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3D-= MadKoiFish's Trek Crap :p =-

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Posts

  • MadKoiFishMadKoiFish9841 Posts: 5,334Member
    Some overdone greebles. Most of the detail goes poop at any realistic distance. Need to model larger detail >_>
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    Each day we draw closer to the end.
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    well your models are made to get really close.. love the details...
  • EoraptorEoraptor1 Posts: 0Member
    For some reason, Koi, that pic just screams "Come on down to Smilin' Chang's Used Starship Emporium!" :shiner:

    Looking great though so far
  • MadKoiFishMadKoiFish9841 Posts: 5,334Member
    Ok I think this is it for these greeble pits.
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    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9841 Posts: 5,334Member
    Beginings of the saucer RCS some vanes and other bits.
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    Each day we draw closer to the end.
  • AresiusAresius359 Posts: 4,171Member
    I would put the aft RCS to the edges...
    This way they can only support sideway thrust... But not to the back...
    Just put them on the edges so they cover both the side and the aft vector...

    Got what I mean?
  • FreakFreak1088 Posts: 4,361Member
    Man you rock at the detail, but I am not to sure about the fornt RCS, but I know you can pull it off.
  • MadKoiFishMadKoiFish9841 Posts: 5,334Member
    It's just the outer housings. There will be rcs on the nacels, Im filling them in as they are on tradidional fed ships.
    Each day we draw closer to the end.
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    sounds good, really looking good as well

    any rear torpedo or phaser strip action?
  • MadKoiFishMadKoiFish9841 Posts: 5,334Member
    yes, its just not on there yet.
    quick drawn on printout. heh toner doesnt like to be drawn on :p
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    nothing on there is final of yet exp since keen eyes will show this is a old printout and things have changed a bit since then.
    Each day we draw closer to the end.
  • biotechbiotech171 Posts: 0Member
    Looks really good.
  • MadKoiFishMadKoiFish9841 Posts: 5,334Member
    Quick post of the early cuts for the rcs.
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    Each day we draw closer to the end.
  • FreakFreak1088 Posts: 4,361Member
    Looks good, it coming alone nicely!
  • sovranesovrane332 Posts: 0Member
    cant wait to see the details on the hull
  • seanrseanr1149 Brooklyn, NYPosts: 608Member
    Very cool.

    BTW, I say leave it as USS NONAME but pronounce it like no-NAH-may. :D
  • MadKoiFishMadKoiFish9841 Posts: 5,334Member
    Inset the rsc faces. Not sure if Ill texture stripes in or model some sort of internals.
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    eh, just relised the poly counter Utilitiy is, gone. . . Only got this vp status thing that shows poly vert count so she sits at 258,411 and 187,077 respectivly. . counting bald klinks and a few shuttles.
    I miss the poly counter because I could know the stats per object not total scene stats, boo :p

    Thinking I need to pay some attention to the bottom of this thing >_>

    Ship #2 in the line U.S.S. Heyyou :p
    With max 9 its easy enough to boolean some new registries. In the future Ill more than likely include more than one registry for a ship.
    Each day we draw closer to the end.
  • MelakMelak332 Posts: 0Member
    I really love every ship you design, how long have you been modeling?
    Someone recompiled the Polygoncounter for max9, you can get it here
  • LonewriterLonewriter236 Posts: 1,078Member
    that is one reason I have decided to upgrade from Max 7 to 9. I upgraded to LW 9 so I might as well do the same for Max.
  • MadKoiFishMadKoiFish9841 Posts: 5,334Member
    Well max 9 adds that pro boolean and the additions from max8 EXP many additions to poly editing. IE I can move selections in ring or loop, when connecting edges I can pinch or shift them so no more connecting 20 times to get a offset edge etc. There are about some 30 other small changes that make life soo much easier than in max7. As well as the typical cutting crash I ran into frequently in max7. The Service Pack fixed the slect crash but the cut crash drove me just as nuts. SO far only crashes I have had are related to other apps fighting with max for memory or resources. Illustrator and Photoshop seem to run poorly on these newer chipsets and cpus. (core2duo and 680i) My older XP pc hasnt a issue with photoshop, granted the crash was when I had a 5000X7000 multi layered project open. But still >_> I think I justy need to spring for a pair of 1gig ddr2 sticks. Ugh lol just bought a 750gig hdd so excusing more for ram is ouch :p

    Thanks for the url I keep forgetting to check that place for stuff. I seem to go everywhere but there when I need a plug or some dodad. >_<

    Quick note on the ship, I am starting to silike the bridge ring thing, looks too bloody much like a wheel off a hotwheels toy with a massive whitewall issue. . . . so I might be yanking that off the ship in the next few updates. Dunno what I will replace it with but eh, maybe leave it flat with some greebly like things?
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9841 Posts: 5,334Member
    small update
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    Each day we draw closer to the end.
  • Road WarriorRoad Warrior207 Posts: 815Member
    Mad you got a name yet?
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    well the matchbox wheel works fine for the equinox an d defiant.. :D

    looking good Koi, now the bottom :D
  • MadKoiFishMadKoiFish9841 Posts: 5,334Member
    Some sensor cover thingies? Or something details are not in just the rough shapes.
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    Each day we draw closer to the end.
  • Zhor2395Zhor2395344 MN, USAPosts: 92Member
    your dude got tired of being out in space with not helmet?
    "It's just like bumper cars...where everyone dies." ~Penny Robinson
  • spudmonkeyspudmonkey0 Posts: 0Member
    Looks like you've got some edges that need turning on the front yellow bits (behold my treknobable skills!)
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    oo sensors... bottom still looks a bit bland.. i know you'll spice it up

    still planing on using the excellsior bottom??
  • MadKoiFishMadKoiFish9841 Posts: 5,334Member
    Some stuff I forgot to upload yesterday.
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    Pods, dunno if Ill model any but time will tell.
    Tiz not turned faces its a missing edge allowing the polyface to pucker, I just forgot to connect up that last set of vents. I suppose I should get off my arse and set the lighting rig up and get proper materials on things. heh, rather model than do that though >_>
    Each day we draw closer to the end.
  • biotechbiotech171 Posts: 0Member
    Theres a ship looks like it could handle itself in a fight, the whole thing looks tough and sturdy!
  • MadKoiFishMadKoiFish9841 Posts: 5,334Member
    It now has a pooper shute.
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    Materials have gone whack so plz ignore the glow.
    Each day we draw closer to the end.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Nice work on this, it's cool. :D
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