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BlueNeumann wrote: »
Oh, I like that they have some greenspace there, and just three stories open air, that's gotta help the ship from feeling like just a bunch fo rooms and matching corridors.
Materials tuning and re UWVing.
Those ships would look fabulous in Daz3D
Small spine details and stuff all across the top.
rounded the lip after arguing with the plain chamfer looking to sharp. Might still flatten it and deepen the rounding and bodge the sharp edge convergence on the saucer rim.
reference image from mental ray.
Ok and with that this one is done, least in the converting and removal of Mental Ray. She will be getting finishing work done over time. In about a month I will be back to the commission ship and finishing it off as I have taken far too long on it.