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2DBSG ship and fighter designs.

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  • bsg reconbsg recon0 Posts: 0Member
    XRaider great backstory and I like your names for intruder class.
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    higher res pics incoming later on this evening, i hope.
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    20 pics of the intruder.
    i have more, alot more, will post pics of the viper and recon strike, prolly on monday.


    http://img.photobucket.com/albums/v106/ace1701e/Recoverybayanddrivepods.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Ventralmidweapons.jpg

    http://img.photobucket.com/albums/v106/ace1701e/More.jpg

    http://img.photobucket.com/albums/v106/ace1701e/ventralmidsection2.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Ventralhull.jpghttp://img.photobucket.co

    m/albums/v106/ace1701e/VentralDrivepodandweapons.jpg

    http://img.photobucket.com/albums/v106/ace1701e/ventralbowweaponsemplacements.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Recoverybayshot.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Portsidebowweaponsemplacements.jpg

    http://img.photobucket.com/albums/v106/ace1701e/midsection.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Launchtubesflightbulgeselevatedcomm.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Intruderside4.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Intruderside3.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Intruderside2.jpg

    http://img.photobucket.com/albums/v106/ace1701e/IntruderSide1.jpg

    http://img.photobucket.com/albums/v106/ace1701e/IntruderDrivepodszoomedshot.jpg

    http://img.photobucket.com/albums/v106/ace1701e/IntruderDrivepodsshot.jpg

    http://img.photobucket.com/albums/v106/ace1701e/IntruderBowWeapons.jpg

    http://img.photobucket.com/albums/v106/ace1701e/IntruderBowshot.jpg

    http://img.photobucket.com/albums/v106/ace1701e/intimidationshot.jpg


    will provide explanations of each pic if requested

    skeletor, hope those are good enough for now, i have more, but sadly not enough time to post them all tonight.

    looking forward to seeing some initial ideas for a 2d render of the Intruder.
  • bsg reconbsg recon0 Posts: 0Member
    Wow lot of pics. good ones too
  • bsg reconbsg recon0 Posts: 0Member
    Here's some pics of my favorite non viper fighter the F 24 Wolfpack. too big to be launched thru a standard launch tube at 12.5 m in breadth and over 14meter in length would be like a super F14 to a Viper

    th_F24_COMBO.jpg
    th_F24_INFO.jpg
    th_F24_MK1.jpg
    th_F24_MKII.jpg
    th_F24.jpg
  • SkeletorSkeletor0 Posts: 0Member
    20 pics of the intruder.
    i have more, alot more, will post pics of the viper and recon strike, prolly on monday.


    http://img.photobucket.com/albums/v106/ace1701e/Recoverybayanddrivepods.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Ventralmidweapons.jpg

    http://img.photobucket.com/albums/v106/ace1701e/More.jpg

    http://img.photobucket.com/albums/v106/ace1701e/ventralmidsection2.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Ventralhull.jpghttp://img.photobucket.co

    m/albums/v106/ace1701e/VentralDrivepodandweapons.jpg

    http://img.photobucket.com/albums/v106/ace1701e/ventralbowweaponsemplacements.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Recoverybayshot.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Portsidebowweaponsemplacements.jpg

    http://img.photobucket.com/albums/v106/ace1701e/midsection.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Launchtubesflightbulgeselevatedcomm.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Intruderside4.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Intruderside3.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Intruderside2.jpg

    http://img.photobucket.com/albums/v106/ace1701e/IntruderSide1.jpg

    http://img.photobucket.com/albums/v106/ace1701e/IntruderDrivepodszoomedshot.jpg

    http://img.photobucket.com/albums/v106/ace1701e/IntruderDrivepodsshot.jpg

    http://img.photobucket.com/albums/v106/ace1701e/IntruderBowWeapons.jpg

    http://img.photobucket.com/albums/v106/ace1701e/IntruderBowshot.jpg

    http://img.photobucket.com/albums/v106/ace1701e/intimidationshot.jpg


    will provide explanations of each pic if requested

    skeletor, hope those are good enough for now, i have more, but sadly not enough time to post them all tonight.

    looking forward to seeing some initial ideas for a 2d render of the Intruder.

    great, i just need a few shots of the whole ship from her side and top. to get the general idea of her chasis.
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    did one better, got top, side, and bottom, aith a ruler this time to help you out on her scale.
    gonna need an hour to ready the images, gotta put credits, point out certain things, etc.

    oh by the way, more pics coming, along with updated tech specs for all the vehicles.
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    MASSIVE update.

    this is the style of the armor id like to see on the intruder: ImageShack - Hosting :: triton4yx2.jpg

    now i expect and welcome some liberties on this design, but please try to be faithful to the actual model.
    that said here are the requested pics, plus pics of the viper(if you ever decide to model it)


    Here they are(hope the links work):

    warstar:

    http://img.photobucket.com/albums/v106/ace1701e/Launchtubesflightbulgeselevatedc-1.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Aftventraldrivepod.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Side.jpg

    http://img.photobucket.com/albums/v106/ace1701e/TopBBG.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Recoverybayshot-1.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Drivepodcrossoverventral.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Drivepodcrossover.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Bottom.jpg


    recon strike

    http://img.photobucket.com/albums/v106/ace1701e/Wingsinlandingmode.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Ventral.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Top.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Guns.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Fore.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Aft.jpg

    viper:

    http://img.photobucket.com/albums/v106/ace1701e/Missiles.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Fastpacks.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Weaponsshots.jpg

    http://img.photobucket.com/albums/v106/ace1701e/ViperDorsal.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Ventral3qtrs.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Ventral-1.jpg

    http://img.photobucket.com/albums/v106/ace1701e/LookingintothefaceofDeathincarnate.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Fore-1.jpg

    http://img.photobucket.com/albums/v106/ace1701e/EWSPods.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Engines1.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Engines.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Dorsal.jpg

    http://img.photobucket.com/albums/v106/ace1701e/Bottomwithmissiles.jpg

    http://img.photobucket.com/albums/v106/ace1701e/AngledFore.jpg

    Enjoy


    tech specs updates in next post
  • bsg reconbsg recon0 Posts: 0Member
    aafter several requests here are several BSG bombers the first 2 are by Coxxon and the 2nd by john Lomax

    th_colbomb1coxOrth1.jpg
    th_colbomb1cox00.jpg
    th_lomax.png
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    REVISION V1.7


    INTRUDER CLASS WARSTAR SPECS:

    Crew: 2000 to 3000, with a max evac limit of 10,000
    Original Crew: 1500

    Post Colonial home system evac Crew:444(raptors and gunships, assumes 3 per vehicle)280(Viper Pilots)64(multi role craft)
    Total crew post evac estimate: 2288
    Probable crew post evac: 3055(guestimate)

    demensions:
    Length - 2400m (pod length 400m)
    Width - 800m
    Height - 550m(with external Command Tower)
    Recovery bay length:550m

    Fighter squadrons - 75 MK VII vipers, 50 MK VIII viper prototypes(alpha and beta models)
    Other craft - 20 MK I raptors 25 MK II raptors, 30 MK II raptor gunships and 20 experimental multi role craft. (Unknown classification)

    Post Colonial home system evac Auxilliary Vehicle count:165 MK VII Vipers, 120 MK VIII Vipers, 32 MK I raptors, 41 MK II raptors, 75 MK II raptor gunships, 32 experimental multi role craft. (Unknown classification).


    Armament - 60 multi role turrets(planned ,40 actually installed), 24 heavy anti capital turrets(planned,18 actually installed). 3 missile batteries ,deployed at the top towards the bow with 36 nuclear missle tubes, With a compliment of 36 warheads,(additional 36 nukes available after reloading) and 20 standard missile tubes, 2 sets of 16 missle tubes located inboard of drive pod crossovers, 8 fixed forward cannons.
    40 Point defense/Antiship minigun style Railguns.

    Weapons system note: Intruder's guns can be used manned or unmanned as situations dictate.

    Intruder's kew systems were modified late into the build phase to fire nukes, the net result is a warstar with a serious 'tude and a penchent for jammed magazine autoloaders(unintended consequnse of bein able to fire nukes this way) . her nuclear armament consists of 36 vertical launch missiles.
    unlike most other colonial ships, she does have an external command tower.
    however this is only used when performing docking maneuvers, or if spotting for the ships forward armaments is needed and is quite heavily armored as well as situated in between 3 different point defense stations.

    *Weapons system note: all weapons in intruder class utilize a retract and cover scheme, to make it harder for an enemy with the element of surprise to disable her primary defenses.

    Weapons system note:because of her ability to fire nukes from several of her turrets, the magazine auto loaders had a tendency to jam, this was because it was later determined to be a flaw with the autoloader design, the autoloader systems were later swapped for the same system equipped on the goliath class, solving the problem.

    *Weapons system note: while her weapons loadout is less than that of the goliath class,and the intruder class has 2o tons less magazine capacity,Intruder has the same reserve ammo capacity as the goliath class.

    *Weapons system note: Intruder also has a new weapons system based on the kew(kenetic energy weapon) designed for use against both cylon raiders and basestars.
    it functions similarly to the ciws system mounted on a nimitz class aircraft carrier.

    *Weapons system note: While the Intruder class has her primary weapon emplacements gruoped together into several Main batteries located dorsally and ventrally, some of the emplacements were mounted along the sides of the ship, such as the several emplacements on the sides of the forward hull, just aft of the bow, thus enabling broadsides to be delivered to the enemy while the ship is under power.

    Defensive systems note: Intruder utilizes reinforced Lamenated Armor for Improved defensive capability over standard Intruder Frame.
    Armor on the Intruder class is also thicker than usual.

    4 primary drive engines, 2 secondary drive engines, 4 FTL drives and 8 sets of variable position manuvering thrusters placed 2 on the bow, 2 on each drive pod(total of 4 on pods) and 2 on the aft deck.
    note that each thruster group consists of 2 vents each(total of 16)

    Thruster systems note: due to the unique nature of the variable position Manuvering thrusters, the Intruder class benefits from exceptional manuverability, described by some as viper-like in its speed and precision.

    *Propulsion Systems note: Intruder class FTL modified for faster spinup, resulting in less prep time needed.
    Due to the weight of the armor, the Intruder class was Designed with bigger engines to compensate.
    An unanticipated result of this is that the engines are more powerful than design testing indicated, giving the Intruder an exceptional fast sublight speed.
    She's actually faster than the Hyperion class Battlestar Cerebus at sublight.


    Other features - Hydroponics bay for growing various foods, Production Workshops for building new vipers and raptors and new types of fighters on extended missions, Flight simulators, Research Labs (again for extended missions) and the second ship in the fleet to carry a new non physical networked wirelessly networkable computer system.(wireless connectivity limited to inside of ship) and her own ore refinery.

    *Note: her flightpods are more along the lines of flight bulges(for reduced vulnerability).
    Recovery Bay was built into the ventral hull and surrounded with defensive turrets for protection, it was also for this reason that its located right beneath the central hull section connecting the drive pods.

    *Note: the actual viper launch tubes are mounted dorsally and ventrally, and angled away
    from the ship, avoiding vital structures. For this reason, intruder's vipers are actually required to land rotated landing gear pointed towards either the port or starboard walls of the recovery bay, depending on which set of launch tubes they were assigned to.
    *Armor note:Intruder class armor is thicker than that of the mercury class.
    and has bigger engines to compansate.

    * Launch pods Weapons systems Note: several Rapid fire Ciws point defense turrets were carefully positioned to provide cover fire to both the pods and the vipers as they launch.

    Recovery bay note: this bay can actually accomodate ships up to the size of a medium cargo ship. Typicaly these are slightly larger than the commercial transport that would later be known as Colonial One.
    That size restriction allows for continued recovery operations even with a ship docked.

    She also mounts an experimental dual or Dopplar dradis system designed to track and target at distances. this new dradis is also capable of directing the ship's ciws style kew to shot and hit multiple incoming missiles.

    The warstar class was named intruder. a total of 30 were to be built. 2 were actually under construction at the time of the attacks.
    All ships of her class except for 2 were assumed lost and destroyed during the cylon invasion.

    Dopplar Dradis Console Upgrade note:
    shortly before her FTL malfunctioned, the Intruder's engineer was able to make operational a prototype 3d holographic dradis display.
    this display system was built right into the Dradis console, and has proven itse;f to be of immense value in the few short weeks it has been operational.

    Note: Because the intruder class was experimental alot of the operational details of some of her systems were restricted to ships personal.
    She was built along side Goliath, using many of its systems, including an FTL system modified for faster spinning up, thus enabling faster jump prep.

    Note: alot of the modified systems were installed on intruder and aries only, Their being prototypes, this was so the modifications could be tested prior to the modifications being implemented throughout both the Intruder and Goliath class'es.
    Intruder was intended to be a test bed for a whole new generation of Battlestar.

    Intruder class ships are named after people as well as famous places, events, etc.

    *indicates details restricted to ships personel.


    Historical and Biographical notes on the Intruder Class:

    In developement since the end of the first colonial/cylon war, the intruder class warstar corrects several severely compromising flaws in the mercury class design.

    The new warstars will feature the latest in fleet technologies including new anti capital guns that are the same calibre as the forward forward fixed guns on Pegasus, a new anti fighter flack shell that can be fired from their multi purpose guns which are the same as the guns on Galactica and Pegasus.

    Though still in a semi incomplete state, the intruder and aries were commissioned about 2 weeks prior to the goliath due to a request from special operations command for the first 2 ships of the class.

    bearing no resemblance to past battlestars or warstars, she was intended as a bridge towards a new class of battlestar.
    In addition, The intruder class does have the capability to design and build additional starfighters as needed, so the small number of production prototype starfighters embarked on board is of no concern.

    Built to be fast and tough, she sports multiple weapons emplacements and is capable of engaging at stand-off distances up to 3 basestars. Her armor is designed to shrug off all but the worst bombardments, enabling intruder to wade into any battle of her choice without fear. A planned total of 32 were projected to be built, however, dispite her advantages, of the 10 that were built, only 2 survived, brought down by the same trojan horse command navigation program that would see the end of almost the entire fleet. 2 more Intruder class Warstars were destroyed as they were being built!
    Warstars intruder and aries only survived because of the unique network system they had just been fitted with after their arrival at a top secret shipyard, and because special operations command refused to allow installation of the command navigation program.
    Rumors also indicated the existance of 2 additional Intruder class Warstars, the existence of which is unconfirmed.

    It is known as a compartmentalized computer mainframe network.
    At the push of a button, the entire network goes into localized systems mode, each part only operating systems in its area, with no physical or wireless links.
    this system was thought to be the only possible solution in terms of allowing networked computers,while negating the possibility of remote hacking induced systems shutdowns.
    While this proved to be the perfect defense against external Remore attack, even this system was vulnerable to attack from within(see Intruder after action report Episode 1 for details)

    Warstars intruder and aries were spared only because they had just been assigned to guard a top secret colonial fleet ship yard built and hidden in a nubula years after the first cylon war.
    Rumors indicated that this shipyard was actually a long rumored command base for the colonil special operations command.
    these rumors were comfirmed by the yard commander during the fight to evacuate the facility after the cylons discovered it.

    They were assigned while still undergoing installation of some of their ventral and dorsal weapons emplacements.

    While Intruder and Aries had complete AAA Coverage, neither would see their remaining weapons batteries installed.

    The shipyard would later be itself destroyed, as would aries as she attempted to cover the evacuation of the facility, unfortunately, she was outgunned by 12 basestars. Her fighters and raptors would later be rescued by Intruder who herself would later suffer an FTL system malfunction, which resulted in her jumping right into the ionian nebula, where she would be adrift for 2 weeks before what was left of the human fleet, lead by galactica would find her.

    Prior to the malfunction, Intruder would be dispatched to asertain the fate of the goliath, which was 1 hour overdue at speacial operations command, only to learn from goliath's surviving viper pilots what had transpired.

    Intruder would leave The ruins of the colonial worlds, engaging numerous basestars, occasionally picking up ships and crews who had not yet learned the fate of the colonies, subsequently, upon returning to the hidden shipyard, Intruder discovered it under attack, and found aries being blown to bits.
    Intruder was ordered by her commander(Conners)to cover the remainder of the evacuation, and to recover the aries's fighters and raptors.
    Later the Intruder would encounter the Pegasus, just days after Pegasus abandoned the Civilian fleet she had gathered.
    When Intruder's commander learned of this he immediately left Pegasus against orders from Admiral Cain.
    Commander Conners Explained to Intruder's XO that "he was not under Admiral Cain's Chain of command".
    Intruder would later encounter the aftereffects of a pair super nova shockwaves.
    The First Damaged a key memory file needed for FTL jump calculations, the net result of which was Intruder wound up 15,000 light years farther than expected, right smack in the middle of the Ionian nebula, adrift, and with a damaged FTL and navigational mainframe. The malfunction resulted in a depletion of 75% of her reaction mass.

    It would take the better part of 2 weeks to fix the damage, only for Intruder to suffer a sudden unexplainable loss of power right after the unexpected arrival of a fleet of unidentified Colonial ships.
    Power was restored 10 minutes after it failed, and after that the cylon fleet that was persuing galactica and its civilian fleet appeared.
    As Intruder and Galactica Deployed fighters, both ships exchanged a rather hurried series of "who goes there" challenges.

    The stage was set for a climactic showdown, colonials against cylons, unknown contacts, in short all hell was breaking loose.


    List of planned and operational ships in the Intruder class:
    Intruder- BSG 170 Status: OPERATIONAL
    Aries- BSG 171 Status: DESTROYED
    Apollo- BSG 172 Status: DESTROYED(while being constructed)
    Athena- BSG 173 Status: UNKNOWN-presumed lost with all hands
    Halcyon- BSG 174 Status: UNKNOWN-presumed lost with all hands
    Endeavor- WS 80 Status: UNKNOWN-presumed lost with all hands
    Herecleis- WS 91 Status: DESTROYED
    Concordia- BSG 175 Status: UNDETERMINED(believed to still be Manned and running silent)
    Pacifica- BSG 176 Status: DESTROYED(while being constructed)
    Alteras- BSG 177 Status: UNDETERMINED(confirmed to still be maneuvering under her own power shortly before Goliath took 3 Nukes to her midsection)
    Valiant- BSG 178 Status: DESTROYED
    Avenger- BSG 179 Status: DESTROYED
    Atlantis- *CSG 180 Status: OPERATIONAL(Location Unknown-Rumored to be special operations command's moble command ship)(* CommandStar Group)
    Phendrana- WS 101 Status: OPERATIONAL(Location unknown-assumed to be with Atlantis as part of her support fleet.)
    Remaining 18 ships of the class had not begun construction, as such they were not named or assigned to a ship group.

    XRaiderV1.7 Sunday April 15th, 2007, 6:54PM


    Measurements of the physical Intruder model:

    Actual model physical length: 1ft 5 and 3/4 inches
    Actual physical model height: 2 and 3/4 inches
    Actual physical model width(with drive pods)just shy of 5 inches
    Drive pod height: 1 and 3/4th inches
    Drive pod length: 4 and 3/4th inches
    Drive pod width: just over an inch
    Flight bulge length:just under 3 and 3/4th inches
    Flight bulge width: just over an inch
    recovery bay length: 5 and 1/2 inches
    recovery bay height: one half inch
    recovery bay width:just over an inch

    Some more news:
    a series of planned Intel dispatches(renamed to after action reports) will be realeased on a time permitting basis, please note, im not a great fan fiction writer, so some of these dispatches might not make too much coherent sense.(I Expect to be told to 'Dont quit your day job')
    Crituqes,questions and suggestions on The first fan fic afteraction report episode are welcome, and indeed I ask for whoever cares to to please pick my fan fic apart and find ways to improve it.

    Revison history:
    V1.4-Initial possible ideas and initial working copy(file deleted upon completion of v1.5 release)
    V1.5-initial draft release.
    v1.6-major structuring reorganization
    v1.7-fact checks and updates

    Stupidest thing I've ever seen a spyware program do: Shoot 'em all, shoot self, repeat.

    Definitely not worth $40 dollars.
    Definitely worth the laugh though.



    MK VIII Viper prototype specs:

    Type: Single seat all range Assault/Interceptor

    Size not known(my crud math skills are to blame yet again)

    Weapons Systems:
    2x 20mm auto cannons with capacity for 2000 rounds of ammo each(assumes loss of Lancer Missiles)normal-950 rounds.
    new mini missle system: Lancer Missiles- carried internally, max of 10 per interwing missle bay(unfortunate side effect of this new system is slightly thicker wings).
    Upgradable to 25 per wing with use of slinger missile launcher pods.

    external racks for standard assortment of viper missle systems and *tactical nukes
    *issued only under last ditch desperate situations.

    *Missile Upgrade Report: Walleye enhancements delayed in favor of deployment of Javelin Tactical capable missile.

    Defensive Systems:

    Advanced composite armored hull
    New wingtip pod mounted EWS (Electronic Warfare Suite)(both wings) installed for obvious reasons detailed below.

    Decoy dispensors(x2) Capable of using:
    Jiggers
    Drones
    Bug Zapper(new despensible jamming devices)
    Number of Decoys typicaly deployed: number is mission specific

    Propulsion:
    Sublight Ion thrust drive(x2)*
    *Note: Ion thrust drive requires less fuel for same range and performance as MK VII Viper
    Vertical take-off and landing capability

    Other Features:

    Modular components for ease of repair and upgrades

    Advanced Multi mode Dradis built right into leading and trailing edges of hull frame.

    Built in agumentation for the pilots lifesupport system

    Advanced Digital Fly by Wire control, shielded by EWS(to prevent hacking attempts by opportunistic Cylon Raiders)

    Advanced Canopy and Helmet Visor integrated Hud(with magnetic position tracking Targeting Control)

    Her new design also incorperates 2 vertical and horizontial stablizer fins for increased atmospheric flight stability.

    Misc Systems:
    She is also capable of using a new system called the fast pack system.
    this system is meant to give the viper capabilities it would not normally have.
    Fast packs Currently under developement include the sete-(starfighter embedded tactical enforcer) status- currently in the flip a coin and hope it works phase.

    Current Operational Fast packs:
    FTL jumper pack- consisting of extra fuel pods and an FTL unit. status: undergoing developmental flight trials on warstar Intruder(max jumps:5-10 Depending on range and fuel reserves).
    Bomberman Bomblet Despenser Pods-Status: Operational
    Slinger Missile Launchers( 2 per wing), ups Lancer Capacity to 25 by removing the actual launching assembley from the wing and attaching the slinger pods.

    Control System Note: the MK VIII uses 2 control sticks for enhanced precision and maneuvorability

    Upgrade Report: due to the extreme miniaturization of the electronics on the recon strike, it was decided to overhaul all electronics on the MK VIII except the EWS.
    the new, smaller systems enable an increased fuel and weapons load
    the reason the ews on the viper did not recieve an upgrade was because the ews on the recon strike was designed specificly for the recon strike.
    20mm Autocannon Max capacity increased to 1200 rounds
    Internal Wing Carried missile capacity increased to up to 35 missles per wing(slinger missile launcher fastpack required)

    MK VIII Viper historical notes:

    In developement for the past 15 years, she is an almost natural evoulution of the MK VII design, but built to fight.
    Intended to replace the current MK VII airframe, only a modest 150 were produced before the fall of the colonies.

    Powered by a pair of ion thrust engines, she has the same range and endurance as the MK
    VII, using less fuel to boot.

    Faster, Tougher, More agile, unlike past viper designs, she is built to take the fightto the enemy thanks to a prototype FTL jump drive fast pack.
    Its speed is such that advanced digital fly by wire controls are the only way to keep it in the air.

    Also capable of going toe to toe with the cylons new heavy raider thanks to her new and improved 20mm auto cannons and wing mounted internally carried Lancer missles.

    Equipped with a revolutionary new advanced digital head up display that is also capable of displaying vital data directly on the helmet visor.
    This system is also equipped with 3 magnetic sensors to enable shoot on sight.
    Basicly, this means if the pilot can see you, you're dead.
    This system is only available on the Beta Model and later models

    Her Armament Was Further ehnanced by the lancer missile system.
    Based on the javelen missile design, the "lancer" features an improved shaped charge warhead for improved stopping power.
    These are carried internally.

    This powerful starfighter can carry up to 6 externally racked missles for added firepower, of particular note is her capability to use dragon fly all range antiship missles, only issued under extraordinary cirumstances due to their capability to utilize nuclear warheads.

    Unlike past vipers she as horizontal stabalizers for improved performance in an atmosphere.
    Capable of using a number of mission specific fast packs for added capability.
    (see techical specs above for details)
    Because of her digital fly by wire design, and suspicions on possible cylon sabotage, she was designed and equipped with a pair of EWS Pods(Electronic Warfare System), designed to prevent remote hacking by enemy starfighters.
    Projected for Fleetwide deployment(resuling in total phaseout of MK VII), only 150 were built and deployied before the fall of the colonies, 50 each aboard Intruder, Aries, and Goliath.

    Initial deployments were targeted to the Intruder And Goliath class'es because they were just comming online and had been designed to deploy the MK VIII. retrofits would be neccesary for fleet wide deployment.


    Built by a previously unknown ship design firm, spaceworks industries, she was initially to be marketed to local civil defense and civilan militias.
    she caught the attention of top fleet brass while performing at an airshow on caprica.

    During the airshow, she was performing some aerial acrobatics when a MKVII viper clipped her port wing, the test pilot, rather than eject, took a chance on the just installed vertical take off and landing thrusters, managing to save the vehicle and land her safely, testament to her ability to take a bad hit and keep going.

    This got the fleet's interest right away, soon spaceworks industries had recieved enough orders to completely replace the fleet's stable of MK VII Vipers.
    The unfortunate consequense was that this would require a fleet wide upgrade of the launch and recovery systems currently in use.
    on an interesting note, the model that flew in the air show was the alpha model, a technology demonstrater.
    later models such as the beta would come fully operational.

    The MK VIII Viper, would be the first and indeed the only viper to use an ion thrust sublight drive, and the only viper to use HHTS(Helmet HUD And Targeting System).

    During the recovery of the Goliath's vipers , the prototype MK VIII vipers were deployed.
    The pilots reported unheard of performance while engaging cylon raiders attempting to pick off the surviving vipers from Goliath.

    on a historical side note, the apache attack helicoptor also used a magnetic position tracking system combined with a specially designed Helmet, what this did is allowed the gunner to target the bad guy simply by looking at him.
    Taking the kill was at this point simply a matter of squeezing the trigger.



    Squadron History:
    Wolf Squadron:

    Formed during the first human cylon war, wolf squad was made up of some of the most experienced pilots the fleet had to offer.
    Considered to be among the elite, wolf squad racked up an impressive amont of kills.
    It was due in part to the heroics of wolf squad, that the first human cylon war was ended.
    As part of the armistice, the cylons required the colonies to disband wolf squad.
    However, this was not to be so.

    An up and coming young commander saw a possible need for wolf squadron's continued exisitence, so he put a bold plan into effect.

    Under the cover of turning wolf squad into an aerial demonstration squad, its true assets were transfered to what was then the new special forces command.
    At the time of the fall of the 12 colonies, wolf squad was made up of a bunch of loose cannon, hotshot rookie pilots, who were literally just assigned to the Warstar Intruder just hours before the attack.
    And the fighter of choice for wolf squad: the MK VIII Colonial Viper.


    More updates planned.

    Quote I once heard: " no matter how great the defense, if you mass enough force against it, it will fall"


    Please refer to the cad images for technical callouts, please use both sets of images when trying to create a 2d versoin of both the alpha and beta versions of the Viper

    see image file marked missiles for missile names.


    Version 1.0

    Recon Strike

    Specifications:

    Size not known(my crud math skills are to blame yet again)

    Weapons Systems:

    X2 20mm Auto Cannon W. 850 rounds each (tungstun colbalt round with depleted uranium cores)
    x2 All range Anti Starfigher Missles (modified Lancer Missile)

    Defensive Systems:

    Decoy dispensors(x2)
    Jiggers
    Drones

    Composite Frame
    Carbon-Carbon hull paneling

    Other Features:
    Advanced Multi mode Dradis built right into leading and trailing edges of hull frame
    New Landing system:
    Variable wings that fold for landing, absorbing and spreading the shock of landing to the whole airframe.(net result-no main landing gear required)

    Advanced Digital Fly-By-Wire Control system(due to unstable lawn dart aerodynamics)
    with built in EWS Protection Systems.
    Control System Note: the Recon Strike uses 2(for Dual Control) control sticks for enhanced precision and maneuvorability.

    Armored "Bathtub" Cockpit
    Advanced Canopy and Helmet Visor integrated Hud(with magnetic position tracking Targeting Control)

    Propulsion:
    Sublight Ion thrust drive(x2)*
    *Note: Ion thrust drive requires less fuel for same range and performance as MK VII Viper
    Advanced Integrated Short Range FTL Jump Drive Built By General Electric
    RCS system: Varible position thrusters located on nose, wingtips, Aft Equipment bay.

    Biographical and Historical notes:


    Designed by earth's United Nations Space Defense Command and built jointly by General Electric, Northrop, McDonnel Douglas, General Dynamics, Lockheed, B.A.E., Dassault, Sukhoi, And Rockwell International in response to Lt. Kara Thrace's Warning of the approaching Cylon Fleet, and built to be small, light, Fast, and agile.

    Utilizing the very latest in technology the earth has to offer, her very design was an international effort.
    Built as a complement to the Defender class Earth Battleship, shes as hard to detect as she is fast.
    One of these on its own is no threat, but whole squadrons pose the most serious threat possible.

    Her composite hull makes her as stealthy as a B2 Bomber.
    With agility and blindingly fast speed, shes as deadly as the very raiders shes meant to stop.

    Using an advanced multi mode dradis, coupled with a helmet Hud, and magnetic tracking and targeting, combine to make her offensive systems, limited though they may be, exceptionally leathal.

    Lt. Thrace would be sent back to Galactica with the specs for the recon strike, Earth's thank you for the advance warning, and incidentally as a way to identify the Colonial fleet as friendly, when they arrive at Earth.


    On an interesting side note:
    The recon strike accidentaily happens to share a similar Hull shape to the jedi starfighter from starwars episode 2, when viewed from above or below.
    no copyright infringement was intended.

    Credits and Programs used.
    I used ML cad, and Leocad to produce these renders of the Recon Strike, and I must admit, it was one son of a Bleep to do this way.
    Please dont expect me to whip out this kind of quality all the time, due to the difficulty involved(all of 5 and a half hours straight, with breaks and easter dinner), im pretty much considering this a one-off.

    I would appreciate it if some one would take this fine model and make a 2d version(with top, side, bottom, Forward, and back views) so that i can justify the pain involved in making this leathal little starfighter come to life.



    Acknowlegements:
    Some information in these specs was Quoted directly from the Goliath tech specs, due to the fact that they made sense, and it made sense for me to include that information for accuracy's sake.
    Some information is based on information contained in the Goliath tech specs.

    More updates planned for later on over the next few weeks so please be patient.
    Please note that changes will be made in these technical specs to reflect important stats of other ships tech specs.
    This is to ensure as accurate a set of tech specs as possible, so some information may be in error.
    If some one spots an error, or has a suggestion/change they wish included in these tech specs, please let me know, and i'll consider them, all i ask is that said suggestion/changes be as accurate as possible, preferably with a link to the original source material included in the suggestion/change request so that I may verify it prior to making alterations to these Tech specs.


    ive decided to leave the previous versions of these documents online so that those who care to can see the evolution of thse specs, and figure out if anyone cares to, where my head was when writing them.

    also note that the highest version number IS the current up to date one, and will remain so.
    basicly, the higher the number, the better for the tech specs, this is to avoid confusion.
  • bsg reconbsg recon0 Posts: 0Member
    Currently I am trying to compile a list of all Battlestars (and their numbers)and other type . Please send me the name and number of your ships
  • SkeletorSkeletor0 Posts: 0Member
    XRaiderV1.7 very nice revision of the intruder class.

    Bsg - i have 1 battlestar in the works Battlestar Picon BSG-56.

    i have been so busy over the last few weeks with my new job and collage ive barely done any work on my new creations. i will do some work soon tho and i will be making a start on the Intruder Class.
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    my thanks skeletor.

    to answer your question, bsg recon,
    heres the list of ships:
    List of planned and operational ships in the Intruder class:
    Intruder- BSG 170 Status: OPERATIONAL
    Aries- BSG 171 Status: DESTROYED
    Apollo- BSG 172 Status: DESTROYED(while being constructed)
    Athena- BSG 173 Status: UNKNOWN-presumed lost with all hands
    Halcyon- BSG 174 Status: UNKNOWN-presumed lost with all hands
    Endeavor- WS 80 Status: UNKNOWN-presumed lost with all hands
    Herecleis- WS 91 Status: DESTROYED
    Concordia- BSG 175 Status: UNDETERMINED(believed to still be Manned and running silent)
    Pacifica- BSG 176 Status: DESTROYED(while being constructed)
    Alteras- BSG 177 Status: UNDETERMINED(confirmed to still be maneuvering under her own power shortly before Goliath took 3 Nukes to her midsection)
    Valiant- BSG 178 Status: DESTROYED
    Avenger- BSG 179 Status: DESTROYED
    Atlantis- *CSG 180 Status: OPERATIONAL(Location Unknown-Rumored to be special operations command's moble command ship)(* CommandStar Group)
    Phendrana- WS 101 Status: OPERATIONAL(Location unknown-assumed to be with Atlantis as part of her support fleet.)
    Remaining 18 ships of the class had not begun construction, as such they were not named or assigned to a ship group.

    also note that the ship numbering was pretty much arbitrarily chosen, so, if other ships have any of the above hull numbers, just let me know.
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    Because of the sheer amount of text, I'm uploading them as attachments.
    hope you all like.
    I've Decided to start a new Fan Fic to hold you all over until Season 4 of Battlestar Galactica Begins in 2008.

    WARNING< THIS FAN FIC CONTAINS MATURE LANGUAGE, AND SOME SUGGESTIVE THEMES

    unfortunately, the first chapter is not yet complete.
    but it will be, come hell or high water.

    Unfortunately, there is language, and some themes, in keeping with the show, as such, each chapter will be uploaded as an attachment.
    that said, i hope everyone will like, and I'll give you all a spoiler, the first chapter is called:
    Coming of the storm

    enjoy figuring that one out.....
    lol
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    Chapter 1: comming of the storm is here at last, Chapter 2: Lurking in the shadows: im writing as i type this.

    im giving a spoiler for chapter 1, there is a human AI on atlantis.
    Its based on a brain scan of a human whom the general personally knew.
    There is NO, repeat NO possibility of this ai going rogue.
    had to go a little bit down that dark forbidden path.

    once again:WARNING< THIS FAN FIC CONTAINS MATURE LANGUAGE, AND SOME SUGGESTIVE THEMES.
    in short everything that comes with the show, so its posted as an attachment.
  • bsg reconbsg recon0 Posts: 0Member
    enjoyed it xraider

    Have been gone out of state and laptop didn't work but I'm home again. can't wait to read more about Atlantis
  • SkeletorSkeletor0 Posts: 0Member
    very nice start on atlantis' story.what else can we expect from the story?
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    What can you expect from chapter 2?
    well the long and short of it is all Frakking Hell breaks loose.
    Im not about to reveal any plot details until i finish the chapter, but suffice it to say, im working on a massive epic space battle scene, which is proving to be quilte the little show stopper, as i sit her trying to organize it into something that'll make sense.

    alot of surprises are in store, beyond chapter 3 even.

    enough spoilers.

    gotta run, i want to finish this chapter before i pack it in for the night.
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    chapter 2 completed, might revisit it to change some things im not happy with.
    but i wanted to post this anyway.
    decided to save part of the space battle for chapter 3.
    might revisit that decision if enough people ask me to.
    im also reposting chapter 1 with credits.
  • Fenix86Fenix860 Posts: 0Member
    awesome job with the lego models! cant wait to see more, and the schematics aswell!, again great job!
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    here it is, enjoy.
    machine pulled a nose dive on me 3 weeks ago, had to send it out for servicing, for it turns out, a blown power supply.
  • [Deleted User][Deleted User]2 Posts: 3Member
    Can someone just do a list of type of BSG ships class? I may be including all the design of BSG ships in this board 3d and 2d in my fanfic...
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    gonna be bout another couple of days to a week on chapter 3, kinda hung up on a new idea.
  • smallworldsmallworld335 Posts: 1Member
    Karnak-Osiris "Rhino" ground support fighter.
    A little change of pace now. After the success of their modular Hopper range, the folks at Karnak-Osiris astrostructuctures decided to move into the fighter market. While Vipers and Raptors dominate the front line squadrons, it was thought that a good old fashioned "mud mover" to support the marines during landings would be usefull. Basing the design on their already in production Police cruiser, they heavily up-armoured and up-gunned it to meet the challenges of the new role. The engines were also uprated, the subsequent heat buildup being dissipated by extra cooling fans in the wings and heavily cutting away the outside skin where possible.
    pcs1f-1.jpg
    The 30mm rotary cannon in the nose turret can be replaced by a KEW (Kinetin Energy Weapon) with twelve rounds to allow armoured point targets to be engaged.
    ribgub1d.jpg
    The Karnak-Osiris Rhino, for when you absolutly have to bust everything that moves!
    Rhino1as.jpg
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    the fan fic is not dead, just trying to get some story elements straight, and its taking longer than expected, due to the fact that im writing alot of the story in a notebook, due to the fact that im still awaiting a new hard drive.
    all my files are safe, including the archive back-ups, stored them on a sd card, as per my personal data handling rules, lol.
    hope to be back up and running at full speed again soon.
    peace.
  • miragemirage0 Posts: 0Member
    bsg recon wrote: »
    Currently I am trying to compile a list of all Battlestars (and their numbers)and other type . Please send me the name and number of your ships

    Hey BSG RECON,

    Whatever happened to this collection that you were getting/doing? Did you ever get the list put together or enough responces? Just thought I would ask. Thank you.
  • [Deleted User][Deleted User]2 Posts: 3Member
    Try getting a few from the colonial first fleet thread...
  • Fenix86Fenix860 Posts: 0Member
    smallworld wrote: »
    Karnak-Osiris "Rhino" ground support fighter.
    A little change of pace now. After the success of their modular Hopper range, the folks at Karnak-Osiris astrostructuctures decided to move into the fighter market. While Vipers and Raptors dominate the front line squadrons, it was thought that a good old fashioned "mud mover" to support the marines during landings would be usefull. Basing the design on their already in production Police cruiser, they heavily up-armoured and up-gunned it to meet the challenges of the new role. The engines were also uprated, the subsequent heat buildup being dissipated by extra cooling fans in the wings and heavily cutting away the outside skin where possible.
    pcs1f-1.jpg
    The 30mm rotary cannon in the nose turret can be replaced by a KEW (Kinetin Energy Weapon) with twelve rounds to allow armoured point targets to be engaged.
    ribgub1d.jpg
    The Karnak-Osiris Rhino, for when you absolutly have to bust everything that moves!
    Rhino1as.jpg

    Ok THIS is just wicked COOL :thumb:
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    still hung up on the current scene.
    will try to get the new chapter done by the end of the month.
    one way or another.......
  • miragemirage0 Posts: 0Member
    mirage wrote: »
    Hey BSG RECON,

    Whatever happened to this collection that you were getting/doing? Did you ever get the list put together or enough responses? Just thought I would ask. Thank you.
    ray243 wrote: »
    Try getting a few from the colonial first fleet thread...

    Ray243~

    BSG Recon had made a request of people to send him the name of their ships, class and numbers to compile a master list of all fan fiction BSG ships as well as canon BSG ships on the site to help prevent the same names and numbers from being used more than once. I just wanted to see how that list was coming or if it was even still alive at this point. If he is not going to do that list anymore than it might be something that I would be interested in trying to complete.. at least for the SCIFI-Meshes forum anyways.
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