great work. What's wrong with the fuselage on the sukhoi? The wings are a tad odd and I would move the cockpit forward a bit but that's about it for the shape, looks very cool.
The frigate reminds me of warships from anime tytania quite a bit, which is definately a good thing
great work. What's wrong with the fuselage on the sukhoi? The wings are a tad odd and I would move the cockpit forward a bit but that's about it for the shape, looks very cool.
Most likely will re-shape it into more conventional form. I`ve tryed to make the fighter as compact as I can, to fill the "Gunfighter" role in VIA universe. However, it ended too small. The whole craft is about 12 meters from nose to the tail. It lacks any notable internal space for propellant, leave alone the weapons. Probably will leave this model in universe as X-plane testbed for next generation fighter
The frigate reminds me of warships from anime tytania quite a bit, which is definately a good thing
Yes, Tytania was my inspiration for general shape. However, this ship is much more realistic then those in Tytania. Also, outer hull is just a basic shape for now - the appearance will be changed quite a bit.
P.S. And before someone asked - No, those bluish things on the nose are not lasers - those are telescopic array The frigate is equiped with 2 lased cannons similar to those on destroyer, from 8 to 6 point defence turrets (not done yet) and 4 anti-ship FTL missiles on external hardpoints (also not done yet).
Looks interesting, reminds me a little of the F-15 Eagle although that might simply be the air brake. Are those lasers on the wings or just lights? Fighter mounted spotlights would be useful for visual inspection of ships but point defence lasers might be interesting as well.
Looks interesting, reminds me a little of the F-15 Eagle although that might simply be the air brake
There is some reference to PAK FA, in general shape of the main fuselage, wing root canards and inclined engine position. Also, to an older "Flanker" family (airbrake, some general shape for example). Never thought about F-15 thou. Well, it was designed to be a counter to MiG-29/Su-27 family, so, I guess, similar requirements produce similar shapes and solutions...
Are those lasers on the wings or just lights? Fighter mounted spotlights would be useful for visual inspection of ships but point defence lasers might be interesting as well.
If you are talking about the pair of silvery things on the wing - those are the exhausts of maneuvering thrusters. The idea of spotlight seems interesting to me. Currently, if the plane is required to light something, it have to extend its landing gear. Not much of a problem in space, but still... Have to think about this.
As for point defence lasers - it is simply impossible for fighter-sized ship. Actually, those lasers, carried by fighters in VIA universe, are considered "point defence" if they are mounted on warships. Making laser even less powerfull, will simply make it completely useless. Problem with laser, isn`t the output of the powerplant, but rather the diameter of the lens. The larger the lens, the more focused and "powerfull" beam you can make, without waporising the lens itself. Most, if not all fighters in VIA - universe carry lasers with lens diameter of about 5-10cm. That`s really small lens, that could accomodate relatively low powered laser. Well, it still can cut about 2-3 cm of steel from 1-2 km distance in space, but that`s hardly even comparable with "real firepower" which is delivered by lasers with lenses of 2-3 meter diameter.
BTW, Su-251 is equipped with relatively "heavy" fighter-based laser, with 30 cm lens, on a partialy articulated turret. That`s that small dome just behind the frontal landing gear. The lens itself is rotated directly upward, to protect the glass from possible debris during takeoff.
For atmospheric combat - two rapid fire railgun cannons are installed in fixed position, on both sides of the fuselage (their service hatches are open on the render).
The whole mecha style is heavily inspired by "Avatar`s" AMP-suite, however, functionality of the joints is quite different, as well as internal arrangement.
The question is, do I realy need the joint, used to rotate the foot around the Y axis? I mean, human foot can turn sideways, to some extent, but it seems to be one of the most unused motions during normal walk or run.
Well you can use the axis to make the armor turn quicker (twist the whole body while it's on only one foot) but I think it wouldn't be used that much anyway. The model is looking great though :thumb: Love the fighter in earlier post too. If anything, I would add some kind of a balance weight under the cockpit so that it will be more stable (due to lower centre of gravity).
Well you can use the axis to make the armor turn quicker (twist the whole body while it's on only one foot)
That was the reason, I`ve made that joint. However, after the hip design was finished, I`ve realised that this joint function is doubled by hip joint. As you can see, on the image - the left leg is rotated in the hip joint, much like human leg do. Now I`m thinking, if it is all right to remove the joint in the foot. Such design would make the construction a bit less complex.
The model is looking great though Love the fighter in earlier post too.
Thanx a lot.
If anything, I would add some kind of a balance weight under the cockpit so that it will be more stable (due to lower centre of gravity).
At first, I wanted to place generator (gas-turbine engine) there, for the same reason. However, after some studying, I`ve decided to work with active stability concept. Brievly speaking, it is similar to dynamicaly unstable fighter aircrafts. The plane is unstable as-is, but onboard CPU corrects for this. Such concept allows for a greater maneuverability, impossible for a plane of stable design. Same goes here. The center of gravity is too high, to make the system stable, however, onboard CPU keeps it balanced. While walking, the machine actualy shifts the center of mass forward, much like human do, to minimize the power requirements (part of the propulsion job is don by the gravity itself).
While I`m working on central part of the ship, here`s one of my oldies - could be also in VIA universe. And yes, some parts are taken from the models of other authors from 3D warehouse (don`t remember from who, exactly, it was quite a long time ago)
I like your work, it's great.
The tank above is very realistic, I specially like the "FOR YUGOSLAVIA", is there a particular reason for writing it down?
Also the Su-251 is very interesting but I can't find any data about it (here and in the 2D WIP's), so is there a place where I can read about it?
The tank above is very realistic, I specially like the "FOR YUGOSLAVIA", is there a particular reason for writing it down?
The tank is what I see as "next generation" tank, that should follow T-95. Or, probably, how T-95 will look - who knows. As for the writing - this model is quite old. It was made about the same time as war in Yugoslavia took place.
Also the Su-251 is very interesting but I can't find any data about it (here and in the 2D WIP's), so is there a place where I can read about it?
Not ready yet. Haven`t even written the stats down, save for the historical info. Bbzwbbzw is working at data-card version now.
I can't describe how much I love that tank design, prosto pizdato. I don't know anything about sketch up, but the only thing that bugs me is those textures look too big. Maybe tile them a few times? 3x3 looks like it will be enough
I can't describe how much I love that tank design, prosto pizdato. I don't know anything about sketch up, but the only thing that bugs me is those textures look too big. Maybe tile them a few times? 3x3 looks like it will be enough
Sukhoi looks pretty sweet too, good work
"prosto pizdato" means the opposite to what you said in English...
Может проще на русском общаться будет? Тут уже наблюдается приличное количество говорящих на великом и могучем
Berkut - Textures were not originaly intended for actual render. That`s just default sketchup size. And I don`t even remember, where I`ve found the texture. From the looks of it, I think it was on some sort of NATO vehicle. The image was just a showcase of model for Bbzwbbzw, so, I never bothered to change texture - he will work out actual image without texture, any way.
I have been listing thru the pics you have uploaded, red a little bit about the specs and the story...
So what is the date from witch you are talking about those events?
Also how does the map of the world look like? You talk about the Reformed Soviet Union and the Holy Russian Empire (where is one and where the other?) and about Eastern European Union and Bizant...
... is there a Bosnia & Herzegovina of maybe some sort of Reformed Yugoslavia (R SFRJ)?
I also noticed that there is no a. gravity, is that really so or maybe some sort of love grade a. gravity like on the old ships in the BSG universe?
I`m not the creator of the universe, so I could be wrong. Bbzw2 will correct me if something is not going according to his great plan
I have been listing thru the pics you have uploaded, red a little bit about the specs and the story...
So what is the date from witch you are talking about those events?
If you are talking about the tank - the actual model was created by me during REAL war in Yugoslavia and was not intended for VIA universe. The motto on the armor do not carry any sence in VIA timeline.
lso how does the map of the world look like?
There was a map, made by Bbzw2 long ago. It seems that it would suffer major re-design.
You talk about the Reformed Soviet Union and the Holy Russian Empire (where is one and where the other?)
(Holy) Russian Empire, occupies most of the former USSR territory and several colony-worlds outside of solar system. On the contrary, R-USSR`s "mainland" is located on the extra-solar planets, thou it owns some territory between the HRE and China.
and about Eastern European Union and Bizant...
... is there a Bosnia & Herzegovina of maybe some sort of Reformed Yugoslavia (R SFRJ)?
If anyone can answer you - that man is Bbzw2.
I also noticed that there is no a. gravity, is that really so or maybe some sort of love grade a. gravity like on the old ships in the BSG universe?
Nope. No gravity manipulation of any form or scale. That`s one of the "features" of the VIA universe, that make it so appealing. There are only 2 ways how you can achieve artificial gravity - 1) by spinning the crew quarters (no less than ~18 meters radius) 2) by constantly accelerating (you don`t have those quantities of propellant, actually.)
Well, this one is a heavy frigate (Temporary classification. It is frigate, but I don`t like the "heavy" part. Will research on this matter.), and could be roughly compared to US cruisers. I will complete the "light" one later.
To clear possible misunderstanding - RE use different ship classification from US. The system is closer to the "age of sail" one, because it separate the ships by function, and not by displacement. "Frigate" means the ship, capable of prolonged independant travel, and independant combat, based more on maneuverability, then on extra heavy armor. In size and weaponry RE frigates can vary from size of US frigate to the size of US battlecruiser.
Ship in question is just a bit longer then 190 meters, housing complete habitat ring, sustaining comfortable 1 G gravity at relatively comfortable spin ratio.
Well, the soviets are always like to call some sort of add of the role, like 'Heavy Aviation Cruiser' Kiev-class, or 'Guided Missile Cruiser' Slava-class. What kind of role actually serve this frigate? Missile Frigate? Long Range Patrol Frigate?
One another kind of question: i like the "no gravity-manipulation" thing in Via-verse, but the rotating ring solution like in this ship, or the Sabro-class UOE frigate are seems to be a little unwise. If you accelerate, the ring are unhabitable (either rotate under acceleration, or no). I think this problem exits in most Via-verse ships, but this two hurt most, because the conventional rotating section are still can be used, just the passengers (and crew) are have to be seated under acceleration. But in this kind of ring version, you cannot do the same, because only of small part of floor are aiming "down".
This means the engine only be used when no one in the ring section.
I believe the general consensus with the Sabro-class was that the gravity section was only really used when the ship was at fairly slow speeds, although I'd have to look through the main thread again to be make sure. Guess it would be the same for the "frigate"
Added point-defence systems and made a basic render.
Well, the soviets are always like to call some sort of add of the role, like 'Heavy Aviation Cruiser' Kiev-class, or 'Guided Missile Cruiser' Slava-class. What kind of role actually serve this frigate? Missile Frigate? Long Range Patrol Frigate?
Well, the ship is sort of multipurpose, since it is well suited for both system-defence role and deep strikes into enemy systems, to disrupt the logistic routes. FTL missiles are quite common among the shhips of the same size annd this frigate is not a "specialised missile carrier". Main weapons are the pair of 1TW lasers, after all.
One another kind of question: i like the "no gravity-manipulation" thing in Via-verse, but the rotating ring solution like in this ship, or the Sabro-class UOE frigate are seems to be a little unwise. If you accelerate, the ring are unhabitable (either rotate under acceleration, or no). I think this problem exits in most Via-verse ships, but this two hurt most, because the conventional rotating section are still can be used, just the passengers (and crew) are have to be seated under acceleration. But in this kind of ring version, you cannot do the same, because only of small part of floor are aiming "down".
This means the engine only be used when no one in the ring section.
Tombo is absolutely right. Cruise acceleration of most ships (military ones included) rarely exceeds 0,1 G, for propellant conservation purpose. High acceleration is used only during combat or other emergency situations. During such times, crew had to be on battle posts, and those are located in main hull, and not in habitat.
Posts
Concept of Su-251. Will suffer major redesign. I dont like the resulting fuselage and wing shape.
Frigate, I`m working on.
Same frigate with half of the external armoured hull omited. Dark grey segments are the propellant tanks.
And the helmet for HES.
All models are still in early WIP steges.
The frigate reminds me of warships from anime tytania quite a bit, which is definately a good thing
Most likely will re-shape it into more conventional form. I`ve tryed to make the fighter as compact as I can, to fill the "Gunfighter" role in VIA universe. However, it ended too small. The whole craft is about 12 meters from nose to the tail. It lacks any notable internal space for propellant, leave alone the weapons. Probably will leave this model in universe as X-plane testbed for next generation fighter
Yes, Tytania was my inspiration for general shape. However, this ship is much more realistic then those in Tytania. Also, outer hull is just a basic shape for now - the appearance will be changed quite a bit.
P.S. And before someone asked - No, those bluish things on the nose are not lasers - those are telescopic array The frigate is equiped with 2 lased cannons similar to those on destroyer, from 8 to 6 point defence turrets (not done yet) and 4 anti-ship FTL missiles on external hardpoints (also not done yet).
Thanx Liam. I`m truying my best
There is some reference to PAK FA, in general shape of the main fuselage, wing root canards and inclined engine position. Also, to an older "Flanker" family (airbrake, some general shape for example). Never thought about F-15 thou. Well, it was designed to be a counter to MiG-29/Su-27 family, so, I guess, similar requirements produce similar shapes and solutions...
If you are talking about the pair of silvery things on the wing - those are the exhausts of maneuvering thrusters. The idea of spotlight seems interesting to me. Currently, if the plane is required to light something, it have to extend its landing gear. Not much of a problem in space, but still... Have to think about this.
As for point defence lasers - it is simply impossible for fighter-sized ship. Actually, those lasers, carried by fighters in VIA universe, are considered "point defence" if they are mounted on warships. Making laser even less powerfull, will simply make it completely useless. Problem with laser, isn`t the output of the powerplant, but rather the diameter of the lens. The larger the lens, the more focused and "powerfull" beam you can make, without waporising the lens itself. Most, if not all fighters in VIA - universe carry lasers with lens diameter of about 5-10cm. That`s really small lens, that could accomodate relatively low powered laser. Well, it still can cut about 2-3 cm of steel from 1-2 km distance in space, but that`s hardly even comparable with "real firepower" which is delivered by lasers with lenses of 2-3 meter diameter.
BTW, Su-251 is equipped with relatively "heavy" fighter-based laser, with 30 cm lens, on a partialy articulated turret. That`s that small dome just behind the frontal landing gear. The lens itself is rotated directly upward, to protect the glass from possible debris during takeoff.
For atmospheric combat - two rapid fire railgun cannons are installed in fixed position, on both sides of the fuselage (their service hatches are open on the render).
The whole mecha style is heavily inspired by "Avatar`s" AMP-suite, however, functionality of the joints is quite different, as well as internal arrangement.
The question is, do I realy need the joint, used to rotate the foot around the Y axis? I mean, human foot can turn sideways, to some extent, but it seems to be one of the most unused motions during normal walk or run.
That was the reason, I`ve made that joint. However, after the hip design was finished, I`ve realised that this joint function is doubled by hip joint. As you can see, on the image - the left leg is rotated in the hip joint, much like human leg do. Now I`m thinking, if it is all right to remove the joint in the foot. Such design would make the construction a bit less complex.
Thanx a lot.
At first, I wanted to place generator (gas-turbine engine) there, for the same reason. However, after some studying, I`ve decided to work with active stability concept. Brievly speaking, it is similar to dynamicaly unstable fighter aircrafts. The plane is unstable as-is, but onboard CPU corrects for this. Such concept allows for a greater maneuverability, impossible for a plane of stable design. Same goes here. The center of gravity is too high, to make the system stable, however, onboard CPU keeps it balanced. While walking, the machine actualy shifts the center of mass forward, much like human do, to minimize the power requirements (part of the propulsion job is don by the gravity itself).
I like your work, it's great.
The tank above is very realistic, I specially like the "FOR YUGOSLAVIA", is there a particular reason for writing it down?
Also the Su-251 is very interesting but I can't find any data about it (here and in the 2D WIP's), so is there a place where I can read about it?
The tank is what I see as "next generation" tank, that should follow T-95. Or, probably, how T-95 will look - who knows. As for the writing - this model is quite old. It was made about the same time as war in Yugoslavia took place.
Not ready yet. Haven`t even written the stats down, save for the historical info. Bbzwbbzw is working at data-card version now.
Thanx for the interest, I appreciate this
Sukhoi looks pretty sweet too, good work
"prosto pizdato" means the opposite to what you said in English...
Berkut - Textures were not originaly intended for actual render. That`s just default sketchup size. And I don`t even remember, where I`ve found the texture. From the looks of it, I think it was on some sort of NATO vehicle. The image was just a showcase of model for Bbzwbbzw, so, I never bothered to change texture - he will work out actual image without texture, any way.
Second, during landing - booster is discarded, airbrakes and braking thrusters deployed.
The whole model isn`t too detailed, since it have to be an integral part of much larger capital ships (have to keep poly-count low enough...)
Booster is also quite conventional
http://upload.wikimedia.org/wikipedia/commons/thumb/2/21/Soviet_Union-1972-Stamp-0.16._Mars_3.jpg/800px-Soviet_Union-1972-Stamp-0.16._Mars_3.jpg
So what is the date from witch you are talking about those events?
Also how does the map of the world look like? You talk about the Reformed Soviet Union and the Holy Russian Empire (where is one and where the other?) and about Eastern European Union and Bizant...
... is there a Bosnia & Herzegovina of maybe some sort of Reformed Yugoslavia (R SFRJ)?
I also noticed that there is no a. gravity, is that really so or maybe some sort of love grade a. gravity like on the old ships in the BSG universe?
If you are talking about the tank - the actual model was created by me during REAL war in Yugoslavia and was not intended for VIA universe. The motto on the armor do not carry any sence in VIA timeline.
There was a map, made by Bbzw2 long ago. It seems that it would suffer major re-design.
(Holy) Russian Empire, occupies most of the former USSR territory and several colony-worlds outside of solar system. On the contrary, R-USSR`s "mainland" is located on the extra-solar planets, thou it owns some territory between the HRE and China.
If anyone can answer you - that man is Bbzw2.
Nope. No gravity manipulation of any form or scale. That`s one of the "features" of the VIA universe, that make it so appealing. There are only 2 ways how you can achieve artificial gravity - 1) by spinning the crew quarters (no less than ~18 meters radius) 2) by constantly accelerating (you don`t have those quantities of propellant, actually.)
Well, this one is a heavy frigate (Temporary classification. It is frigate, but I don`t like the "heavy" part. Will research on this matter.), and could be roughly compared to US cruisers. I will complete the "light" one later.
To clear possible misunderstanding - RE use different ship classification from US. The system is closer to the "age of sail" one, because it separate the ships by function, and not by displacement. "Frigate" means the ship, capable of prolonged independant travel, and independant combat, based more on maneuverability, then on extra heavy armor. In size and weaponry RE frigates can vary from size of US frigate to the size of US battlecruiser.
Ship in question is just a bit longer then 190 meters, housing complete habitat ring, sustaining comfortable 1 G gravity at relatively comfortable spin ratio.
One another kind of question: i like the "no gravity-manipulation" thing in Via-verse, but the rotating ring solution like in this ship, or the Sabro-class UOE frigate are seems to be a little unwise. If you accelerate, the ring are unhabitable (either rotate under acceleration, or no). I think this problem exits in most Via-verse ships, but this two hurt most, because the conventional rotating section are still can be used, just the passengers (and crew) are have to be seated under acceleration. But in this kind of ring version, you cannot do the same, because only of small part of floor are aiming "down".
This means the engine only be used when no one in the ring section.
Or there is a good explanation of this problem?
Well, the ship is sort of multipurpose, since it is well suited for both system-defence role and deep strikes into enemy systems, to disrupt the logistic routes. FTL missiles are quite common among the shhips of the same size annd this frigate is not a "specialised missile carrier". Main weapons are the pair of 1TW lasers, after all.
Tombo is absolutely right. Cruise acceleration of most ships (military ones included) rarely exceeds 0,1 G, for propellant conservation purpose. High acceleration is used only during combat or other emergency situations. During such times, crew had to be on battle posts, and those are located in main hull, and not in habitat.