Now what would be cool is if you could use some sort of polygon/item number to randomise which lights were off or on, for different shots..? Great work!
They are all the same.
I given the amount of hours you have put into this I expected each room to look different!
Yeah I know that would take time to make each one. Still looks cool.
Ok, we make this as a joke a lot, but I did have to double check that this was a CG thread and not another one I'm subscribed to about a physical model. Astonishing.
Ok, we make this as a joke a lot, but I did have to double check that this was a CG thread and not another one I'm subscribed to about a physical model. Astonishing.
Wouldn't be surprised if more people didn't mistake this for a physical model. Not much coming from a 2D guy, but masterful job all around; especially on the surfaces
Ok, we make this as a joke a lot, but I did have to double check that this was a CG thread and not another one I'm subscribed to about a physical model. Astonishing.
Yeah, I also had to make sure it was CG also and not real. Outstanding work, IRML. She's a beauty for sure.
Once he finishes all he has to do is make a version with the front of the saucer destroyed, like in Nemesis. Now that would be really interesting to see.
Your right to an opinion does not make your opinion valid.
It looks fantastic. Do you plan to model/texture each element of the ship that detailed as the area behind the bridge. That polycount must be pretty high...
yeah the rest of the ship goes to the same level of detail, good thing there's only 3 or 4 of those greebly bits haha, poly count is pretty bad - 1.7 million and counting
well some programs work better with high poly counts than others.. Max is good with high counts, Maya... egh..can get dicey above a million.. dependign on the machine... though there are ways around it through layers and
No, no. no.... Those last ones arenAât renderings. YouAâre building a physical model. Tell us the truth! :mad:
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Just kidding Dave. I believe I never saw a so perfect work!
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posh render to test the luminous surfaces, the window boxes are working pretty nice
*EDIT* - unfortunately the forum has compressed that into a right blurry mess, but hopefully it's clear enough
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
LINK!!!
Wouldn't be surprised if more people didn't mistake this for a physical model. Not much coming from a 2D guy, but masterful job all around; especially on the surfaces
Yeah, I also had to make sure it was CG also and not real. Outstanding work, IRML. She's a beauty for sure.
Very nice.
Looks sharp as glass to me...
How do you make the directional lights, etc. stand out like this, at this distance...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
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Windows 11 Pro
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
Those rumours were greatly exaggerated, right Dave?
Looking great, man.
Looks superb, as always.. it reminds me of another not quite dead project...
renders? surely he took those with a Nikon!
did you actually model those trees, or is it a texture?
Details look Excellent!
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Just kidding Dave. I believe I never saw a so perfect work!