check your monitor and check nemesis, the shadows are way brighter in my renders than in the film, yes the table lights are quite bright too but I think I've found a nice balance between seeing the shadows and seeing the highlights, though there's always time for adjustment before the final composite is rendered
By the way IRML, somewhere in the last few pages you posted a shot of the yacht bay from below, how tightly does the yacht fit? (with the pylons and all). Did you have to modify the shape of the turret from the refs to fit the yacht?
Oh and how did you/ do you plan to reconcile the whole "round-capped escape pods on hull with varying curvature" thing. The hole + same escape pod works in the flat areas near the bridge deck, but won't other places require a uniquely shaped dome for the pod?
By the way IRML, somewhere in the last few pages you posted a shot of the yacht bay from below, how tightly does the yacht fit? (with the pylons and all). Did you have to modify the shape of the turret from the refs to fit the yacht?
Oh and how did you/ do you plan to reconcile the whole "round-capped escape pods on hull with varying curvature" thing. The hole + same escape pod works in the flat areas near the bridge deck, but won't other places require a uniquely shaped dome for the pod?
the only thing that's different is the nacelles aren't as level when they're folded away, and I think that's because they tweaked them in insurrection for the folded position
I've have ideas for the lifeboats, there's not many on curved surfaces so I think it won't be needed much
so this might be a lil bit off topic, but IRML didnt you make an animation a few years ago of the yatch's interior? i've been looking for it every where, even more so since you posted the new video last week.
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here's why
test 00-05-08.jpg test 00-12-00.jpg test 00-16-04.jpg
almost finished it now
I might have to copy your yacht again some time, it's real nice
Looking dame fine. If those pics are from an animation, you got to post it up.
Those are frames from an animation, right?
Did you use your 20-layer-method to create that cloud cover?
This is, without a doubt, one of the most visually pleasing things I've ever seen on the internet.
I must bring in my own smilie for such...
I think I've only seen 1 finished sovvy in my whole time here, got any pics of yours?
http://vfxunlimited.blogspot.com/2008/02/work-in-progress-sovereign.html
By the way IRML, somewhere in the last few pages you posted a shot of the yacht bay from below, how tightly does the yacht fit? (with the pylons and all). Did you have to modify the shape of the turret from the refs to fit the yacht?
Oh and how did you/ do you plan to reconcile the whole "round-capped escape pods on hull with varying curvature" thing. The hole + same escape pod works in the flat areas near the bridge deck, but won't other places require a uniquely shaped dome for the pod?
I've have ideas for the lifeboats, there's not many on curved surfaces so I think it won't be needed much
Your Sovy has a very real life feel to it. You know, like a 3-5ft studio model. Exceptional work.
Model schmodel, with that level of detail this thing looks practically life-sized!
http://www.youtube.com/watch?v=txvygvZgCWo
I think that's almost 3 years old, so it's not very good, the cockpit has been updated recently to match the other new interiors
doing the new style for this place has taken up my graphics time, but here are some screengrabs to show my progress on the panels
sorry they are just screenshots, I caught something off tehbian
Looks good, not sure if you answered this already, but are you doing the pre-Nemesis version?
Gigabyte RTX 3080 Gaming OC 12GB
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Looks like the NEM version to me with the blended shuttlebay surround between the primary and secondary hulls.
Course, I could be wrong, but I doubt it.
!