Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

Greetings!

Welcome to the fancy new Scifi-Meshes.com! You old username and password should work. If not, get in touch with staff either here, on Facebook or on Discord.

For a quick summary on what's new, check out this thread.
You should also check out the Community Guidelines here.
You can check out most recent posts here or by clicking the handy links on the top menu or the sidebar.

You can dismiss this message by clicking the little X in the top right corner.

3DOurnal Spacedock

nightfevernightfever244 Posts: 550Member
My Ournal Spacedock is finally done. It comes with interiors for the main hangar.
Polygon count is 373,000. Sounds not much but the heavy stuff are the textures. As the station’s height is nearly 7 km. they need a lot of details to get the scale. So, there are about 375 megabyte of PNG textures.
All shading and lighting is done in Redshift. The main hangar has a lot of lights, so I baked them into a 16bit EXR light and GI map for faster renders.
There is still a lot to do to get the model exportable, so I’ll take some days to make it downloadable.

bhmua1ivmx3c.jpg
o2iml7qcwer1.jpg
ll6lmew51mjw.jpg
umlgju1tz4ns.jpg
2nzwq9j0eeib.jpg
furswiftevil_genius_180Lizzy777FreakashleytingerRekkertBrandenbergP5ych0p4thRedeyessrspicerand 1 other.
Tagged:

Posts

  • trekkitrekki371 Posts: 941Member
    This is the best space dock forever !
    Very nice Nightfever :)
    japetus
  • TralfazTralfaz248 Posts: 781Member
    Beautiful work.
  • furswiftfurswift529 BrooklynPosts: 173Member
    Wow! I've always loved this spacedock and you've done it justice. Great work!
    "You've scanned my vessel..."
  • evil_genius_180evil_genius_1801692 Posts: 9,825Member
    I've never seen a better looking Spacedock model. But, that's typical for the quality of work you produce. :)

    Even texturing them, I'm sure it took a while to do all of those windows. There's got to be at least a couple million of them. (not exaggerating)
  • nightfevernightfever244 Posts: 550Member
    edited January 27 #6
    Thank you all.

    The windows were not that time consuming. It's a simple shader with displaced tiles masked by a ramp to get them in line. Then baked to the texture.
    I even built a procedural shader for the whole hull paneling. But as Redshift's native C4D shader support is still in its infancy, and for better sharing they come on textures, too.
    Post edited by nightfever on
    evil_genius_180scifieric
  • FreakFreak960 Posts: 4,131Member
    Got to love the old Mushroom Space Station.
    Really nice work.
  • commandersozocommandersozo196 Posts: 476Member
    gorgous work! awesome. thnx for posting
    scifieric
  • ashleytingerashleytinger636 Central OhioPosts: 611Member
    Fantastic work on this. It looks great.
  • scifiericscifieric713 Posts: 1,174Member
    nightfever wrote: »
    The windows were not that time consuming. It's a simple shader with displaced tiles masked by a ramp to get them in line. Then baked to the texture.
    I even built a procedural shader for the whole hull paneling. But as Redshift's native C4D shader support is still in its infancy, and for better sharing they come on textures, too.
    I've been doing work (off and on) in 3D for over 30 years and I have to say that I think I got some of what you typed about the windows, but I know I'm missing something. "... masked by a ramp" is what threw me. I've never seen or heard that terminology before. I believe I can guess the meaning from the rest of the sentence, but wow! That's awesome!
  • nightfevernightfever244 Posts: 550Member
    It's a black and white gradient (called ramp in some 3d apps), that I used as alpha mask.
  • gusdorfgusdorf172 Posts: 47Member
    Stunning work thank you for posting.
  • BrandenbergBrandenberg1383 CaliforniaPosts: 1,740Member
    Sweet...
  • LonewriterLonewriter229 Posts: 1,037Member
    Great job. I cant wait to see more. This is one off the best I've ever seen.
  • trekkitrekki371 Posts: 941Member
    Here is a picture of the station.
    All objects are from Nightfever.
    ckjuu0jgpy9u.jpg
    Lizzy777FreakBrandenberg
  • srspicersrspicer227 Posts: 168Member
    Wow, loads of work there! Its beautiful!
  • count23count23204 Posts: 628Member
    Where'd you get the refs for the space-exposed hangars under the mushroom top? I can't find anything decent quality that isn't just blurry screenshots from the movies.
    Formerly Nadesico.
  • lennier1lennier1247 Posts: 1,042Member
    Simply amazing!
    I'll never get tired of the beauty of this behemoth and you've certainly done her justice.
  • BolianAdmiralBolianAdmiral347 Torrance, CaliforniaPosts: 1,792Member
    This is beyond amazing.
  • trekkitrekki371 Posts: 941Member
    Another picture

    f7m5g2hn3wzi.jpg
    Lizzy777evil_genius_180FreakBrandenbergpubliusr
  • TrekMDTrekMD188 Posts: 625Member
    Beautiful!
  • Mr. WildeMr. Wilde180 Posts: 120Member
    Fantastic work. I remember I spent years on and off working on it, trying to get every detail right. I did model the windows for close ups. Love the color scheme on yours.
  • nightfevernightfever244 Posts: 550Member
    Thank you, I used some available renders of yours as reference. I was blown away from your model back then.
  • srspicersrspicer227 Posts: 168Member
    Beautiful !!!
  • japetusjapetus505 SeattlePosts: 906Member
    Epic, love it! Great job on the texturing and your solution to all the windows especially. I've been wondering lately if ILM refused the death star reactor core model for the interior of the space dock. That floor looks very familiar! But I've never seen any BTS shots. Stunning work!
  • publiusrpubliusr247 Posts: 1,245Member
    The interior is just to die for.
  • nightfevernightfever244 Posts: 550Member
    Thanks. Having a little animation in my render queue.
Sign In or Register to comment.