I'm just curious how you animated the torpdo lights. they're idly sitting there and then seem to bounce off the ship
I just key frame them, with a linear keyframe... I position them where they'll be fired from, at the right time, and then just key frame their motion... same as I would with a ship.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
I'm thinking of using a fractal noise map for the sun, rather than a smoke map...
100 frames long, the phase for the texture and fiery corona are from 0.0 to 1.0... what do you think I should change that to? I know it needs to be faster, but from 0.0 to ___ over a period of 100 frames, would you say... I can easily just set the key frames on a linear out of range loop, to continue the animation...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
My first AE sequence using assets rendered out of Lightwave using the demo, nothing spectacular... and I still prefer Max's UI over Lightwave's...
Since I can't seem to get any model conversion software to work, I thought why not just try to export the model out of Lightwave directly... and while doing that, I decided to work on a little animation.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Slowly making progress, not exactly the best conversion, as far as smoothing on some parts go... but unless you're doing microscopic close ups, it won't be that noticeable...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
You need to have a chat with someone at YouTube about that.
The dock conversion looks like it's going well.
I think I figured out why... after I export these videos out of AE... and import them into Premiere... I have to rescale them from 100% by 100% to 75% by 100% for some reason... not sure why. So, I uploaded the video directly out of AE, before I did that little rescale in Premiere, thus it looks stretched...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Wait, there are non-square pixels? I didn't know that. :shiner:
it's basically for things that get stretched at playback, like a non-letterboxed widescreen DVD is on disc at a 4:3 ratio but still plays in 2.35:1, because the pixels are considered 'non-square' so the DVD player stretches them (the result is basically stretching the whole image)
it's basically for things that get stretched at playback, like a non-letterboxed widescreen DVD is on disc at a 4:3 ratio but still plays in 2.35:1, because the pixels are considered 'non-square' so the DVD player stretches them (the result is basically stretching the whole image)
Yeah, that does make sense. Cool, thanks for the explanation.
Planets in our solar system, including Pluto, despite not being considered a full fledged planet anymore.
The big sphere is the sun...
The green circle on the pink circle, is the moon orbit around Earth...
These are to scale, but not distance, I could easily also scale to distance, but it takes forever to travel from Pluto to Mercury, etc. because it's real world scale.
In this distance setup, the planets are 600 meters apart... with the sun is at 0 meters, Mercury, the first pink circle is at 600 meters, whereas its true distance if I wanted to scale distance would be 10574.969 meters from the sun...
Here they are scaled to distance:
Mercury is the selected line...
Does anyone know what degree the orbit of Pluto is compared to the rest of the solar system?
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
A quick render, the lines are the orbits... but this is a render from the scene where the planets are 600m apart equally... but the scale of the celestial objects are to scale...
Textures courtesy of Celestia Motherlode...
Star Map courtesy of NASA...
The lines can be hidden if necessary...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
about that arachnid - did you try to manually capture the camera shake?
recently i saw this tutorial: http://www.videocopilot.net/tutorials/3d_light_casting/
at some point he was "removing" the camera shaking with an option of AE
about that arachnid - did you try to manually capture the camera shake?
recently i saw this tutorial: http://www.videocopilot.net/tutorials/3d_light_casting/
at some point he was "removing" the camera shaking with an option of AE
What I did was motion tracked the shot with mocha, rendered out the arachnid roughly at the same angle as the first frame as the footage, and then parented it to a null object in AE, which rotated and moved based on the tracking data.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Posts
Thanks.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Almost done... just need to render the shot, and add the torpedoes, and the video will be done.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Seriously, that looks cool, I can't wait to see it rendered. :cool:
lol... I'm afraid I don't follow...
haha.
Thanks, it should be done here shortly. If my stomach don't keep acting up :shiner:
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I just key frame them, with a linear keyframe... I position them where they'll be fired from, at the right time, and then just key frame their motion... same as I would with a ship.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I'm thinking of using a fractal noise map for the sun, rather than a smoke map...
100 frames long, the phase for the texture and fiery corona are from 0.0 to 1.0... what do you think I should change that to? I know it needs to be faster, but from 0.0 to ___ over a period of 100 frames, would you say... I can easily just set the key frames on a linear out of range loop, to continue the animation...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Sun Test 2
Not sure why YT stretched it... the video before upload is 4:3...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
My first AE sequence using assets rendered out of Lightwave using the demo, nothing spectacular... and I still prefer Max's UI over Lightwave's...
Since I can't seem to get any model conversion software to work, I thought why not just try to export the model out of Lightwave directly... and while doing that, I decided to work on a little animation.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Thanks.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Work on the conversion so far...
Sorry about the 16:9... the video isn't 16:9 when it's uploaded... as you can see from the picture below...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
The dock conversion looks like it's going well.
I think I figured out why... after I export these videos out of AE... and import them into Premiere... I have to rescale them from 100% by 100% to 75% by 100% for some reason... not sure why. So, I uploaded the video directly out of AE, before I did that little rescale in Premiere, thus it looks stretched...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
When they're rendered out of AE? How do I check pixel aspect ratio in AE?
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
it's basically for things that get stretched at playback, like a non-letterboxed widescreen DVD is on disc at a 4:3 ratio but still plays in 2.35:1, because the pixels are considered 'non-square' so the DVD player stretches them (the result is basically stretching the whole image)
Yeah, that does make sense. Cool, thanks for the explanation.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
:shiner:
After some filtering and glows in After Effects:
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
haha, yea, I was just experimenting with some filter effects... I gotta say, I like the color the dock gets with the filter...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Planets in our solar system, including Pluto, despite not being considered a full fledged planet anymore.
The big sphere is the sun...
The green circle on the pink circle, is the moon orbit around Earth...
These are to scale, but not distance, I could easily also scale to distance, but it takes forever to travel from Pluto to Mercury, etc. because it's real world scale.
In this distance setup, the planets are 600 meters apart... with the sun is at 0 meters, Mercury, the first pink circle is at 600 meters, whereas its true distance if I wanted to scale distance would be 10574.969 meters from the sun...
Here they are scaled to distance:
Mercury is the selected line...
Does anyone know what degree the orbit of Pluto is compared to the rest of the solar system?
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Textures courtesy of Celestia Motherlode...
Star Map courtesy of NASA...
The lines can be hidden if necessary...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Yea, I know the legs don't move...
Arachnid model by Burningham Studios.
George Mezori (ZOO) (Conversion to 3DS)
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
about that arachnid - did you try to manually capture the camera shake?
recently i saw this tutorial:
http://www.videocopilot.net/tutorials/3d_light_casting/
at some point he was "removing" the camera shaking with an option of AE
What I did was motion tracked the shot with mocha, rendered out the arachnid roughly at the same angle as the first frame as the footage, and then parented it to a null object in AE, which rotated and moved based on the tracking data.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro