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3Dmy own battlestar

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  • and a little update on the colonial movers

    colonialmovers06xx9.jpg
  • Davide_sdDavide_sd4 Posts: 0Member
    nice updates on both the ships. :thumb:
  • not a big deal dude ;)
    the pleasure is mine
  • somacruz145somacruz1450 Posts: 0Member
    Gah I hate you Alexandre ! :mad: :flippy: :shiner:

    Oh and the movers look great so far :D

    (still one day I will sneak into your house - your technological and cultural achievements will be added to mine :lol:)
  • Joker37Joker370 Posts: 0Member
    Amazing! I love the look of the second one showing the chin turrets!
  • L2KL2K0 Posts: 0Member
    encore une brouette cosmique !

    you need some kind of door on those containers :)

    or else who can fill them with things ?
  • Thank you all!

    today, a little update, light test on the colonial movers:
    colonialmoversdarklayfsw7.jpg

    colonialmoverslay1fcy5.jpg

    i like the result, so i decided to apply the new lights on my battlestar galactica:

    galacticagz7.jpg

    c&c are always welcome!
  • somacruz145somacruz1450 Posts: 0Member
    You know the second "C" stands for criticism ? :lol: It doesn't apply here !
  • PearsePearse0 Posts: 0Member
    Very impressive, as the rest of the thread has been. :)
  • L2KL2K0 Posts: 0Member
    cool
  • hello!

    thank you all!;)

    today a little update on the colonial movers:

    colo4dc0.jpg

    and a render test on my old viper MkII mesh:
    viplv6.jpg

    this is the last update before i go in holidays, so...enjoy!:cool:
  • Sly AssassinSly Assassin0 Posts: 0Member
    HOLY Craptastic batman, that Viper looks sweeeeeeeeet! I really love the atmosphere and the picture behind it.
  • nilianth wrote: »
    hello!

    thank you all!;)

    today a little update on the colonial movers:

    colo4dc0.jpg

    and a render test on my old viper MkII mesh:
    viplv6.jpg

    this is the last update before i go in holidays, so...enjoy!:cool:

    i told u viper looks good :D
  • somacruz145somacruz1450 Posts: 0Member
    Oh wow :o Great job as always Alexandre :thumb: The Viper pic is absolutely top-notch !
  • L2KL2K0 Posts: 0Member
    je crois que le nez et le dessous de la vipere sont pas juste.
    t'as un cube, alors que c'est sense etre un hexagone

    les demenageurs sont cools.
  • Hey all!

    thank you guys,

    L2K-> le viper c'etait l'un de mes premiers modeles, fait en une semaine, je maitrisais pas trop la modelisation, donc il est bourre d'erreurs!

    so today, just a little video test of the colonial movers, and a picture in hd.

    colo3400008.jpg
  • somacruz145somacruz1450 Posts: 0Member
    The image looks great but the bloom is a bit too much in the animation :D Also, you should add a bit more "life" to the camera - add more zooms and some shaking effects (the easiest way to do this is to draw a very irregular CLOSED shape with splines and then set the camera's pointer to follow that path).
    Other than that it's awesome as always :thumb:
  • thanks, i know for the bloom,my ref picture to do it is here:
    Image:Colonial movers hand of god.jpg - Battlestar Wiki
    the problem is that the render is in a low resolution, next time i will test it in 720p, for camera shake, i'm learning how to use this effect with genarts plugin (that's used in the serie but with fusion) for after effect.
  • somacruz145somacruz1450 Posts: 0Member
    Well anyway I think you shouldn't use bloom in such a bright scene - darken the image a bit and then use it.
    I'm sure that with time you will find an ideal solution just as you did with your models :thumb:
  • [Deleted User][Deleted User]2 Posts: 3Member
    today just a camera test, (basic shaders)
    Colonial movers HD test on Vimeo

    and a start on the texturing:
    colosat.jpg
  • [Deleted User][Deleted User]2 Posts: 3Member
    hey hey hey!:)

    so last week i decided to finish my colonial movers:

    6colonialmovers.jpg

    5colonialmovers.jpg

    4colonialmovers.jpg

    3colonialmovers.jpg

    2colonialmovers.jpg

    1colonialmovers.jpg

    hope you like it!
    C&C are always welcome!
  • somacruz145somacruz1450 Posts: 0Member
    Looks awesome :thumb: Now you should make some images darker and add some grain - it will be absolutely perfect then :D
  • Davide_sdDavide_sd4 Posts: 0Member
    great update!
  • [Deleted User][Deleted User]2 Posts: 3Member
    adam, davide, thank you!

    sorry for the lack of updates, i worked on a portfolio for a 3d school admission, but now i can re-work hard on my galactica!:p

    warning! big frakking pic!
    the polycount: 1 136 502 poly

    battlestar6.jpg
  • aylaa12aylaa120 Posts: 0Member
    nice
  • Davide_sdDavide_sd4 Posts: 0Member
    great update, can't wait to see more!
  • matt/mathiasmatt/mathias0 Posts: 0Member
    That’s awesome
  • Ice-DragonIce-Dragon0 Posts: 0Member
    Outstanding work on the Galactica:thumb:
    I look forward to seeing how she turns out:D
    nilianth wrote: »
    the polycount: 1 136 502 poly
    Dam man that's more then half the polys in my fleet:D
  • PhaserPhaser0 Posts: 0Member
    Wow! This shot is soooo eerie! I love it.
  • [Deleted User][Deleted User]2 Posts: 3Member
    hey!
    thank you all!

    long time without update!

    today just new mr shaders, better reflection, and better details:
    testn02f.jpg

    Comments and critics are always welcome!
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