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3D-= MKF random trek thread =-

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  • publiusrpubliusr550 Posts: 1,747Member
    I love that and the station
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    Dinner and a movie got in the way of posting this and my game bugger. . . . . 2 days behind now lol.
    tos-connie-vray-107.jpg
    tos-connie-vray-108.jpg
    tos-connie-vray-109.jpg

    Likely have to change the saucer decals but depends so I should really stop here for now.
    StarCruiserZoidZillaFreakrojrenLizzy777caveat_imperatorsrspicer
    Each day we draw closer to the end.
  • ZoidZillaZoidZilla340 Posts: 17Member
    edited October 2021 #2434
    MadKoiFish wrote: »
    [Link to the saladin] That is the whole design I refer to. A dish on a pole. It is bisecting the planetary sensor and (for some) the weapons mount for the phasers/torpedos. It accounts for no internal components it is just copy pasting a element of the ship without regard to the mechanics involved. If the deflector dish was just a radio dish fine it could work if you disregard how it could or would affect components in sits on.

    To note the whole point of this is to not spend hours or days on the bashes. These are to act as fill in the background and act as a recognizable design.

    Sorry, I tent to read these long threads from back to front so sometimes I miss context.

    Even if its a bit too late now, another possibility would have been to add the deflector in form of a halo surrounding the ramscoop.
    A bit like the tail end of a bazooka. https://ibb.co/rkCGLw1 Just imaging the ramscoop in place of the exhaust hole and the frame around it filled with webbing so it looks like a funnel like dish. A "box" on the bottom of the nacelle would house the deflector components.

    You would have to change basically nothing on the base mesh and you could argue that the deflector funnels material towards the bussard. (which it has to do lore-wise anyway)

    I just leave that here for what its worth.

    The mesh looks great btw. I think your work looks always amazing.
    Post edited by ZoidZilla on
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    Its a talent :)
    what you have looks great, I don't know how far back in a scene or anything your coming up with so :)

    Keep it up!
  • Road WarriorRoad Warrior207 Posts: 815Member
    Looks great Dan.
  • publiusrpubliusr550 Posts: 1,747Member
    It really does!
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    Thanks guys, at full render she will maybe be 400pixels in length. Basically orbiting the station which in itself is a background object.

    Debating if I wanna swap out ships to include the wedge. But I dunno already lots to do for conversions as all of these are still in Mental Ray. Almost considering not including the Daedalus or the Miranda as those all need conversion too.
    wedge-trek-325c1.jpg
    Lizzy777StarCruiserpubliusrLeoBerlin
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    Ok back to the station for now. . . . least between finishing this stupid event. Hate rhythm button smashers exp ones wanting you to press a D pad in 2 directions at once. . . . .

    Anyhow cannot say how many times I built these stupid brackets. . . . one goof after another in extruding the stupid things out. Does not help my poly count on the spin only splits in 2s and 4s when a split of 6 would have worked out better. Well, least to match up with the opening. As of yet the dark gray bits in the brackets I have not decided on what it will be. Framed in window sets or smaller launch bays.
    ds-g-6-0031.jpg
    ds-g-6-0032.jpg
    I should merge in one of my stupid shuttles to give people a better idea of these openings. Too bad I have yet to do a TOS era shuttle. The dark openings are about 8.6m (28.5ft) larger one is 23m (75.8ft) in height. So loads of room for shuttles.
    Lizzy777Freakcaveat_imperatorStarCruiser
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    edited October 2021 #2440
    OK I decided to populate it with windows. They are spaced for 11ft rooms. Maybe more if you want the windows higher than 3~4ft from the floor. Starting to think I might have made this station a bit too large.
    ds-g-6-0033.jpg
    ds-g-6-0034.jpg

    Plan on the windows is to later group them all into one and them map a random pattern on to give mixed lighting color and even off or dim windows. Sort of like what I did for the TNG station.
    Post edited by MadKoiFish on
    Lizzy777Freakcaveat_imperatorStarCruiser
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    Doors or least steps in the door as it is just a shallow extrusion behind it. And a way too close to those windows render.

    ds-g-6-0036.jpg

    ds-g-6-0037.jpg
    ashleytingerLizzy777Freakcaveat_imperatorStarCruiser
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    Render from last night to show the random mapping pattern on the windows. Not as varied as I had wanted so I might have to tune the pattern more.

    ds-g-6-0046.jpg
    Zhor2395ashleytingercaveat_imperatorStarCruiserLizzy777
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    edited October 2021 #2443
    Rough work on a articulating docking collar. Wont be perfect just needs to look ok at 5X20pixels or so lol. Extends in and out has a bendy bit for those side collars and the port itself can extend to a point.
    ds-g-6-0047.jpg
    ds-g-6-0049.jpg
    Mostly all rough block in atm.
    Also spun some more windows earlier on.
    ds-g-6-0051.jpg
    Oh collars will be on the quarters of each saucer/pod so 3 per for now. Maybe I might do then at 45 to the pods center to get 4 in. Depends how I want ships aligned. I had thought at one time they could rotate long the plane of the disc but that would make for a lot of chunky sliding hull parts or a strange airlock/transporter room in the far end of the port making it a bit pointless. Though hard pointing a ship so it can power down I think is the main purpose of these "clamps" That and power use to transport crew off ship. Not TNG yet.
    Post edited by MadKoiFish on
    caveat_imperatorStarCruiserLizzy777
    Each day we draw closer to the end.
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    Looking good!

    Are you loooking to "Dock" at the front of the ships? or at the typical left or right side of the saucer? if its straight on, then yes you could get 3-4 per saucer, if its on the side, maybe 2? one on each side. Just thinking, ignore if you have something on ur mind :)

    Ha.. just found a pic for what I was thinking..
    51614265296_b81842b9f9_o.jpg

    Was working on the G Class station from Masao awhile back.. came up with this semi stupid idea.. was thinking how to do multipule dockings.. Ha..
    51613432132_7fe48b3697_o.jpg

    Just spitballing, Continue on your idea :)

    caveat_imperatorBolianAdmiral
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    I am accounting for both types as some ships have one or the other, hence the articulating joint. I did consider just a fixed T shape on the end instead but it might not clear every situation.
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    Put a boxier obs hat on the thing. Maybe the windows are too big. eh ill think on it.

    ds-g-6-0052.jpg

    ds-g-6-0053.jpg

    Freakcaveat_imperatorBolianAdmiralLizzy777
    Each day we draw closer to the end.
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    Maybe a large room near the dock like this? passenger waiting area?
    https://starstation.wordpress.com/my-art/docking-scenes/

    and his big station, maybe will conjurer up some ideas? :)
    https://starstation.wordpress.com/my-art/star-station-india/

    Looking good!

  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    Some more windows. Kinda avoiding the greebles as it means dealing with stripping them of mental ray vomit.
    ds-g-6-0054.jpg
    ds-g-6-0055.jpg
    caveat_imperatorBolianAdmiralraztovLizzy777Freak
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    Dunno, maybe a bit too much.
    ds-g-6-0056.jpg
    ds-g-6-0057.jpg
    BolianAdmiralcaveat_imperatorraztovLizzy777Freak
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    edited October 2021 #2450
    Well, not the greebles I was planning to use as I could not find the old resource that was not mental ray tainted. . . . but meh for now.

    ds-g-6-0058.jpg
    now the fun of spinning these annoyances around the saucers and leave clearance for the docking collars.
    Post edited by MadKoiFish on
    publiusrLizzy777
    Each day we draw closer to the end.
  • publiusrpubliusr550 Posts: 1,747Member
    I hope you do other wedge ships…refit era this time
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    edited October 2021 #2452
    Ok the uppers need work. I forget the bend tool needs continuous loops. Well it isnt that obvious in render as in viewport. Dunno I might have to resort to making new details for this vs just reusing old ones. SIGH oh well.
    ds-g-6-0060.jpg
    ds-g-6-0061.jpg

    Ok forgot to submit this one. . . . . again. . . . .

    Anyhow likely to just build all new components for this instead of trying to reuse old assets.

    New wedge designs, dunno first thing on priority after this is to finish the Emissary model. After that maybe a break from trek or modeling for a while. I have wanted to do more work in the Refit era or design style and wanted my own refit connie but I dunno right now if I will expand on the wedge. It was mostly a cheeky take on one of the rejected study models made for Titans/phase II.
    Post edited by MadKoiFish on
    lennier1Lizzy777caveat_imperatorBolianAdmiralFreak
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    New bits, still going with a modular system. So a base cradle with sub inserts I can swap around. The blue bit is a example of a base I will build the inserts off of.
    ds-g-6-0064.jpg
    Lizzy777BolianAdmiral
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    4 inserts done and at least 4 more to go. Think I might do one panel as a windowed room.
    ds-g-6-0066.jpg
    Well, given I seem to have more than 8 variations on the old one maybe filling the existing sample frames with 10 different inserts. . . though I do see I randomized them in the original layout. Yeah I think the old ones is 10 different ones. To give an idea of scale these inserts are about 19ft tall. Original idea of this sectioned greeble strip was that each one could be slid out, or slid into a interior channel to be worked on inside of the ship or station. Door flaps would extend and seal the opening during this procedure. Maybe one I will model as flaps.
    lennier1srspicerLizzy777BolianAdmiralFreak
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    2 more and that it for tonight, or morning . . . . . sigh.
    ds-g-6-0067.jpg
    ashleytingerLizzy777BolianAdmiralFreak
    Each day we draw closer to the end.
  • Hunter GHunter G1905 Posts: 543Member
    edited October 2021 #2456
    I'm loving this, you're giving me inspiration for when I want to do the K-7
    MadKoiFish wrote: »
    Put a boxier obs hat on the thing. Maybe the windows are too big. eh ill think on it.

    ds-g-6-0052.jpg

    ds-g-6-0053.jpg

    I don't think the windows are too big, but that's just me. And I do like this docking arm.

    Or dare I say, nice dock pic
    Post edited by Hunter G on
  • Road WarriorRoad Warrior207 Posts: 815Member
    Greeble ring looks great my friend.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    Ok, two more to go. The room insert will be a unique unit that I will likely only use near the end points of a strip of sensors. I might wait to make it until I spun the rest as I might have a odd spacing near the collars. Speaking of the docking collars I think I will stick to the NSEW facing arrangement so there will be 3 per saucer as the strut docking them to the main core takes up one space, this also keeps docked ships from going to far into the structure of the station. Reality I am sure they would only allow docking on the outer periphery to begin with and not let ships of any size into the inner sphere of the station.
    ds-g-6-0068.jpg
    Looking at these I really should have just deleted the inner faces of the station groove so I could go as deep as I wanted with these details. Though unless they are right up in the render probably would not see that detail. . . eh.
    BolianAdmiralLizzy777Freak
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    And with that and screaming at the game at the same time These are DONE. Just the planning of the room and then arranging these in random order/spinning the things onto the saucers.

    ds-g-6-0070.jpg
    Lizzy777BolianAdmiralFreak
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    Rough in of the windows and clam shell doors. Center part stays with the upper door and rotates inward as a overhead light panel and tractor array. I would think a small launch bay for workbees or a work floor behind these doors. Windows can be a lounge or embarkment areas or even a work room as plan is to have them flanking each docking ring as well as the strut interface to the central station itself. Still arguing if I should shorten this part as you can see my 5'8" figure shows scale here. Mirroring those doors just seems a bit eh. (mesh is in quads atm.
    [snip]
    Ok never mind lol I just chopped it up and I think this is better. Might pull one of the windows out to give more "machine room" space between the doors and the lounge. I also need to blanket UVW these things too that composite texture is all over in these renders.

    ds-g-6-0073.jpg
    Lizzy777Freak
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9816 Posts: 5,331Member
    Sample of them spun. The room panels are manually placed but tempted to lay them as part of the spin.

    ds-g-6-0075.jpg
    ds-g-6-0077.jpg
    ashleytingerrojrenWarp Propulsion LaboratoryLizzy777FreakRekkert
    Each day we draw closer to the end.
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