awesome work and considering the number of curves you've done really well to keep the number of polys below 200000. as for the texture, other than in the engines i can't really see it. will the vessel be made dirtier by the time it is completely finished.
Yesterday I started with the third and last ship. Again heavy SubD modeling, it took me three approaches to get it to work like this. Had to find out where to break up the hull parts to model them individually.
So far so good:
as for the texture, other than in the engines i can't really see it. will the vessel be made dirtier by the time it is completely finished.
The textures are cleaner than the original model, which had a lot of scratches or excoriations and weapon hit marks. But they have very subtle hull paneling, mostly visible in the speculars, baked ambient occlusion and a subtle random noise.
Anything else depends on Tommy if he wants more weathering on it.
Nice work on all of these, the Vulcan ships are all quite complex ergonomic shapes so they can't have been easy, you've done a great job. Also like how the texture looks relatively simple but certainly looks great and does the job when on the model. Looking forward to seeing it in action. Are the Vulcan ships featuring heavily in the next trailer then?
Thanks.
Yesterday I added an extra level of details to the textures, some subtle hull paneling and put a bit more contrast into the specular map. I will post a new pic tonight.
Awesome, makes a very cool set with a nice flow of continuity between the different ship designs. Man I knew the NX-01 Enterprise was smaller than the Vulcan ships, but didn't realise just how much it was dwarfed by them until now.
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Yesterday I started with the third and last ship. Again heavy SubD modeling, it took me three approaches to get it to work like this. Had to find out where to break up the hull parts to model them individually.
So far so good:
The textures are cleaner than the original model, which had a lot of scratches or excoriations and weapon hit marks. But they have very subtle hull paneling, mostly visible in the speculars, baked ambient occlusion and a subtle random noise.
Anything else depends on Tommy if he wants more weathering on it.
Great start.
Of course. That's the best way to get those shapes. I'm sure that's how they did it in Lightwave back in the day.
That's looking really awesome so far. :thumb:
Today I finished it.
Some stats: 171855 polygons, one 6144x6144 texture set (diffuse, bump, spec) and one 1024x1024 texture (windows and glows)
Now that all three Vulcan ships for Star Trek-Hotizon are done, i'm looking forward to the new trailer.
Books: [ Ashes of Alour-Tan | Embers of Alour-Tan ] | Blender Tutorials | Blog
Yesterday I added an extra level of details to the textures, some subtle hull paneling and put a bit more contrast into the specular map. I will post a new pic tonight.
I rendered some orthos and made a size comparison chart:
(NX-01 ortho by drexfiles)
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Great work.
:thumb: