Yeah, just had a white lum in there to adjust the dome bit and never went back in. Added some of the detail to the collector housing too. But that isnt that clear in the render.
Niiice… the whole bottom section is looking great. I like the number of lifeboats you have there, and I’m really liking the pattern of that teal section of the forward bottom.
Sorry not anything huge as of yet mostly small things when I have worked on this. Had some down time to deal with other things and been struggling with motivation in the creative department since. I have some time planned for this to get some larger changes done (stuff you can see) I just felt I was posting too much small incremental crap than anything of substance. Just been a hour here hour there sort of thing. That and well I have been a bit lazy, pass out on couch instead of modeling in my free time.
heh apparently I forgot to post this stuff. . . . . .I suppose seeing posts since I worked on this it answers the question in a odd way. lol
Time to let the greebs cool off a bit, so on to the bits I been putting off. . . . .
Not a massive visual update but mosty planing or mapping out the panel lines.
Oooohhh… that looks nice. Regarding the airlock… your hatch looks fine, but I’m thinking since this ship already has a lot of greebles, there’s no harm in continuing that with the rectangular inset areas… make them like the ones on Voyager… unless it doesn’t work well in your opinion.
Unfortunately I think by then it was all video. Even with HD being hinted at no one bothered thinking of the future. It is like those letterboxed bab5 eps, sure thinking of the format aspec is one thing but working with lower vertical pixel depth nah not so much. Id think maybe a redo of the sfx to maybe 1080p with a soso 720p upscale with filtering for video maybe as all sfx for those shows were for some reason hardcoded interlaced. Even the Netflix releases of these you can see decimation and interlacing in the sfx shots. Pretty much the only way to fix them is to interleave every frame making those sfx shots 240p. This applies to most of ds9. I think ds9 is more inline with getting a transfer as most if seemed to be shot on film. It is really rainbowy and soft which for some reason happened to a lot of stuff shot in the 90s on film then transferred to tape. Voyager seemed sharper and as a result holds up on dvd much better than TNG or DS9 ever did.
It is like some old anime some were soft as hell and really bad looking on a modern lcd tv even crappy 720p sets. While others were much cleaner. Enter recapturing film negitives to 2k or 4k and those meh anime are suddenly crisp and sharp enough the cels look like a cel does in front of you shadows and all from the paint thickness on the backside of the cel. Drabacks you cna really tell when someone was not being anal about focus of the camera on the booth or when a studio swapped in some slightly old or cheap film.
Then again there are some re-transfers done at 480p that just get a upscale. Then that period on 2000~2014ish where anime was shot and digital for 480p and often like those trek sfx hardcoded in interlace. EG there is no pull down or way to reconstruct a true 480p image. I really do not get interlace in anything in a digital package as it just increases the bitload. Just like in digital photos more grain = larger image for a given rez as it is more detail data carried per frame. So interlacing a simple flat set of colors moving on a background just doubles or triples the amount of bits needed and in the end creates more marcoblocks flipped bits (increasingly larger pixels that are mirrored (old mpeg2 bug)) and in the end degrades the image.
Reminds me of all the archiving of film to digital they used the lowest bitrate and crappiest settings and tossed the film. SO now we see documentaries with this really shit youtube from 2012 look to all archived footage in 2k and 4k programmes. Mke things worse idiots add all sorts of stupid to the footage to make it even worse looking fake grain, fake interlacing lines, grime dirt etc. UGHH lol drives me nuts.
OK tried tossing in some greebs flanking the docking clamps. Dunno. . but it will all sorta muddy away at full ship renders, even if rendered out at 4 or 8k. A lot of pointless chamfers too but eh.
Absolutely beautiful modelling. I'm new to this forum, and have been looking through the previous pages on this thread and I think your TOS era ships and stations are top notch.
I got some small feedback from Atolm, who said that the forward torpedo launchers themselves should be a bit deeper inside that concave alcove. I love how the airlock and surrounding greebles are looking!
Ah yeah I pushed em in after posting that render showing them but never rendered it out. I did not like how the housing was visible from a side or oblique view. Ill render out a shot of it in a few.
>>SCE2Aux, welcome to the forum and thanks for the compliment. Hope at some point ot get back to converting assets over. Just been taking some extended breaks from modeling. (getting swallowed by streaming and gaming)
MMm I gotta replace these polia switches, as much as I like the tactile too many double signal. Clearly the sale was on to get rid of them. lol.
Posts
They’re here. They’re Excelsior-style, meaning the launch tubes are nested within that concave alcove.
Time to let the greebs cool off a bit, so on to the bits I been putting off. . . . .
Not a massive visual update but mosty planing or mapping out the panel lines.
KIM render just shows the hatch no rectangular inset etc.
heh strange I do not remember that fwd port having all that junk in it lol.
It is like some old anime some were soft as hell and really bad looking on a modern lcd tv even crappy 720p sets. While others were much cleaner. Enter recapturing film negitives to 2k or 4k and those meh anime are suddenly crisp and sharp enough the cels look like a cel does in front of you shadows and all from the paint thickness on the backside of the cel. Drabacks you cna really tell when someone was not being anal about focus of the camera on the booth or when a studio swapped in some slightly old or cheap film.
Then again there are some re-transfers done at 480p that just get a upscale. Then that period on 2000~2014ish where anime was shot and digital for 480p and often like those trek sfx hardcoded in interlace. EG there is no pull down or way to reconstruct a true 480p image. I really do not get interlace in anything in a digital package as it just increases the bitload. Just like in digital photos more grain = larger image for a given rez as it is more detail data carried per frame. So interlacing a simple flat set of colors moving on a background just doubles or triples the amount of bits needed and in the end creates more marcoblocks flipped bits (increasingly larger pixels that are mirrored (old mpeg2 bug)) and in the end degrades the image.
Reminds me of all the archiving of film to digital they used the lowest bitrate and crappiest settings and tossed the film. SO now we see documentaries with this really shit youtube from 2012 look to all archived footage in 2k and 4k programmes. Mke things worse idiots add all sorts of stupid to the footage to make it even worse looking fake grain, fake interlacing lines, grime dirt etc. UGHH lol drives me nuts.
>>SCE2Aux, welcome to the forum and thanks for the compliment. Hope at some point ot get back to converting assets over. Just been taking some extended breaks from modeling. (getting swallowed by streaming and gaming)
MMm I gotta replace these polia switches, as much as I like the tactile too many double signal. Clearly the sale was on to get rid of them. lol.
Could pull em further back but still wanted stuff to be seen as bits in the tube vs a dark hole.