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3DChiefBrex's Model Thread



  • ChiefBrexChiefBrex206 North CarolinaPosts: 82Member
    This is for @Rekkert, who asked to see the first ever bridge interior I built. It's still a work in progress because it's not finished. But feel free to provide feedback!

    This is the Rigel Class bridge. It was originally intended to go with my Rigel Class model for Bridge Commander.






    I've got more images that show close ups from different angles, but they're also from different stages of the textures.
  • RekkertRekkert1654 Buenos Aires, ArgentinaPosts: 1,958Member
    Wow, that looks great! From the unique layout, to the little status display in front of the captain, I love everything about this! Hope you're able to finish it one day. :)
    For my finished Trek bridges and other works of mine, visit my portfolio
    Feel free to contact me if you're interested in commissions!​
  • PhilArtPhilArt172 Posts: 22Member
    I know I'm late to the game, but I love how the saucer tapers into the neck and creates that sort of cowl over the shuttlebay area at the back.
  • ChiefBrexChiefBrex206 North CarolinaPosts: 82Member
    @Rekkert At this stage, it's the LCARS panels that need finishing up, and I need assistance in that regard. I never learned how to make proper LCARS panels.

    @PhilArt Thanks for the compliment! I like the shape too, but it's going to be a bitch to find a way to "meld" the tapering and the lower half of the secondary hull to make the shuttlebay area.
  • Vortex5972Vortex5972166 Posts: 1,053Member
    That's a really nice looking ship and model. I may have missed it, but are you keeping the current nacelle pylons? The ones you have now kill the flow of the hull. Looking forward to seeing how this turns out.

    Brex, I very vaguely remember that bridge. It's a good one.
  • ChiefBrexChiefBrex206 North CarolinaPosts: 82Member
    @Vortex5972 those nacelle pylons are intended to look that way. What's missing is the part of the secondary hull that wraps around the base of the pylons and flows into the shuttlebay area. That's probably what's "killing the flow" of the design.

    Update renders. I'm showing off the full model & then close ups of the bridge.

    Angled Front Dorsal View:

    Angled Aft Dorsal View:
    I still need to finish the aft shuttlebay. I need to figure out the best way the meld the end of the taper to the secondary hull, and that flow into the shuttlebay itself, like my sketch on the front page shows it does.

    Angled Ventral View:
    The deflector and torpedo bays are going to get reconfigured completely. I'm not happy with either. Plus, I need someone to teach me how to make torpedo greebles like they have on the TMP Connie.

    Full Dorsal View:

    Front View:
    The placeholder is too big, so it's pushing the bridge up above the nacelles, when it's really in line with them. I'm working on the scaling of the decks, to make it clear that this thing only has 20 decks. But, if the scaling between the bridge and the rest of the ship doesn't work, then the ship will have between 20 and 26 decks. I'm willing to fudge the specs in that regard.

    Starboard View:
    See the above note under Front View

    Bridge Close-up:
    I'm pretty happy with the bridge so far. There's a few greebles I've still got to figure out how I want them to look. Once those are figured out, I'm going to start collapsing this part of the ship into a single mesh. The turboshafts and life boats, oddly enough, helped with improving the scaling on this thing...
  • ChiefBrexChiefBrex206 North CarolinaPosts: 82Member
    Update on the bridge mesh.


    I made a few tweaks here and there. It's starting to look really good. But the problem now is that the side bits of the Y-overlay, are too low poly. Chamfering only makes a mess, as does MeshSmooth & TurboSmooth. Not sure what to do to try and fix it. Does anyone have any suggestions, or is willing to help me figure it out?
  • ChiefBrexChiefBrex206 North CarolinaPosts: 82Member
    Alright, so, added some more details and managed to collapse the entire thing into a single mesh. I'm in the process of cleaning up all the extra verts and pulling and pushing them back into alignment to fix some of the smoothing artifacts that have cropped up now, but over all, I'm happy with the way this bridge looks at the moment. The plan is to add some more paneling greebles and then finish up by adding the windows, which will then lead to the building of interiors.


  • evil_genius_180evil_genius_1801693 Posts: 9,832Member
    The bridge is looking really nice so far.
  • ChiefBrexChiefBrex206 North CarolinaPosts: 82Member
    Hey all!!!!

    Sorry for the lack of updates. Life's been busy (re: work), and then I was tweaking the Poseidon Class bridge module and really wasn't getting the results I wanted, so back tracking on it a little bit. Decided to take a break and try my hand at another starship design, the Intrepid Class. This is mostly to get practice with Max 2020, and refresh my memory on some of the tools. Anyway... take a look at what I have so far:

  • evil_genius_180evil_genius_1801693 Posts: 9,832Member
    That looks like a nice start. :)
  • srspicersrspicer227 Posts: 168Member
    Very nice!

    I'm thinking that maybe the 'B/C deck should be tapered like the hull, or at least stretched-out forward a bit.
  • ChiefBrexChiefBrex206 North CarolinaPosts: 82Member
    srspicer wrote: »
    Very nice!

    I'm thinking that maybe the 'B/C deck should be tapered like the hull, or at least stretched-out forward a bit.

    That's kinda what I'm trying to accomplish, but it's easier said than done lol
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