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cool65 wrote: »
Where is the forward proton torpedoes?
They’re here. They’re Excelsior-style, meaning the launch tubes are nested within that concave alcove.
Time to let the greebs cool off a bit, so on to the bits I been putting off. . . . .
Not a massive visual update but mosty planing or mapping out the panel lines.
KIM render just shows the hatch no rectangular inset etc.
heh strange I do not remember that fwd port having all that junk in it lol.
It is like some old anime some were soft as hell and really bad looking on a modern lcd tv even crappy 720p sets. While others were much cleaner. Enter recapturing film negitives to 2k or 4k and those meh anime are suddenly crisp and sharp enough the cels look like a cel does in front of you shadows and all from the paint thickness on the backside of the cel. Drabacks you cna really tell when someone was not being anal about focus of the camera on the booth or when a studio swapped in some slightly old or cheap film.
Then again there are some re-transfers done at 480p that just get a upscale. Then that period on 2000~2014ish where anime was shot and digital for 480p and often like those trek sfx hardcoded in interlace. EG there is no pull down or way to reconstruct a true 480p image. I really do not get interlace in anything in a digital package as it just increases the bitload. Just like in digital photos more grain = larger image for a given rez as it is more detail data carried per frame. So interlacing a simple flat set of colors moving on a background just doubles or triples the amount of bits needed and in the end creates more marcoblocks flipped bits (increasingly larger pixels that are mirrored (old mpeg2 bug)) and in the end degrades the image.
Reminds me of all the archiving of film to digital they used the lowest bitrate and crappiest settings and tossed the film. SO now we see documentaries with this really shit youtube from 2012 look to all archived footage in 2k and 4k programmes. Mke things worse idiots add all sorts of stupid to the footage to make it even worse looking fake grain, fake interlacing lines, grime dirt etc. UGHH lol drives me nuts.
>>SCE2Aux, welcome to the forum and thanks for the compliment. Hope at some point ot get back to converting assets over. Just been taking some extended breaks from modeling. (getting swallowed by streaming and gaming)
MMm I gotta replace these polia switches, as much as I like the tactile too many double signal. Clearly the sale was on to get rid of them. lol.
Could pull em further back but still wanted stuff to be seen as bits in the tube vs a dark hole.