A large part of being human is the innate desire to achieve, it's part of our nature. Everything we do is geared toward achieving something, no matter how great or small. We are constantly being challenged by external forces, and when those have lost their driving force, we set goals and challenge ourselves. The day we decide we have had enough and decide we do not want to grow anymore, whether intellectually, emotionally, or physically, is the day we start to die.
The acquisition of wealth is one of the major driving forces behind our genetic compulsion to succeed and achieve. You could no more remove this motivation than you could remove the motivation to succeed or achieve. The removal or substitution of a monetary system does not, and should not remove the desire to accumulate wealth. Wealth comes in many forms, the least of which is dollars and cents.
3DS Max. I'm starting to think I have a problem - every time i want to cut the windows into the final mesh, I find another flaw or tweak I have to correct in the base. Must realize that after texturing some of the minor flaws will probably blend in. Got to let go, got to let go, let go, go.go,go....
Very nice work from the looks of it. Did you also use Max? Got a question for you. The trailing edges of the Nacelle struts, did you model that as one piece? I first modeled the general shape of the struts and then put additional splines in the areas that separated the trailing edge vents/trench. The problem I was having and still have to a small extent it that the extra splines in those areas was rather noticeable after applying turbo smooth. It took quite some time to manually tweak those areas, spacing the splines further apart to smooth them out. I would love to see a low poly wire frame of that area to see your approach.
the nacel is mainly a single subd peice....the lighting on the saucer is all made with spotlights with a sort of limiter so it gives only a small radius light....i,ll do some screen caps of the nacel if you want
Al, your JJ Enterprise, especially the nacelles are the most accurate I've seen. Would you mind posting orthos if you get a chance? Also, I wouldn't mind looking at the original mesh wireframe of your secondary hull before smoothing.:)
Al, your JJ Enterprise, especially the nacelles are the most accurate I've seen. Would you mind posting orthos if you get a chance? Also, I wouldn't mind looking at the original mesh wireframe of your secondary hull before smoothing.:)
Sure..i'll render some tomorrow morning and post them.
Did a lot of tweaking to the hull and I'm starting to like it. Got a lot of the subtle waves out and refined the mesh. Getting close to being done with the hull and will start cutting windows soon. Now comes the really hard part, what color curtains?
Did a lot of tweaking to the hull and I'm starting to like it. Got a lot of the subtle waves out and refined the mesh. Getting close to being done with the hull and will start cutting windows soon. Now comes the really hard part, what color curtains?
Tobias has given me permission to use his work for reference. That and a lot of Blue Ray screen grabs brings this model to life. I had the hull pretty much correct from the onset, just my mesh wasn't as smooth as I wanted it to be. After putting on a Turbo Smooth modifier (3DS Max) and a high specular material, I noticed some subtle waves in the mesh - this was due to manual manipulation of vertices. Getting that straightened out took me some time. More to the point, no, I didn't use Al's Orthos, although his model is quite nice.
Thank you PM. Right now I am working on making a nice tileable hull texture, at least the base for one. I'd like to be able to make a texture that will have a bit of an iridescence to it, kind of like mother of pearl, just more subdued. Not sure how to do that, I just know basic texture stuff. I'm also clueless as to what the diff is between Max's specular level and specular intensity? Seems like they describe the same thing. Is a shader what I would need for the iridescence? Thanks for chiming in :thumb:
Yes, Max. I'd like to get as "real" as possible. Scanline has been slow, so I stopped rendering in that. M-Ray and V-ray both seem to give nice renders, so right now it's a toss up for me. Your opinion is appreciated on which you prefer.
Not sure what the new dark borders around the texture is, but that's not a big issue.
Edit: Actually it is a big issue - I had no idea that taking the material off the model and reapplying it could cause the UV map to get out of whack? Apparently that's what happened. Well, this was a test and I'm gonna have to re map the model after more tweaking anyway.
No, it's ok, feedback is a good thing. Thank you. It's my first serious go around with doing something this involved, both modeling and texturing. I'm learning as I go and really appreciate another set of eyes for interpretation. I actually thought the same thing and will work hard on getting it right. Tobias Richter gave a short tut on how he did his awesome texture and I'll have to go over it again to see where I can improve. It's all a puzzle waiting to be solved.
Do you have a wide render of the model without texture? I'd be interested to see how the overall thing looks now. As to your textures/shaders, I do have quite a bit of experience with getting a photoreal look, and I will go into more depth in another post when I have more time.
Tell me what you want to see, perspective, ortho? What do you consider wide? I'm reworking the bottom of the hull, the part where the bottom photon canon sits. The topology wasn't what I considered to be good enough, so I'm reworking it.
Just looked at the latest trailer for Star Trek II and saw some details I hadn't noticed about the 1701 before. Is it my imagination or do the nacelle fins look angled a little bit more to the horizontal in this shot? Also note the extra lighting around the mid point of the lower saucer section - I mean a whole new ring of lights.
I don't see any new lights on the Enterprise, the light spots on the upper rings of the underside of the saucer is the light being emitted from the spot lights on the underside of the saucer...
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The acquisition of wealth is one of the major driving forces behind our genetic compulsion to succeed and achieve. You could no more remove this motivation than you could remove the motivation to succeed or achieve. The removal or substitution of a monetary system does not, and should not remove the desire to accumulate wealth. Wealth comes in many forms, the least of which is dollars and cents.
Sure..i'll render some tomorrow morning and post them.
Thank you, Al. Those are very helpful. You must have had some excellent references to get this thing so accurate.
let's say i know a few well placed folks..LOL
T31.jpg
Pretty cool. Did you use Al's orthos to refine your hull shape or something?
T36.jpg
T37.jpg
FYI, the is only one Omni spot and one skylight in the scene. Probably not the best setup to light the ship in space, but I'm just tossin darts here.
Tweaked some material settings, turned down the skylight, tweaked the spot and got this:
T38.jpg
Not sure what the new dark borders around the texture is, but that's not a big issue.
Edit: Actually it is a big issue - I had no idea that taking the material off the model and reapplying it could cause the UV map to get out of whack? Apparently that's what happened. Well, this was a test and I'm gonna have to re map the model after more tweaking anyway.
LOVE the model, tho!
Just looked at the latest trailer for Star Trek II and saw some details I hadn't noticed about the 1701 before. Is it my imagination or do the nacelle fins look angled a little bit more to the horizontal in this shot? Also note the extra lighting around the mid point of the lower saucer section - I mean a whole new ring of lights.
TrekII.jpg
Geez, I always hate it when they are so leisurely destroying the Enterprise.
Blow-up.jpg
I don't see any new lights on the Enterprise, the light spots on the upper rings of the underside of the saucer is the light being emitted from the spot lights on the underside of the saucer...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro