Alas, unless I employ DS9 scaling technology, the Blackfoot won't fit. My Shuttlebays are BARELLY big enough to house a Runabout, and I believe the Blackfoot is quite a bit bigger? Docked on the docking boom should be possible though, sometime!
Hmm it's a thought but it would also bulk that area out more than I would be happy with. Still it's a thought, and mesh would make the poly count more silly
Left a bit, left a bit, forward.. no wait, reverse, forward, forward, to the right....
There, fits perfectly
Amazingly, actually, it does actually fit between the deck and the underside of the observation lounge, and the narrow nose means it won't poke out the sides like that.... However.... There's the matter of closing the doors
Been a while, but I managed to crank out a new render of the back of the Shuttlebay, with the new lighting. The exterior is nearly done now, just needs some work on the interior and this bit is just about done, and time to move on to the next bit
Those are some mighty big Duracells you got there, bub. They size XXX?
Fantastic as always. The lighting is stunning. God, just thinking of the render times gets me verklempt.
and since there's 90 of those round the main docking ring that's a lot of double A batteries
Awesome. I love those "batteries." Does double A stand for "Antimatter Assisted" in this rare case?
With Sean's Duracell comment, I have that little 3 note jingle from the commercial in head now.
"Bing-dong-ding... The Copper Top."
Haha they aren't batteries, they are just tanks of *stuff*, they only look like batteries because they are yellow. There's 90 of them round the station so far, maybe I should pop some more round there
Dude, they do look JUST LIKE BATTERIES!! The AA size, from like Dollar General or something even more no-brand. LOL... I am soooo glad I wasn't the one who mentioned it But, here's a good note... when this station comes out in a "lights & sound scale model"... well, you know where the batteries can go.
Thanks Basill. Yeah I was very pleased with how they turned out. They took months of planning to get that far. It was a very tricky design to visualise!
Wow! This is beautifu! I love the red color of the seats with the cool glass. Beautiful lighting too! Maybe there should be some detail on the floor like warning hashes or demarcated areas? Just my 2 cents, great work of course!
Very nice bit of interior design there, looks spot on, am also loving that nice design detail on the stairs, cracking work. My only crit would be that if this is supposed to be a Trek environment then those flat screen monitors on the right look a little too old school circa 21st century for the setting. Other than that minor detail this looks like you could walk right on in there, fantastic work.
The price for nice renders is sadly.. time. That render took about 5 hours to render, not including the time to region render the bits which were broken, so a walk-through not so likely Plus if I wanted to dedicate that much time to doing it, I'd want to finish it completely, and there's some bits which need resolving.
The floor could possibly need something, even if it's just footprints and dust (and I should get a smudge map for the glass, good point), but that can get complicated with UV mapping, while it's still WIP. I really love the ruberised black flooring, even if it's painful to render! Any and all suggestions welcome though, I'm always looking for stuff to populate my station with, it's just thinking it up and making it. The spiral staircase for example took ages to make, as I had to work it out, and my control panels and screens need to be filled with stuff, that I have to think up!
I may tweak the display screens a little, but I was really pleased with them, and they took ages to make and plan (fitting a slightly curved rail and the complex roof girder structure to house that was a major project, as well as the whole support strut for them!) The slightly more sci-fi route would be to make them transparent, and indeed I am pondering some stand-up transparent/holographic displays for the main control panel, but transparency is costly on render time! (and there's already lots!)
Posts
Thanks very much too Starship!
I wonder if some sort of cage over the battery looking things might be in order, if they are tanks of pressurised gas, just to avoid meteor strikes.
It's roughly 50m L x 23.6m W x 7.7m T
There, fits perfectly
Amazingly, actually, it does actually fit between the deck and the underside of the observation lounge, and the narrow nose means it won't poke out the sides like that.... However.... There's the matter of closing the doors
and since there's 90 of those round the main docking ring that's a lot of double A batteries
Those are some mighty big Duracells you got there, bub. They size XXX?
Fantastic as always. The lighting is stunning. God, just thinking of the render times gets me verklempt.
Awesome. I love those "batteries." Does double A stand for "Antimatter Assisted" in this rare case?
With Sean's Duracell comment, I have that little 3 note jingle from the commercial in head now.
"Bing-dong-ding... The Copper Top."
Nearly finished the interior now, just some fiddly bits to do... and then the lower bay needs finishing too.
How long would that last render have taken? And, is there any chance of a walkthrough?
Al
Not sure about the chairs though, they look a bit flimsy, and some starfleet officers are a bit on the chunky side.
The floor could possibly need something, even if it's just footprints and dust (and I should get a smudge map for the glass, good point), but that can get complicated with UV mapping, while it's still WIP. I really love the ruberised black flooring, even if it's painful to render!
I may tweak the display screens a little, but I was really pleased with them, and they took ages to make and plan (fitting a slightly curved rail and the complex roof girder structure to house that was a major project, as well as the whole support strut for them!) The slightly more sci-fi route would be to make them transparent, and indeed I am pondering some stand-up transparent/holographic displays for the main control panel, but transparency is costly on render time! (and there's already lots!)
Really loving that interior shoot.
Decided to do a shot from another angle last night. Took quite a while to render