Whoah that's more than the number of people working on the Ent Season 5 cartoon
If I had a better laptop and didn't work on that one, I would get on board as soon as possible
Whoah that's more than the number of people working on the Ent Season 5 cartoon
If I had a better laptop and didn't work on that one, I would get on board as soon as possible
ohh don't worry about your pc, i really think you could create some extraordinary ship as you always did! please think about it!
ton cylindre avec la petite lampe en bout d'aile, t'auras plus facile de l'atacher dans la mesh de l'aile et de l'unwrapper platement avec l'aile.
telquel, on verra la couture.
essayes toujours de garder la meme taille de gros carres partout.
sinon, t'auras des probleme d'echele de textures, et c'est galere a regler.
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we are in 5 now!
Whoah that's more than the number of people working on the Ent Season 5 cartoon
If I had a better laptop and didn't work on that one, I would get on board as soon as possible
ohh don't worry about your pc, i really think you could create some extraordinary ship as you always did! please think about it!
as davide said , don't worry about your pc! you are a great modeler!
-BolianAdmiral
Somewhere along the way I've missed what this project is exactly, will have to go back through the thread.
today, just modeling update, after a stupid virus, i lost the viper mark II files, so i decided to model a new mesh:
now i'm working on the cockpit modeling/texturing:
bonus: the primus logo i did under Ai
Like I said on AIM, the cockpit looks great so far.
I'm still working on the Commander's quarters and CIC for you... the CIC will be the hardest, so the quarters will come first.
today, i modeled and rigged the back landing gears bays:
also some updates on the cockpit:
and a little update on the motor part:
C&C are always welcome:)
thank you bolian admiral, pearse
today, i modeled and rigged all landing gears: small video test:
YouTube - vipermkII 1
so some stats:):
polycount 278 988
tricount is 541 469
i think finished model polycount will be between 300 000-310 000 poly for the HD version
YouTube - vipermkII
Is that one Majahual?
great job on the mining ship davide!
started mapping:
telquel, on verra la couture.
essayes toujours de garder la meme taille de gros carres partout.
sinon, t'auras des probleme d'echele de textures, et c'est galere a regler.