is it my imagination or does the saucer deflector lip look too short? I thought it sorta tapered out closer to the saucer rim then that. Maybe it's just the angle.
is it my imagination or does the saucer deflector lip look too short? I thought it sorta tapered out closer to the saucer rim then that. Maybe it's just the angle.
Position and size are matching the references, so it's the angle.
I think I see what he's talking about. Compared to the same angles the deflector seems closer to the edge.
There might be a couple of reasons for this.
1. The angle of the Saucer may be too steep
2. The cut out may be more pointed and less round than it appears
3. Or may actually be closer.
My personal opinion for an accurate model:
1. Use several different blueprints
2. Let quarter view perspective photos be the final say
3. For serious problems in model isolate orthos from the film model or episodes.
I've had the greatest success with the last because many blueprints are flawed in some way.
You need an extra edge loop around the edge of your saucer (top surface - just inset from the edge bevel). The smoothing on the bevel is uncontrolled and spreads way too far up the saucer in the area without grid lines.
You need an extra edge loop around the edge of your saucer (top surface - just inset from the edge bevel). The smoothing on the bevel is uncontrolled and spreads way too far up the saucer in the area without grid lines.
Right, done.
Today I made the grid, windows and details on the lower saucer. The sensor greebles and the aerowing are left.
It's high time for an update here: I had to go back to the stage before I freezed the subd cage, because it was to low res. So I had to re-cut all the windows and grids.
Now the modeling is nearly done, still have to do the sensor greebles, 3 last windows on the bridge module and the pillars for the big windows.
The Voyager Design is the Second Best in the entire Series, regardless of aesthetics.
Probert set something great in motion but he still got a few things wrong with Galaxy, windows and Escape pods in wrong places that was a monumental task. Everything from position of the Saucer for abort integration and the separation itself were planned. Entire concepts came out of Galaxy, arrays phaser and sensors, cluster torpedoes, every feature we know so well today.
Voyager took that and made it perfect. The Decks are correct, the ship uses a unique Propulsion system, the landing gear, aswell as expanding what we know about those "hard point" and features, advancing the technology.
Sovereign, Defiant and Prometheus were all a mess. Constitution and Excelsior may look great but both have easy to disable power systems something the 24th century ships did away with.
Once you do the analysis and compare, Intrepid and Galaxy were the most competent and purposeful designs Trek ever produced.
Little update, nothing big to show: the rest of the windows and the pillars are done. Tonight I will do the shuttlebay plate and door, maybe with some simple interiors for the bay (will post pics then) and start with the greebles.
Today I made the first sensor area, the biggest one behind the auxilary deflector. It is very very close to the CG studio model, because I had the chance to take a close look on the sensors of the studio model. The whole building process went faster than I expected. It helps a lot if the base area is flat and you don't have to 'invent' all the shapes.
The main sensor area contains nearly 27.500 polygons.
Cinema 4d. I was wondering why the texture around your windows wasn't going crazy with all the odd vertice. Something 3dsmax can't handle very well...Very nice sensor. Great work to date. You should publish your nurnies for C4D (Or sell them). There isn't many for that program, and there is no plugin for greeble either, if memory serves...just saying.
Although I like Voyager, I do prefer some of the first drawings concept of it.
You mean the stretched triangles? They are completely even to each other, so there are no shading problems. And you only see them in the wireframes that I render with C4D's cartoon renderer. It triangulates all n-gons.
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edit: hmm, my attachment space is full. image will follow.
edit: here it comes:
Current Projects:
Ambassador Class
Position and size are matching the references, so it's the angle.
There might be a couple of reasons for this.
1. The angle of the Saucer may be too steep
2. The cut out may be more pointed and less round than it appears
3. Or may actually be closer.
My personal opinion for an accurate model:
1. Use several different blueprints
2. Let quarter view perspective photos be the final say
3. For serious problems in model isolate orthos from the film model or episodes.
I've had the greatest success with the last because many blueprints are flawed in some way.
Right, done.
Today I made the grid, windows and details on the lower saucer. The sensor greebles and the aerowing are left.
I still don't know. Let's see if I am up to model the aerowing when I am done with the Voyager.
Now the modeling is nearly done, still have to do the sensor greebles, 3 last windows on the bridge module and the pillars for the big windows.
How about some wires?
Books: [ Ashes of Alour-Tan | Embers of Alour-Tan ] | Blender Tutorials | Blog
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
What program are you using?
:thumb:
Probert set something great in motion but he still got a few things wrong with Galaxy, windows and Escape pods in wrong places that was a monumental task. Everything from position of the Saucer for abort integration and the separation itself were planned. Entire concepts came out of Galaxy, arrays phaser and sensors, cluster torpedoes, every feature we know so well today.
Voyager took that and made it perfect. The Decks are correct, the ship uses a unique Propulsion system, the landing gear, aswell as expanding what we know about those "hard point" and features, advancing the technology.
Sovereign, Defiant and Prometheus were all a mess. Constitution and Excelsior may look great but both have easy to disable power systems something the 24th century ships did away with.
Once you do the analysis and compare, Intrepid and Galaxy were the most competent and purposeful designs Trek ever produced.
Cinema4D if I recall correctly.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
That is correct.
Little update, nothing big to show: the rest of the windows and the pillars are done. Tonight I will do the shuttlebay plate and door, maybe with some simple interiors for the bay (will post pics then) and start with the greebles.
The main sensor area contains nearly 27.500 polygons.
Books: [ Ashes of Alour-Tan | Embers of Alour-Tan ] | Blender Tutorials | Blog
All my images show a quite discernible rim.
Although I like Voyager, I do prefer some of the first drawings concept of it.