The image looks great but the bloom is a bit too much in the animation Also, you should add a bit more "life" to the camera - add more zooms and some shaking effects (the easiest way to do this is to draw a very irregular CLOSED shape with splines and then set the camera's pointer to follow that path).
Other than that it's awesome as always :thumb:
thanks, i know for the bloom,my ref picture to do it is here: Image:Colonial movers hand of god.jpg - Battlestar Wiki
the problem is that the render is in a low resolution, next time i will test it in 720p, for camera shake, i'm learning how to use this effect with genarts plugin (that's used in the serie but with fusion) for after effect.
Well anyway I think you shouldn't use bloom in such a bright scene - darken the image a bit and then use it.
I'm sure that with time you will find an ideal solution just as you did with your models :thumb:
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the pleasure is mine
Oh and the movers look great so far
(still one day I will sneak into your house - your technological and cultural achievements will be added to mine )
you need some kind of door on those containers
or else who can fill them with things ?
today, a little update, light test on the colonial movers:
i like the result, so i decided to apply the new lights on my battlestar galactica:
c&c are always welcome!
thank you all!;)
today a little update on the colonial movers:
and a render test on my old viper MkII mesh:
this is the last update before i go in holidays, so...enjoy!:cool:
i told u viper looks good
t'as un cube, alors que c'est sense etre un hexagone
les demenageurs sont cools.
thank you guys,
L2K-> le viper c'etait l'un de mes premiers modeles, fait en une semaine, je maitrisais pas trop la modelisation, donc il est bourre d'erreurs!
so today, just a little video test of the colonial movers, and a picture in hd.
Other than that it's awesome as always :thumb:
Image:Colonial movers hand of god.jpg - Battlestar Wiki
the problem is that the render is in a low resolution, next time i will test it in 720p, for camera shake, i'm learning how to use this effect with genarts plugin (that's used in the serie but with fusion) for after effect.
I'm sure that with time you will find an ideal solution just as you did with your models :thumb:
Colonial movers HD test on Vimeo
and a start on the texturing:
so last week i decided to finish my colonial movers:
hope you like it!
C&C are always welcome!
sorry for the lack of updates, i worked on a portfolio for a 3d school admission, but now i can re-work hard on my galactica!:p
warning! big frakking pic!
the polycount: 1 136 502 poly
I look forward to seeing how she turns out:D
Dam man that's more then half the polys in my fleet:D
thank you all!
long time without update!
today just new mr shaders, better reflection, and better details:
Comments and critics are always welcome!