Great Idea...
However I would suggest making those squares where the work be is dock look more modular so it looks modified and placed in position instead of looking like it part of the whole original plan. This would likel but a docked module that some old ORE processing piece was cut away to make room.
Motivated by Tobias thread I thought I need to continue with mine and give you an update.
With Tobias as good reference I may have to rework a couple of things.
By now I still need to greeble some areas on the docking ring. But on the other hand I allready layed out and textured the whole core section, except the reactor and windows.
I hope you like it.
I so want to take a stroll on the Promenade after seeing that first image... felt like I was watching the show.
You know, i wonder how big those "steps" on the outside were... could someone actually walk up them? I suggested a spaceman walking on Tobias', I can imagine some workers on those steps trying to repair something or eating lunch like that famous Empire State Building under construction picture (though they can't eat in those helmets, so something up to date like checking their e-mail)
Have you picked out colors for the station yet?
I have a muted color scheme close to what I think the colors were, but without actual examples guestimating is as much as I can do . .
gp
Well well...at moment 3 Station on WIP,+ my...you guys make it very nice,i have to work more harder:rolleyes:
I saw the dock idea...worker bee's are very nice idea,like that station
gpdesigner: I didn't picked out the ultimate colors yet. I may do that when I am done with all the other stuff. By now I really llike that brownish tone I got for now, whereas the studio model is not that brown.
I am not really sure what colors they used . . I know that there were several color schemes they had that could have something to do with light levels and how they shot the station. The Grey and off yellow seem to be the most acurate or commonly used colors but the exact tone of both those colors are unknown. Dex has the original studio 3D model maybe he knows what colors were used on the 3d version but other than that unless we get hold of the actual physical set then we can only guess.
gp
Looks like we need an update here. :rolleyes:
So there it is: the habitat ring is fully textured now. Further I build the the rotary lancher off the weapon sails and some low poly interiors of the promenade.
I still have to do some damn greebles on the docking ring, those are making me :mad:
Indeed
I'm still doing analysis on DS9's size but it's clear that the stations sets were woeully inadequate to represent the true size of the station which no is extremely difficult to determine.
I've found out the size of station compared to numerous other ships, it's interior and now I'm working on determining the size o the statioin as compared to it's own physical details such as the runabout pad size, air locks and the promenade windows.
It's done, finally.
So what do I have?
If all symmetries and instances are converted to polygon objects:
2500 objects
2.470.000 polygons
172 lights
5 sets of 4096x4096 texture maps (diffuse, specular, bump) and 4 additional light maps
.c4d file will be available wihtin the next few days.
Indeed, cracking work well worth the wait. And yet another example that can't make me help but wonder how cool a ST:TNG Blu-Ray style HD remastered DS9 re-release would be.
Posts
However I would suggest making those squares where the work be is dock look more modular so it looks modified and placed in position instead of looking like it part of the whole original plan. This would likel but a docked module that some old ORE processing piece was cut away to make room.
With Tobias as good reference I may have to rework a couple of things.
By now I still need to greeble some areas on the docking ring. But on the other hand I allready layed out and textured the whole core section, except the reactor and windows.
I hope you like it.
You know, i wonder how big those "steps" on the outside were... could someone actually walk up them? I suggested a spaceman walking on Tobias', I can imagine some workers on those steps trying to repair something or eating lunch like that famous Empire State Building under construction picture (though they can't eat in those helmets, so something up to date like checking their e-mail)
I don't think the white red on the reactors is pulling it off quite right.
It certainly is!
That inner reactor glow is just one try. I think I will go with one color untill we see what Tobias is doing.
:thumb:
I have a muted color scheme close to what I think the colors were, but without actual examples guestimating is as much as I can do . .
gp
I saw the dock idea...worker bee's are very nice idea,like that station
gpdesigner: I didn't picked out the ultimate colors yet. I may do that when I am done with all the other stuff. By now I really llike that brownish tone I got for now, whereas the studio model is not that brown.
gp
So there it is: the habitat ring is fully textured now. Further I build the the rotary lancher off the weapon sails and some low poly interiors of the promenade.
I still have to do some damn greebles on the docking ring, those are making me :mad:
You still work with Cinema?
It looks fantastic.
trekki
Uwe: yes I'm still working with C4D, but not as often as in the past.
sAs: Size is a truely sad story in DS9
I'm still doing analysis on DS9's size but it's clear that the stations sets were woeully inadequate to represent the true size of the station which no is extremely difficult to determine.
I've found out the size of station compared to numerous other ships, it's interior and now I'm working on determining the size o the statioin as compared to it's own physical details such as the runabout pad size, air locks and the promenade windows.
So what do I have?
If all symmetries and instances are converted to polygon objects:
2500 objects
2.470.000 polygons
172 lights
5 sets of 4096x4096 texture maps (diffuse, specular, bump) and 4 additional light maps
.c4d file will be available wihtin the next few days.
Beautiful work.