I think your texture are fine, much better than my attempts!
I did what evil_genius said. But I started with a dark bump map, then, put more details into a dark specular map...finally I took the specular, and redone all the layer with very light colors. I could have done it light grey, but I prefer white. With a normal lighting, the hull is light grey anyway.
well I kind of like the pylons the way they are, but I will explore adding a junction that goes from the top of the pylon and make a V shape downward to the hull.
Hm.... This looks more and more like an Apple-version of the Constitution-class...
I found my registry number I-1701
Let's not say Apple too much here, as they might put a brevet for the design similarities between ST ships and their Iphone.
I tried 2-3 types of engine design. Even the one for the new era. I prefer that one, which is a mix of new and TNG. Still not finished but with the overall shapes.
This design is looking awesome! The swept back neck really makes the it stand out.
In my opinion, the nacelles could do with a pinch of black on them. You could try working it in with the black on the pylons. Maybe have it trail off or something.
Would you consider putting little engines on the sides of the nacelles to thrust them away from the ship if they malfunctioned and needed to be jettisoned?
Thanks for the suggestions, I will look into it...once I get some free times. I didn't get much of it, since my job reverted to a day job, instead of a night job (That's a good thing I guess)
Fast update. Begun work on the saucer for more details. Pods, modification in the center elevation. Next will be the lettering and the phasers. I want to add lights but I didn't find a solution that doesn't crawl rendering.
. I want to add lights but I didn't find a solution that doesn't crawl rendering.
which software is this, in blender i would try turning off full raytracing and using a simpler method. in my experience the difference between such images is often barely visible.
Usually, shadow maps are faster for rendering. I think that's universal, no matter your software.
The ship is looking great. Are you planning on adding windows?
Yes I do for windows...After I do the phasers. I also have to do a hangar bay, an impulse engine eventually...
I use 3dsmax. I think the shadows are hard traces, that might explain the slowness in render. Not sure...
Done the phaser. Something basic for the Enterprise A era, but still on a new magnetic rail.
By the way, I am kind of interested in the new changes in Cinema 4D for rev15. They seems to did some good stuff for modelling. The changes for 3dsmax were kind of minimal, mostly toward animations. Deception for 2014, I will keep my 2013.
Humm...I should probably put a stopper/bouncer at the end of the rails.
I really like that phaser, that's a neat idea. Since the phasers are controlled by the computer, they should be able to stop on a dime. So, I'm not sure if you need a bumper, unless you really want to do one.
Completely agree with Aresius and Evil Genius. Those phasers are inspired!!! They're going to be vulnerable to damage ... but that's the point. They're a mid-way step from hard-pointed phaser bubbles to strips.
I love all the "trek but different" touches you're using on this thing.
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I did what evil_genius said. But I started with a dark bump map, then, put more details into a dark specular map...finally I took the specular, and redone all the layer with very light colors. I could have done it light grey, but I prefer white. With a normal lighting, the hull is light grey anyway.
This is certainly a unique take on a classic.
I found my registry number I-1701
Let's not say Apple too much here, as they might put a brevet for the design similarities between ST ships and their Iphone.
update: nah. I think I like them better all white and mostly straight
In my opinion, the nacelles could do with a pinch of black on them. You could try working it in with the black on the pylons. Maybe have it trail off or something.
Can't wait to see her finished.
which software is this, in blender i would try turning off full raytracing and using a simpler method. in my experience the difference between such images is often barely visible.
The ship is looking great. Are you planning on adding windows?
Yes I do for windows...After I do the phasers. I also have to do a hangar bay, an impulse engine eventually...
I use 3dsmax. I think the shadows are hard traces, that might explain the slowness in render. Not sure...
By the way, I am kind of interested in the new changes in Cinema 4D for rev15. They seems to did some good stuff for modelling. The changes for 3dsmax were kind of minimal, mostly toward animations. Deception for 2014, I will keep my 2013.
Humm...I should probably put a stopper/bouncer at the end of the rails.
I love all the "trek but different" touches you're using on this thing.