My Ournal Spacedock is finally done. It comes with interiors for the main hangar.
Polygon count is 373,000. Sounds not much but the heavy stuff are the textures. As the station’s height is nearly 7 km. they need a lot of details to get the scale. So, there are about 375 megabyte of PNG textures.
All shading and lighting is done in Redshift. The main hangar has a lot of lights, so I baked them into a 16bit EXR light and GI map for faster renders.
There is still a lot to do to get the model exportable, so I’ll take some days to make it downloadable.
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Very nice Nightfever
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
Even texturing them, I'm sure it took a while to do all of those windows. There's got to be at least a couple million of them. (not exaggerating)
The windows were not that time consuming. It's a simple shader with displaced tiles masked by a ramp to get them in line. Then baked to the texture.
I even built a procedural shader for the whole hull paneling. But as Redshift's native C4D shader support is still in its infancy, and for better sharing they come on textures, too.
Really nice work.
All objects are from Nightfever.
Current Projects:
Ambassador Class
I'll never get tired of the beauty of this behemoth and you've certainly done her justice.
Current Projects:
Ambassador Class