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3DOurnal Spacedock

nightfevernightfever236 Posts: 546Member
My Ournal Spacedock is finally done. It comes with interiors for the main hangar.
Polygon count is 373,000. Sounds not much but the heavy stuff are the textures. As the station’s height is nearly 7 km. they need a lot of details to get the scale. So, there are about 375 megabyte of PNG textures.
All shading and lighting is done in Redshift. The main hangar has a lot of lights, so I baked them into a 16bit EXR light and GI map for faster renders.
There is still a lot to do to get the model exportable, so I’ll take some days to make it downloadable.

bhmua1ivmx3c.jpg
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Tagged:
furswiftevil_genius_180Lizzy777FreakashleytingerRekkertBrandenbergP5ych0p4thRedeyes

Posts

  • trekkitrekki346 Posts: 903Member
    This is the best space dock forever !
    Very nice Nightfever :)
  • TralfazTralfaz225 Posts: 764Member
    Beautiful work.
  • furswiftfurswift475 BrooklynPosts: 157Member
    Wow! I've always loved this spacedock and you've done it justice. Great work!
    "You've scanned my vessel..."
  • evil_genius_180evil_genius_1801312 Posts: 9,496Member
    I've never seen a better looking Spacedock model. But, that's typical for the quality of work you produce. :)

    Even texturing them, I'm sure it took a while to do all of those windows. There's got to be at least a couple million of them. (not exaggerating)
  • nightfevernightfever236 Posts: 546Member
    edited January 27 #6
    Thank you all.

    The windows were not that time consuming. It's a simple shader with displaced tiles masked by a ramp to get them in line. Then baked to the texture.
    I even built a procedural shader for the whole hull paneling. But as Redshift's native C4D shader support is still in its infancy, and for better sharing they come on textures, too.
    Post edited by nightfever on
    evil_genius_180scifieric
  • FreakFreak804 Posts: 3,991Member
    Got to love the old Mushroom Space Station.
    Really nice work.
  • commandersozocommandersozo195 Posts: 474Member
    gorgous work! awesome. thnx for posting
    scifieric
  • ashleytingerashleytinger443 Central OhioPosts: 507Member
    Fantastic work on this. It looks great.
  • scifiericscifieric575 Posts: 1,069Member
    nightfever wrote: »
    The windows were not that time consuming. It's a simple shader with displaced tiles masked by a ramp to get them in line. Then baked to the texture.
    I even built a procedural shader for the whole hull paneling. But as Redshift's native C4D shader support is still in its infancy, and for better sharing they come on textures, too.
    I've been doing work (off and on) in 3D for over 30 years and I have to say that I think I got some of what you typed about the windows, but I know I'm missing something. "... masked by a ramp" is what threw me. I've never seen or heard that terminology before. I believe I can guess the meaning from the rest of the sentence, but wow! That's awesome!
  • nightfevernightfever236 Posts: 546Member
    It's a black and white gradient (called ramp in some 3d apps), that I used as alpha mask.
  • gusdorfgusdorf171 Posts: 46Member
    Stunning work thank you for posting.
  • BrandenbergBrandenberg1041 CaliforniaPosts: 1,492Member
    Sweet...
  • LonewriterLonewriter228 Posts: 1,034Member
    Great job. I cant wait to see more. This is one off the best I've ever seen.
  • trekkitrekki346 Posts: 903Member
    Here is a picture of the station.
    All objects are from Nightfever.
    ckjuu0jgpy9u.jpg
    Lizzy777FreakBrandenberg
  • srspicersrspicer217 Posts: 155Member
    Wow, loads of work there! Its beautiful!
  • count23count23188 Posts: 595Member
    Where'd you get the refs for the space-exposed hangars under the mushroom top? I can't find anything decent quality that isn't just blurry screenshots from the movies.
    Formerly Nadesico.
  • lennier1lennier1247 Posts: 1,038Member
    Simply amazing!
    I'll never get tired of the beauty of this behemoth and you've certainly done her justice.
  • BolianAdmiralBolianAdmiral311 Torrance, CaliforniaPosts: 1,750Member
    This is beyond amazing.
  • trekkitrekki346 Posts: 903Member
    Another picture

    f7m5g2hn3wzi.jpg
    Lizzy777evil_genius_180Freak
  • TrekMDTrekMD188 Posts: 620Member
    Beautiful!
  • Mr. WildeMr. Wilde180 Posts: 120Member
    Fantastic work. I remember I spent years on and off working on it, trying to get every detail right. I did model the windows for close ups. Love the color scheme on yours.
  • nightfevernightfever236 Posts: 546Member
    Thank you, I used some available renders of yours as reference. I was blown away from your model back then.
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