By the way the emitters can turn 360. Otherwise, I did many tests with the lights...the best are still Omni lights into a tight area that project light following a corridor. I set them on shadow maps to lower render. I did the main name too. Still registry to find. The glow option is horrible in 3dsmax...anyway you try to setup, it's bad looking. Hate it.
I don't know how it is in 3DS Max, but in Lightwave you can edit the glow strength and the number of pixels for the glow to fall off. I'd assume you need to find something like that.
Ah! I see a problem with the letters of the registry.
This going to sound odd, but I thought that was a deliberate attempt to make the registry stepped (low to high, outside to in). If you re-worked it into something deliberate and even, it might be a neat twist.
Either way, this thing continues to impress! Keep up the excellent work.
The saucer is slightly curved. I also have another real bug now. If i try to do any boolean on the saucer, the pods (That are part of the saucer) vanish. So...a bit frustrating I got this so far into the process, but maybe it's logical that way.
I tried both of them...I think it's because I have attached the pods to the saucer, and they were fully closed. Each time I do any boolean, the pod vanish and I am left with the cutting intersection lines of the pods. First time I have this problem in Max...I will google it see if there is a solution to this. Anyway, I wasn't too found of putting windows directly on the top or bottom saucer.
Well, let's remember what I did. Some warning lights on the saucer, the UFP logo and the bottom part in general. I did the torpedo frontal launcher, and also all the windows on the side (Which was a little bit hard, but was ok in the end)
Finish teh panels on the engines and added greeble. This is probably it for this project. To follow the last renders, and I like doing a presentation movie and some wallpapers.
I have made the post on my site with the last renders. Hope you enjoy.
"It is a Star Trek fictive ship that would have existed in the “Abramsverse” around the same time as Enterprise. It is a class Alka-Selsior NCC-1404. The design is a mix of the Enterprise of Abrams, with some more evolution elements like turrets on rails, etc… For the fun of it: Crew is around 500. Among notable crew members: the captain is Curzon Dax, and the doctor is Arik Soong. To follow two wallpapers and a presentation movie"
If you want to see the complete set of still pictures, on my site, click here
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And it'll provide backup to maintain firing arcs in the event of damage.
The registry lights look good.
Thanks. I will check it out, because I don't understand which parameters make this effect looks decent.
https://www.youtube.com/watch?v=cXByXFFHHvM
Ah! I see a problem with the letters of the registry.
This going to sound odd, but I thought that was a deliberate attempt to make the registry stepped (low to high, outside to in). If you re-worked it into something deliberate and even, it might be a neat twist.
Either way, this thing continues to impress! Keep up the excellent work.
I tried both of them...I think it's because I have attached the pods to the saucer, and they were fully closed. Each time I do any boolean, the pod vanish and I am left with the cutting intersection lines of the pods. First time I have this problem in Max...I will google it see if there is a solution to this. Anyway, I wasn't too found of putting windows directly on the top or bottom saucer.
The Federation Emblem makes it kinda feel like the Trek version of the Airforce-1, tho.
"It is a Star Trek fictive ship that would have existed in the “Abramsverse” around the same time as Enterprise. It is a class Alka-Selsior NCC-1404. The design is a mix of the Enterprise of Abrams, with some more evolution elements like turrets on rails, etc… For the fun of it: Crew is around 500. Among notable crew members: the captain is Curzon Dax, and the doctor is Arik Soong. To follow two wallpapers and a presentation movie"
If you want to see the complete set of still pictures, on my site, click here