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3DDefiant (DS9)

nightfevernightfever361 Posts: 585Member
edited September 2019 in Work in Progress #1
A couple of weeks ago I started tackling the Defiant. Although Chris Kuhn build an awesome model, I could not resist building my own.

Some words to the references: I'm using photos of the official physical model and the CGI model that came later to the series. There are some major and minor differencies between both and it's impossible to say which one is more accurate. So I decided to go with the things that I like most of both models.

The main hull is one whole subd mesh.
ir0jugexiymv.jpg
v4p6qx9m3u9k.jpg

Took me two days for the grid in the main hull
1546bbn1awn6.jpg

Greebles and nurnies, I hate them to build. Feels like no progress.
11i22xt8vxpf.jpg
nzqlpj1ouzbx.jpg
hgtonhkpi0cc.jpg
dupj6639oyld.jpg

Warp and impulse drives with some inner workings done. I do not like those nurnies inside the nacelle of the studio model as they absolutely make no sense there. So I made some warp coils instead.
5cu7gq3d19xc.jpg

Now there are only a few things at the back left to model.


Post edited by Guerrilla on
Lizzy777lewisnivenevil_genius_180ashleytingerRekkertFreakBrandenbergChiefBrexWarp Propulsion LaboratoryChloreland 4 others.
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Posts

  • Lizzy777Lizzy7771249 PNWPosts: 754Member
    Looks pretty fantastic so far. That wireframe looks clean and seems like a solid foundation for what's come after. I like the details you've added and your panel lines are sharp and consistent.

    She's a tough little ship!
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • lewisnivenlewisniven2491 UKPosts: 462Member
    Doing the entire hull in subd and keeping it that clean. Incredible work.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That's looking super awesome so far. :)
  • ashleytingerashleytinger1998 Central OhioPosts: 1,232Member
    I love what you did with the warp engine interior. The rest of it looks fantastic. Great work!
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    Incredible start!
    For all my finished Trek fan art, please visit my portfolio
  • FreakFreak1088 Posts: 4,361Member
    Stunning, just Stunning!
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    Your models are always in another category. A++
  • ChiefBrexChiefBrex256 North CarolinaPosts: 110Member
    This model is astounding. I feel so inadequate now lol. What lighting scheme are you working with?
  • Warp Propulsion LaboratoryWarp Propulsion Laboratory913 BrooklynPosts: 322Member
    This is awesome. I love the new details in the warp nacelles. If they ever decide to remaster DS9 they won't have far to look for a model.
    Lizzy777 wrote: »

    ...She's a tough little ship!

    ...little?

    Lizzy777ChiefBrex
    Please visit my YouTube channel!
    https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ


    Formerly furswift
  • PhilArtPhilArt172 Posts: 22Member
    I'm curious, what is your method for modeling the hull plating? It looks great. I'm working on my own Defiant concept and am a little frustrated at the hull. Larger plates are coming ok, but not sure how to approach the more subtle hull lines like you have here.
  • nightfevernightfever361 Posts: 585Member
    edited September 2019 #12
    The panel lines are cut into the converted subd mesh. I use the knife tool for the straight cuts and extruded splines for the curved (boolean cuts), two parallel cuts. It is some work to clean up the cutting lines (close gaps, remove unnecessary vertices, meld overlaps).
    On the third image of my initial post you see the finished cuts, the polygons between the cuts are colored in red and will be intruded slightly into the mesh.
    Then I chamfer the edges (chamfering will create a big mess if your cutting lines are not clean) and break their phong angles to avoid bad phong shading.
    Post edited by nightfever on
    PhilArt
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    I gotta ask. Where did you get your avatar?
  • nightfevernightfever361 Posts: 585Member
    I gotta ask. Where did you get your avatar?
    Found it somewhere a long time ago ;)

    She is finally done.
    Some infos about the model:

    - ~435000 polygons
    - 355 objects
    - 27 MB Ram usage
    - 22 materials
    - One 6144x6144 texture set (color, specular, roughness, bump, normal)
    - One 4096x4096 texture set (color, specular, roughness, bump, normal)
    - One 4096x4096 texture set for decals (color, alpha)

    defiant_final6.jpg
    defiant_final5.jpg
    defiant_final4.jpg
    defiant_final3.jpg
    defiant_final2.jpg
    defiant_final1.jpg





    RekkertLizzy777evil_genius_180MadKoiFishChiefBrexBrandenbergWarp Propulsion Laboratory
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    Absolutely fantastic work! I'm curious about the windows though, any reason for leaving them squared rather than circular as on the model?
    For all my finished Trek fan art, please visit my portfolio
  • P5ych0p4thP5ych0p4th476 GermanyPosts: 341Member
    That is beautyful! <3
  • nightfevernightfever361 Posts: 585Member
    edited September 2019 #17
    Rekkert wrote: »
    Absolutely fantastic work! I'm curious about the windows though, any reason for leaving them squared rather than circular as on the model?

    The physical model had round windows, the later CG model had squared ones which I like more.

    Post edited by nightfever on
  • P5ych0p4thP5ych0p4th476 GermanyPosts: 341Member
    How are the render times? Would love to see that thing in Motion.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That looks awesome. Great work, as always.
  • trekkitrekki939 Posts: 1,394Member
    This is a very nice work. Love it .
  • nightfevernightfever361 Posts: 585Member
    P5ych0p4th wrote: »
    How are the render times? Would love to see that thing in Motion.

    The FullHD renders above took about 3 minutes in Redshift.
  • ComcoComco317 Posts: 1,281Administrator
    Gorgeous. Thank you, as always, for releasing this, Alex. She's a beauty. I can't wait to convert her over to Max and have a play. :)
  • nightfevernightfever361 Posts: 585Member
    edited September 2019 #23
    Its not released yet. Still need one or two days to convert and get everything ready for export.
    Post edited by nightfever on
  • MadKoiFishMadKoiFish9711 Posts: 5,302Member
    I gotta ask. Where did you get your avatar?

    yeah I hear smack smack smack when I look at it.

    Ships looking good.
    Each day we draw closer to the end.
  • ComcoComco317 Posts: 1,281Administrator
    edited September 2019 #25
    nightfever wrote: »
    Its not released yet. Still need one or two days to convert and get everything ready for export.

    As I just noticed when I went to download her just now to take a look. :( heh

    BTW - I get a 403 error when I try to log into your site to access your downloads at the moment.
    Post edited by Comco on
  • FreakFreak1088 Posts: 4,361Member
    Stunning just pure stunning.
    Really loving the leave of detail you have put into this.
  • nightfevernightfever361 Posts: 585Member
    edited September 2019 #27
    Comco wrote: »
    nightfever wrote: »
    BTW - I get a 403 error when I try to log into your site to access your downloads at the moment.

    Must have been a unique temporary error, my test worked fine, no others' reports.
    Post edited by nightfever on
  • nightfevernightfever361 Posts: 585Member
    You can grab it now from my website alex3d.at
  • ChiefBrexChiefBrex256 North CarolinaPosts: 110Member
    Great work @nightfever I'm really impressed with your work. She's the most gorgeous Defiant model out there!
  • Polaris 004Polaris 004199 Posts: 752Member
    That is freaking gorgeous. Your details are sharp and clear. The way you modeled that whole body as one piece is just beautiful. And frankly baffles me. And I LOVE, LOVE, LOVE the warp coils behind the mesh in the nacelles. Great choice. The stuff visible in there on the show model is just crap. Seriously, I don't know if I have ever seen a mesh I liked better. Truly stellar work.
  • ComcoComco317 Posts: 1,281Administrator
    edited September 2019 #31
    The FBX looks very clean when imported into Max. Only one obvious smoothing error so far. Very nice work. :)
    I'm interested though, @nightfever - you've got the two round circles just behind the insets on the top front of the ship (assuming they're sensor pallets?) glowing blue. I can't find any reference that says they ever did that. What are you basing that glow off?

    The deflector nose looks to be more angled downwards that I thought it was. Although I know this is a point of contention, given how much the shape of the deflector housing changed between the various models.
    Post edited by Comco on
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