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nightfever

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nightfever
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361
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585
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8
  • Defiant (DS9)

    A couple of weeks ago I started tackling the Defiant. Although Chris Kuhn build an awesome model, I could not resist building my own.

    Some words to the references: I'm using photos of the official physical model and the CGI model that came later to the series. There are some major and minor differencies between both and it's impossible to say which one is more accurate. So I decided to go with the things that I like most of both models.

    The main hull is one whole subd mesh.
    ir0jugexiymv.jpg
    v4p6qx9m3u9k.jpg

    Took me two days for the grid in the main hull
    1546bbn1awn6.jpg

    Greebles and nurnies, I hate them to build. Feels like no progress.
    11i22xt8vxpf.jpg
    nzqlpj1ouzbx.jpg
    hgtonhkpi0cc.jpg
    dupj6639oyld.jpg

    Warp and impulse drives with some inner workings done. I do not like those nurnies inside the nacelle of the studio model as they absolutely make no sense there. So I made some warp coils instead.
    5cu7gq3d19xc.jpg

    Now there are only a few things at the back left to model.


    Lizzy777lewisnivenevil_genius_180ashleytingerRekkertFreakBrandenbergChiefBrexWarp Propulsion LaboratoryChloreland 4 others.
  • Refitting

    Finally finished a scene recreation that I had in mind for a long time.
    3i98gcd3b8of.jpg

    evil_genius_180P5ych0p4thWarp Propulsion LaboratoryLizzy777RekkertFreakBolianAdmiralChristoffBrandenbergpubliusrand 3 others.
  • Ournal Spacedock

    My Ournal Spacedock is finally done. It comes with interiors for the main hangar.
    Polygon count is 373,000. Sounds not much but the heavy stuff are the textures. As the station’s height is nearly 7 km. they need a lot of details to get the scale. So, there are about 375 megabyte of PNG textures.
    All shading and lighting is done in Redshift. The main hangar has a lot of lights, so I baked them into a 16bit EXR light and GI map for faster renders.
    There is still a lot to do to get the model exportable, so I’ll take some days to make it downloadable.

    bhmua1ivmx3c.jpg
    o2iml7qcwer1.jpg
    ll6lmew51mjw.jpg
    umlgju1tz4ns.jpg
    2nzwq9j0eeib.jpg
    Warp Propulsion Laboratoryevil_genius_180Lizzy777FreakashleytingerBrandenbergP5ych0p4thRedeyessrspicerpubliusrand 1 other.
  • USS Prometheus

    The nacelles are coming:
    lqx7lyllehxm.jpg
    k4gekwl777q3.jpg
    RekkertkadendarkthunderomnipotentWarp Propulsion LaboratoryLizzy777JESBolianAdmiralJayruFreakand 1 other.
  • Klingon attack on V'ger

    My second render with Japetus nice model.
    The V'ger cloud is a very old model by Kevin Riley. I remodeled it but used some of his textures.

    0a0yescwr27c.jpg
    evil_genius_180Lizzy777Warp Propulsion LaboratoryBrandenbergpubliusrFreakgmd3dwolfmanTrekMDAzeronEdits
  • USS Prometheus

    Top main mesh ironed out:
    34ru8b9rk5ud.jpg
    Jayrulennier1srspicerBolianAdmiralLizzy777Warp Propulsion LaboratoryRekkertJES
  • Chariot class

    I've always been a big fan of Atolm's starship design. So I used Howie Day's ancient model as reference and re-modeled it.
    It is available for download on my website.
    aj5taoethbka.jpg
    tj1eg4vlcq8l.jpg
    t54bikh73ppe.jpg
    abqkrwai0h8y.jpg
    ejd5v1mw6pts.jpg
    67k1lkde8zso.jpg



    evil_genius_180FreakLizzy777McCBrandenbergkomaroFabiojapetus
  • The dinner (Star Trek VI)

    Thanks to Japetus for providing me his Kronos One I could finish the first shot I had in mind to recreate.
    The next one may be something with V'ger.

    https://youtu.be/tUN5CouqS-I

    Still:
    mf3upbwfysdy.png
    evil_genius_180JasonAdankLizzy777FreakpubliusrlewisnivenBolianAdmiraleagledocf15
  • Defiant (DS9)

    I gotta ask. Where did you get your avatar?
    Found it somewhere a long time ago ;)

    She is finally done.
    Some infos about the model:

    - ~435000 polygons
    - 355 objects
    - 27 MB Ram usage
    - 22 materials
    - One 6144x6144 texture set (color, specular, roughness, bump, normal)
    - One 4096x4096 texture set (color, specular, roughness, bump, normal)
    - One 4096x4096 texture set for decals (color, alpha)

    defiant_final6.jpg
    defiant_final5.jpg
    defiant_final4.jpg
    defiant_final3.jpg
    defiant_final2.jpg
    defiant_final1.jpg





    RekkertLizzy777evil_genius_180MadKoiFishChiefBrexBrandenbergWarp Propulsion Laboratory
  • USS Prometheus

    I think this is working better.
    The not matching seperation cut on the back is already fixed.
    hk3n7jvjry80.jpg
    RekkertFreakJESomnipotentsrspicerLizzy777