They look fine to me. Unless you're going to do an extremely close-up shot of the chair, I don't think anyone will really notice.
Cool. Just a few areas on them that are bugging me; but once in the game engine, they'll
probably look worse with low res graphics anyway. lol
Chess Anyone?
Just finished this morning on this little project.. 2 days worth of work. Not bad I guess. The Knight was a bear and still kinda sucks.
And the support arm for the chessboard is giving me a few fits; but, overall, very happy with this batch.
Been a busy bee today.. as per usual.
So, how's about a closeup and we'll pull out a little ...
And a little rotation ..
Still basic. The Conference table needs the computer, monitor, button sets and
data cartridge slots added; But, given the amount of work that went into getting
accurate measurements for the table.. a good day's effort IMHO.
There is next to nothing out there in way of schematics for much of the equipment; so, a lot of this is being done
with guesswork and the like. It's a little maddening; but, getting there..
Screencaps are about the only real reference for some of this. Have you tried TrekCore?
Oh, yeah. And been through much of my first season set reviewing and making my own caps. Weeded through the auction listings, etc.
For every hour of actual work, I've probably got another 3-4 in research on this.
Just some fixups and color testing.. The coms and chairs are bugging me. The color on both seems off; so, I'm still playing with those. The main thing fixed here is the color on the switch blocks and the size of the comm units. The monitor still needs addressing; but, I'm still working that problem.
More adjustments here. The mapping for the comms and switchblocks in the prints don't match what's seen in the show, so I played some geometry tricks and figured on an 8 inch inset from the table edge. I also did some work to the colors for the display and added reflectivity to the table top. Really makes it pop; but, boy does the render time go up.
Almost looks like you could walk in and sit down. Lovin it.
Here's another render. Mods have been made to the comms, additions to the library computer and a change to the lighting.
I was using a blue omni and a white. Switched to two Blue omnis and really liking the difference.
..ok, the cutins for the data drives are all in place. The last remaining thing is to texture the comm grills and the graphics for the library computer.
There is next to nothing out there in way of schematics for much of the equipment; so, a lot of this is being done
with guesswork and the like. It's a little maddening; but, getting there..
There used to be a board called "A Site About Props" that had lots of references for these sorts of things. Never did get a decent ref for that table outside of screen caps.
There used to be a board called "A Site About Props" that had lots of references for these sorts of things. Never did get a decent ref for that table outside of screen caps.
More toys. These are the computer cabinets that are seen many times around the ship. There are four that I'm aware of.
The fourth is the same as one of these but with an openable upper compartment.
Really enjoying working on props at this point. Lots of work; but,
a lot faster results than building a mountain lol.
I thought it could be of some inspiration to you maybe
Oh, Blssd.. yes. Very nice work he's doing. Been so busy on my build that I haven't checked his in a while; but, have a folder of caps on my drive
from watching his work. Very nice stuff.
I'm sorry to nitpick, but I was watching that first video, and long about 3 1/2 minutes you're talking about the structural support for the spaceframe, and how "more than half of the dorsal" is past the point of that front spar. Well, remember: no gravity in space. So that area wouldn't experience the types of stress you're referring to, unless the ship pulls a vertical maneuver. Otherwise, the stress would be placed on the rear spar more, since that is where the mass would push against during acceleration.
I'm sorry to nitpick, but I was watching that first video, and long about 3 1/2 minutes you're talking about the structural support for the spaceframe, and how "more than half of the dorsal" is past the point of that front spar. Well, remember: no gravity in space. So that area wouldn't experience the types of stress you're referring to, unless the ship pulls a vertical maneuver. Otherwise, the stress would be placed on the rear spar more, since that is where the mass would push against during acceleration.
Except for the fact that the ship ends up in high gravity environs as well as in orbit. Generally speaking, one builds to the worst case rather than to the average condition. Also, you have to keep in mind that the ship is constructed largely in a gravity well and then travels to space from there. So, it would be highly relevant for the building phase as well.
Posts
Cool. Just a few areas on them that are bugging me; but once in the game engine, they'll
probably look worse with low res graphics anyway. lol
Chess Anyone?
Just finished this morning on this little project.. 2 days worth of work. Not bad I guess. The Knight was a bear and still kinda sucks.
And the support arm for the chessboard is giving me a few fits; but, overall, very happy with this batch.
Ok, off for smokes.
So, how's about a closeup and we'll pull out a little ...
And a little rotation ..
Still basic. The Conference table needs the computer, monitor, button sets and
data cartridge slots added; But, given the amount of work that went into getting
accurate measurements for the table.. a good day's effort IMHO.
Time for some sleep!
There is next to nothing out there in way of schematics for much of the equipment; so, a lot of this is being done
with guesswork and the like. It's a little maddening; but, getting there..
Oh, yeah. And been through much of my first season set reviewing and making my own caps. Weeded through the auction listings, etc.
For every hour of actual work, I've probably got another 3-4 in research on this.
Just some fixups and color testing.. The coms and chairs are bugging me. The color on both seems off; so, I'm still playing with those. The main thing fixed here is the color on the switch blocks and the size of the comm units. The monitor still needs addressing; but, I'm still working that problem.
Almost looks like you could walk in and sit down. Lovin it.
I was using a blue omni and a white. Switched to two Blue omnis and really liking the difference.
Still have to chamfer some edges and worry about textures; but, ..
..ok, the cutins for the data drives are all in place. The last remaining thing is to texture the comm grills and the graphics for the library computer.
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
If you're going to export the ship into a game engine, props will be necessary. Why, Did I miss something ?
Thank you. I'll have to look it up a little later
That's probably me. I'm crossposted on 6 different fora as of now.
The fourth is the same as one of these but with an openable upper compartment.
Really enjoying working on props at this point. Lots of work; but,
a lot faster results than building a mountain lol.
No, just wondered. Almost forgot about the game engine. Which game were you making this for?
http://www.trekbbs.com/showthread.php?t=119751&page=19
I thought it could be of some inspiration to you maybe
Oh, Blssd.. yes. Very nice work he's doing. Been so busy on my build that I haven't checked his in a while; but, have a folder of caps on my drive
from watching his work. Very nice stuff.
I think if I get it into oblivion engine, I'll be happy.. even if it's in fallout 3. Though, I'd really like to see it against a treeline..
Posted two new videos in the past 24 hours. These are a rehash of things already seen here; but, video update rather than 2d.
Except for the fact that the ship ends up in high gravity environs as well as in orbit. Generally speaking, one builds to the worst case rather than to the average condition. Also, you have to keep in mind that the ship is constructed largely in a gravity well and then travels to space from there. So, it would be highly relevant for the building phase as well.