This one took forever to render, because of all the reflections and refractions. Blergh! Still need to work on the ceiling some more, and those top doors, but the end is nearly in sight for this bit of the model!
Thanks Tobias, and yeah I have been doing this for a while now. Haven't been doing too much of late, as I've had a few other things on the go, so it's nice to get a render out. Now I need to work on some trek Crates and shuttles to sit in there!
Loving this latest work. I love the appearence of the bay doors from inside when closed, and I love how the little blue glow strips all line up when the doors are open.
That big 2 looks a tad "sports jersey," but everybody's got their own style!
Haha, well it's a scale thing. It looks over-big on the doors that close, an next to human scale, but seen from a distance, as part of the whole station it won't.. At least I hope Still not fully decided on orange, but I think it's time Orange had a comeback, so it ties in with other bits of the station.
and yeah, that was the idea with the blue strips. Not 100% sure if I will have a visible forcefield projector or not, inside the doors.
What I like about Tobain's work on the Pluto Station is what it shows us what can possible to do with lightwave if you apply yourself, very inspirational work.
Can you load the whole station up in one go? And if so how much memory does it eat?
Been messing on with my turbolift, to make it a bit nicer in there. Not sure if I'll stick with the red leather, or do cream. Either way I am quite pleased, and yes I am aware of the jaggies. Deal with it
I am absolutely up for the red version. The red and white combination rules. But if you like the cream version too, you could just do both. I mean the lifts could be color coded, 'cause i do not think that every lift reaches every section of the station. That would just cause chaos and they would always crash in the tubes. So i think that there are just a few one who go through the whole station and then every section has its own lift system (with different leather colors, if you want). Of course this is your station, and i don't want to talk into, too much. This is just something i always asked myself if i watched star trek. How do they manage this? And this was the most usefull explanation to me.
... (did i already mentiond that my english is awfull)
It's Star Trek time again! So I fired up the lens flare generators
Just been doing some material and shader testing of this bit of the station, and I did a cool little region render, so I thought I'd share! Back to modelmaking for me now though
if you cropped the image, to the same size, it's near identical settings: It's just the bleed through of the glow in the area imediatelly adjacent to the plasma tube. It's just a weird optical effect :-)
I realized that after my post. So, I would have to say things look good, except the blue lighting from the EPS conduit. Can you fix that? Tobias, you're still the master, just a quibble.
I'd personally go with a flock wallpaper for the turbolift, in this season's key colours of aubergine and fresh grass. I'd probably pair this with a hand-woven floor covering in a neutral shade and mood lighting around entrances and instrument panels...
I'd personally go with a flock wallpaper for the turbolift, in this season's key colours of aubergine and fresh grass. I'd probably pair this with a hand-woven floor covering in a neutral shade and mood lighting around entrances and instrument panels...
Well, Well look who it is, Where you been hidding the last few years Mate?
Posts
I did a more recent article they made available online too http://www.3dworldmag.com/2012/08/23/build-surfaces-in-lightwave/ on doing some advanced surfacing techniques, if anyone's interested.
Sorry for the slow progress of late, but I've been a bit busy ad the bit I'm doing now is just a bit chewy, and not much to show
This one took forever to render, because of all the reflections and refractions. Blergh!
Page 235. Wow....
Blasted out some more renders. About as close as you're gonna get to an animation
Loving this latest work. I love the appearence of the bay doors from inside when closed, and I love how the little blue glow strips all line up when the doors are open.
That big 2 looks a tad "sports jersey," but everybody's got their own style!
:thumb:
and yeah, that was the idea with the blue strips. Not 100% sure if I will have a visible forcefield projector or not, inside the doors.
Can you load the whole station up in one go? And if so how much memory does it eat?
and yes, with the exception of the post work, it's all done in Lightwave!
Been messing on with my turbolift, to make it a bit nicer in there. Not sure if I'll stick with the red leather, or do cream. Either way I am quite pleased, and yes I am aware of the jaggies. Deal with it
... (did i already mentiond that my english is awfull)
Just been doing some material and shader testing of this bit of the station, and I did a cool little region render, so I thought I'd share!
Well, Well look who it is, Where you been hidding the last few years Mate?
Andrew stunning work as always.