Here is my newest model that I started a couple of days before: the Intrepid class starship USS Voyager.
Working time has been about 40 hours untill now.
The main hull (saucer and engineering) is one big SubD mesh. The pylons, nacelles (both finished) and the bridge module (nearly finished) are seperate SubD meshes.
I'm using orthos of Bonchune's model as reference.
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The centre of the ventral saucer is not finished untill I am done with the aeroshuttle.
I will then look what I do with that section.
out of curiosity, where did you find the bonchune orthos? Are they on his site?
Current Projects:
Ambassador Class
heh there were? All I remember was getting a lot of shots of already documented ships IE the refit and the big D and bomus stuff of the Ambassador and Defiant. Oh and a few of the SOV with guys posing with it. . . . .
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http://www.st-bilder.de/gallery/modelle/sternenflotte/intrepid.html
There's at least 4 Christie's photos on ST bilde, a few profile shots and some close ups of the nacelle pylons that are definitely not from the existing reference material.
Current Projects:
Ambassador Class
Thanks for the link to more reference images.
At the moment I am doing a low res ready room and conference room, because I found a really nice plan for the bridge deck.
Forgot how massive the RCS are on that ship.
I've been doing stage history reference image collections for all the trek sets. Pat's star trek stage history has excellent reference layouts for the entire bridge level, as well as the quarters sets, you should be able to use those for some low poly window views if you so desire.
Also, I found these:
http://trekcore.com/blog/2013/07/voyagers-visual-effects-creating-the-cg-voyager-with-rob-bonchune/
Bonchune did a HD render of the Voyager in ortho view as a trekcore exclusive after the Drexfiles post, apparently, from the description it includes model detail that wasn't on the original CG version, hope it helps!
Current Projects:
Ambassador Class
When I'm done with the rooms, I'll post some renders
In that case, they're available on Ex Astris Scientia. I wasn't sure if they were the correct ones until you mentioned Drex Files.
http://www.ex-astris-scientia.org/scans/intrepid1.htm
There is a scene I've been dying to see ever since Voyager went off the air.
I think they rob us by not putting it in the final episode.
If it's possible can you create the scene we should have seen of Voyager coming home and passing through the doors of Earth's Orbial City and Docking?
Okay, then I need to finish my mushroom base after this.
First, the briefing room and JanewayAâs office are done. They are pretty simple and low poly. There texture map for both rooms and furnitures have baked lighting and reflections. No decorations atm. There is only a sun light and a fill light in the attached scenes .
(If someone can provide the color codes for the sets for me, IAâd be really happy.)
Second, I made some changes in the base mesh (mostly around the back of the dorsal saucer) to make it more smooth. Now I am happy with it and can go over to cutting in recesses, windows and grids.
From the color map I made an addtional reflection map. With the maps in the diffuse and reflection channel and the lighting I used C4D's function to bake the reflection into a bitmap.
In Photoshop I blurred it according to the particular object surface.
I saw on special features once how they put bent pictures behind the windows for the rooms on the studio model, to give the ship a bit more realistic look. Interestingly, that's not all that different than what we do now when we add room boxes with textures to them behind the windows. Though, of course, you also went a step further and added furniture. But, it's the same basic concept.
Yes it came out as seperate map, but not spherical but mapped on the UV layout. The reflections are fully static and do not change with the view.