stuff and move the viewport without the insta crash of max and spending hours to get a file open.
Ok and with that this one is done, least in the converting and removal of Mental Ray. She will be getting finishing work done over time. In about a month I will be back to the commission ship and finishing it off as I have taken far too long on it.
Speaking of conversions, here is your Constitution originally converted for Poser by Mattymanx and subsequently for Daz3D by me. All I did was go into the materials settings and tweak them. I did the conversion for myself because she's the only one of your models I actually have,
Posts
Here here
Materials tuning and re UWVing.
Those ships would look fabulous in Daz3D
Small spine details and stuff all across the top.
rounded the lip after arguing with the plain chamfer looking to sharp. Might still flatten it and deepen the rounding and bodge the sharp edge convergence on the saucer rim.
reference image from mental ray.
Ok and with that this one is done, least in the converting and removal of Mental Ray. She will be getting finishing work done over time. In about a month I will be back to the commission ship and finishing it off as I have taken far too long on it.
or this
or this?
Current Projects:
Ambassador Class