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AnimationChris2005's Stuff

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  • Chris2005Chris2005678 Posts: 3,097Member
    wow...that last animation is pretty darn good!

    Thanks.
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  • Chris2005Chris2005678 Posts: 3,097Member

    Almost done... just need to render the shot, and add the torpedoes, and the video will be done.
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  • MelakMelak332 Posts: 0Member
    Did you attach the lights to particles and bounce them off a deflector object, or what is it those torpedo lights are doing there? :D
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Everyone beware! It's the attack of the polygons! :p

    Seriously, that looks cool, I can't wait to see it rendered. :cool:
  • Chris2005Chris2005678 Posts: 3,097Member
    Melak wrote: »
    Did you attach the lights to particles and bounce them off a deflector object, or what is it those torpedo lights are doing there? :D

    lol... I'm afraid I don't follow...
    Everyone beware! It's the attack of the polygons! :p

    Seriously, that looks cool, I can't wait to see it rendered. :cool:

    haha.

    Thanks, it should be done here shortly. If my stomach don't keep acting up :shiner:
    AMD Ryzen 9 5900X
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  • MelakMelak332 Posts: 0Member
    I'm just curious how you animated the torpdo lights. they're idly sitting there and then seem to bounce off the ship
  • Chris2005Chris2005678 Posts: 3,097Member
    Melak wrote: »
    I'm just curious how you animated the torpdo lights. they're idly sitting there and then seem to bounce off the ship

    I just key frame them, with a linear keyframe... I position them where they'll be fired from, at the right time, and then just key frame their motion... same as I would with a ship.
    AMD Ryzen 9 5900X
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    32 GB RAM
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  • Chris2005Chris2005678 Posts: 3,097Member

    I'm thinking of using a fractal noise map for the sun, rather than a smoke map...

    100 frames long, the phase for the texture and fiery corona are from 0.0 to 1.0... what do you think I should change that to? I know it needs to be faster, but from 0.0 to ___ over a period of 100 frames, would you say... I can easily just set the key frames on a linear out of range loop, to continue the animation...
    AMD Ryzen 9 5900X
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  • Chris2005Chris2005678 Posts: 3,097Member

    Sun Test 2

    Not sure why YT stretched it... the video before upload is 4:3...

    Sun.jpg
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  • Chris2005Chris2005678 Posts: 3,097Member

    My first AE sequence using assets rendered out of Lightwave using the demo, nothing spectacular... and I still prefer Max's UI over Lightwave's...

    Since I can't seem to get any model conversion software to work, I thought why not just try to export the model out of Lightwave directly... and while doing that, I decided to work on a little animation.
    AMD Ryzen 9 5900X
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  • Chris2005Chris2005678 Posts: 3,097Member
    Slowly making progress, not exactly the best conversion, as far as smoothing on some parts go... but unless you're doing microscopic close ups, it won't be that noticeable...

    Dock1.png

    Render1.png

    Render2.png
    AMD Ryzen 9 5900X
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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That sun is looking good. As for the dock, creative lighting will make those smoothing errors a lot less noticeable. ;)
  • Chris2005Chris2005678 Posts: 3,097Member
    That sun is looking good. As for the dock, creative lighting will make those smoothing errors a lot less noticeable. ;)

    Thanks.
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • Chris2005Chris2005678 Posts: 3,097Member

    Work on the conversion so far...

    Sorry about the 16:9... the video isn't 16:9 when it's uploaded... as you can see from the picture below...

    vlcsnap-2011-09-09-23h36m20s120.png
    AMD Ryzen 9 5900X
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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    You need to have a chat with someone at YouTube about that.

    The dock conversion looks like it's going well. :)
  • Chris2005Chris2005678 Posts: 3,097Member
    You need to have a chat with someone at YouTube about that.

    The dock conversion looks like it's going well. :)

    I think I figured out why... after I export these videos out of AE... and import them into Premiere... I have to rescale them from 100% by 100% to 75% by 100% for some reason... not sure why. So, I uploaded the video directly out of AE, before I did that little rescale in Premiere, thus it looks stretched...
    AMD Ryzen 9 5900X
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  • IRMLIRML253 Posts: 1,993Member
    you probably aren't using square pixels
  • Chris2005Chris2005678 Posts: 3,097Member
    IRML wrote: »
    you probably aren't using square pixels

    When they're rendered out of AE? How do I check pixel aspect ratio in AE?
    AMD Ryzen 9 5900X
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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Wait, there are non-square pixels? I didn't know that. :shiner:
  • IRMLIRML253 Posts: 1,993Member
    Chris2005 wrote: »
    When they're rendered out of AE? How do I check pixel aspect ratio in AE?
    use AE's help documentation, it's very thorough
    Wait, there are non-square pixels? I didn't know that. :shiner:
    it's basically for things that get stretched at playback, like a non-letterboxed widescreen DVD is on disc at a 4:3 ratio but still plays in 2.35:1, because the pixels are considered 'non-square' so the DVD player stretches them (the result is basically stretching the whole image)
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    IRML wrote: »
    it's basically for things that get stretched at playback, like a non-letterboxed widescreen DVD is on disc at a 4:3 ratio but still plays in 2.35:1, because the pixels are considered 'non-square' so the DVD player stretches them (the result is basically stretching the whole image)

    Yeah, that does make sense. Cool, thanks for the explanation. :)
  • Chris2005Chris2005678 Posts: 3,097Member
    Solved the stretching problem... the footage's pixel aspect ratio in AE was set to HDV 1080/DVCPRO HD 720 (1.33)... I set it to Square Pixels.
    AMD Ryzen 9 5900X
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    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • Chris2005Chris2005678 Posts: 3,097Member
    1.png

    :shiner:

    Render3.png

    After some filtering and glows in After Effects:

    Render4.png
    AMD Ryzen 9 5900X
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    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    I like the "before AE" image better. :shiner: Either way, it's looking great. :)
  • Chris2005Chris2005678 Posts: 3,097Member
    I like the "before AE" image better. :shiner: Either way, it's looking great. :)

    haha, yea, I was just experimenting with some filter effects... I gotta say, I like the color the dock gets with the filter...
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • Chris2005Chris2005678 Posts: 3,097Member
    Planets.png

    Planets in our solar system, including Pluto, despite not being considered a full fledged planet anymore.

    The big sphere is the sun...

    The green circle on the pink circle, is the moon orbit around Earth...

    These are to scale, but not distance, I could easily also scale to distance, but it takes forever to travel from Pluto to Mercury, etc. because it's real world scale.

    In this distance setup, the planets are 600 meters apart... with the sun is at 0 meters, Mercury, the first pink circle is at 600 meters, whereas its true distance if I wanted to scale distance would be 10574.969 meters from the sun...

    Here they are scaled to distance:

    Planets2.png

    Mercury is the selected line...

    Does anyone know what degree the orbit of Pluto is compared to the rest of the solar system?
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
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  • Chris2005Chris2005678 Posts: 3,097Member
    A quick render, the lines are the orbits... but this is a render from the scene where the planets are 600m apart equally... but the scale of the celestial objects are to scale...

    Textures courtesy of Celestia Motherlode...
    Star Map courtesy of NASA...

    The lines can be hidden if necessary...

    PlanetsRender1.png

    PlanetsRender2.png
    AMD Ryzen 9 5900X
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    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
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  • Chris2005Chris2005678 Posts: 3,097Member

    Yea, I know the legs don't move...

    Arachnid model by Burningham Studios.
    George Mezori (ZOO) (Conversion to 3DS)
    AMD Ryzen 9 5900X
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    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
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  • AnnihilatorAnnihilator0 Posts: 0Member
    hey, nice stuff in this topic

    about that arachnid - did you try to manually capture the camera shake?
    recently i saw this tutorial:
    http://www.videocopilot.net/tutorials/3d_light_casting/
    at some point he was "removing" the camera shaking with an option of AE
  • Chris2005Chris2005678 Posts: 3,097Member
    hey, nice stuff in this topic

    about that arachnid - did you try to manually capture the camera shake?
    recently i saw this tutorial:
    http://www.videocopilot.net/tutorials/3d_light_casting/
    at some point he was "removing" the camera shaking with an option of AE

    What I did was motion tracked the shot with mocha, rendered out the arachnid roughly at the same angle as the first frame as the footage, and then parented it to a null object in AE, which rotated and moved based on the tracking data.
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
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