Well the machinery will be suspended in there, so you can get all round it, the bay is a bit taller than the room it's next too.
If you take a look at the screenshots, the cavity for the machinery is quite big. I imagine it as a tubular item which goes down the length of the bay but only occupying about 50% of the height/width of the space, so you can go under/round it, for maintenance. The front section may not be the final way it will bay, as it may go off into the forward area (which is increasingly narrow) and connected to the oval subspace telescope array. I need to produce some of these for the lower dish array, and again, I have left the space, but not done the objects yet, as it's tricky to imagine what kind of machinery would be in there, and it'll be fiddly!
Oh yes. That's very helpful in context world. Thanks. I couldn't get my brain around it since I wasn't sure if there was a drop down or if that angled wall just started right at the edge of that doorway. Great work!
I apologize if I missed it, but do you have a command center/bridge?
I love this station though, and I hope you don't mind but I borrowed your ceiling vent idea for my Defiant build. I don't know how I missed that. Seems PRETTY essential lol.
I sure do.. and it's completely empty so far This room was a test for it, as I can take a lot of the tricks I used here for it, it'll just be much bigger, and more complex.
And no problem. I probably borrowed that from someone else, that's how forums work
Awesome dude! It's like I could hear the flickering, buzzing, whirring, and humming of all the station elements coming to life (as well as an echoing real estate agent yapping about). Then again I have an overactive imagination.
Yeah I wish I had a soundtrack but I know little of sound editing, and have no stock footage. It was tricky enough to figure out how to do all the keyframing
Every now and then I stop by and... it never fails... I always get belted between the eyes by another awesome render, lighting test, panorama flick, or something! Love it, my friend!!!
Yeah I wish I had a soundtrack but I know little of sound editing, and have no stock footage. It was tricky enough to figure out how to do all the keyframing
Cheers Basill!
You used some render elements trickery, fading in different passes, didn't you? :P Looks very nice though
That looks sweet mate.
It does need to sound to go with it, but even without it, it looks great.
Now finish off that section with the different work stations.
Yep it was a pure render-element animation. I don't deny that I rendered out a number of lighting passes, with each of the lighting blocks turned on and off, an occlusion pass and a volumetric pass, which is quite subtle but there, then combined them additively in AE.. I rendered the frames at extreme quality, so there were no blotches. I probably could have lowered the noise, since a lot of it turned out not to be at all visible, you live and learn!
If anyone has any suggestions on sound I'm all ears, I just wasn't sure what to put in there as it's only 42 seconds long, and I didn't want to start some sequence of music for it to clip. I could maybe find some sound fx but I am not good at everything you know
Cheers Meph. Are you not working on your endless project now?
lol, true that... My analogue 3D modeling sidetrack has been going on since three years now with the end not in sight.
Great job on the little lighting movie there. Looks absolutely stunning.
Decided to do some spotlights on the top of the shuttlebay model. Been busy so I haven't manage to improve the greebles much, but the lighting tests look good so far...
Funny, I was just looking at your Intrepid variant sensor trench for some ideas for in my sensor trench, DWL I need to flatten down the hull a little and fill the trench!
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If you take a look at the screenshots, the cavity for the machinery is quite big. I imagine it as a tubular item which goes down the length of the bay but only occupying about 50% of the height/width of the space, so you can go under/round it, for maintenance. The front section may not be the final way it will bay, as it may go off into the forward area (which is increasingly narrow) and connected to the oval subspace telescope array. I need to produce some of these for the lower dish array, and again, I have left the space, but not done the objects yet, as it's tricky to imagine what kind of machinery would be in there, and it'll be fiddly!
Looking good man.
Cheers guys!
I love this station though, and I hope you don't mind but I borrowed your ceiling vent idea for my Defiant build. I don't know how I missed that. Seems PRETTY essential lol.
And no problem. I probably borrowed that from someone else, that's how forums work
Cheers Basill!
You used some render elements trickery, fading in different passes, didn't you? :P Looks very nice though
It does need to sound to go with it, but even without it, it looks great.
Now finish off that section with the different work stations.
If anyone has any suggestions on sound I'm all ears, I just wasn't sure what to put in there as it's only 42 seconds long, and I didn't want to start some sequence of music for it to clip. I could maybe find some sound fx but I am not good at everything you know
and thanks guys!
lol, true that... My analogue 3D modeling sidetrack has been going on since three years now with the end not in sight.
Great job on the little lighting movie there. Looks absolutely stunning.
The station still looks bloody fantastic. (doesn't it get annoying to hear something to that effect year after year after year over and over again?
Cheers guys!
Though in that lighting test, there is no light coming out of those windows.
When I made those I was looking at engines and chemical plant equipment for inspiration as NASA sensors are all little gold boxes.