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3Dmy own battlestar

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Posts

  • [Deleted User][Deleted User]2 Posts: 3Member
    yep, i will add the hull texture later, i just made test to have the colors and shader i need.
  • Davide_sdDavide_sd4 Posts: 0Member
    do you use a Blinn shader?
  • [Deleted User][Deleted User]2 Posts: 3Member
    yes, i use a blinn shader.
  • [Deleted User][Deleted User]2 Posts: 3Member
    my blinn shader was too shiny:(, so decided to change it to a metal shader. at the beginning, the result wasn't satisfactory:(, but now i think it's close of the official render, a material less shiny.

    test5fbo7.jpg

    please com!

    edit: change picture to a higher res
  • Davide_sdDavide_sd4 Posts: 0Member
    when i did the aurora, i alo used the metal shader, but for some reason it wasn't so reflective like a blinn materials.
    Do you noticed some other difference more than be a littl bit darker?
  • [Deleted User][Deleted User]2 Posts: 3Member
    hi all, today a little update on the materials:

    test9fsq9.jpg
    Do you noticed some other difference more than be a littl bit darker?

    yes the metal shader is darker and the control on the specular color isn't available, i think the metal shader use the diffuse canal into the specular color canal, but i don't really know how it works.
  • somacruz145somacruz1450 Posts: 0Member
    Looks awesome, as it always did. I don't think you should worry that much about textures because BSG models used 1k maps for normal shots and anyway the shots are always so grainy and unstable, it's really hard to tell the details from maps ...
  • [Deleted User][Deleted User]2 Posts: 3Member
    thank you somacruz145!

    today i decided to change all of my shaders, and swaping mental ray for default scanline, the scene is lighted with 2 direct lights and one skylight, i add a lens effect glow, the result:

    test13fox4.jpg
  • somacruz145somacruz1450 Posts: 0Member
    I still can't get over the awesomeness of this model :thumb:
    However, I hope that I got it wrong and I understand that you are rendering in mental ray now, not the default scanline !
  • [Deleted User][Deleted User]2 Posts: 3Member
    thank you somacruz but, i use now the default scanline, not mental ray!
  • aylaa12aylaa120 Posts: 0Member
    wow great work
  • NodymeNodyme0 Posts: 0Member
    I must say the last render is just... well... if the model was finished I'd say the render is perfect, but since it isn't, I have the urge to say that I feel like something is missing...
    ;-)
    no seriously, very very well done work, technically on about the same level as zoic's model.
    Now all you gotta do is make her complete :-)

    oh, almost forgot to ask: where did yo uget you avatar? I'd love to have it as a wallpaper... 0:-)
  • [Deleted User][Deleted User]2 Posts: 3Member
    thank you nodyme and aylaa12!

    here is the link for my avatar:
    Richard Livingston Cylon Concept Art | Battlestar Galactica

    and here a little drawing i've made last year:
    vipxl1.jpg
  • [Deleted User][Deleted User]2 Posts: 3Member
    today, a little update:

    galacticatestfzj4.jpg
  • <:K.I.S:><:K.I.S:>0 Posts: 0Member
    OMG thats amazing work love your attention to detail cant wait to see the rest of the ship. Keep it up!
  • aylaa12aylaa120 Posts: 0Member
    amazing this is the best model I've seen in years
  • somacruz145somacruz1450 Posts: 0Member
    <paste any of my previous comments here>

    Just a bump to let others know about the awesomeness of this model :p
  • [Deleted User][Deleted User]2 Posts: 3Member
    thank you <:K.I.S:>, aylaa12 and somacruz, that's very encouraging!

    little update: a close vue of a cannon
    canontestvd9.jpg

    enjoy!
  • black campbellblack campbell0 Posts: 0Member
    You really captured the show's lighting in post 75.
  • [Deleted User][Deleted User]2 Posts: 3Member
    thank you black campbell,

    Today just a small video test for the lights of the cannons

    the animation is very very bad, i just work on it 5 minutes.
  • Davide_sdDavide_sd4 Posts: 0Member
    i think it's a good test.
    may i ask how do you obtain that glow effect on the material?
  • [Deleted User][Deleted User]2 Posts: 3Member
    thank you! I obtain the glow effect on the material by settle my object id to 1 and i add a lens effect glow at a low lize and with a medium intensity on object id 1.
  • somacruz145somacruz1450 Posts: 0Member
    Wow with a proper camera movement and light filters no one will be able to tell whether it's an animation from the series :D
    Great job as always !
  • RedSquareRedSquare0 Posts: 0Member
    Blimey, if that's bad, I shudder to think what a good one will look like. :thumb:
  • aylaa12aylaa120 Posts: 0Member
    wowo the detail is simply amazing never seen anything like it the test was really good
  • [Deleted User][Deleted User]2 Posts: 3Member
    thank you guys! today no updates, i do optimisation on my battlestar and tommorow i restart some modelisations on it.
  • Finger13Finger130 Posts: 0Member
    After seeing this model the praise that you gave me on mine really means a lot haha, your Battlestar is incredibly detailed, and that animation was great. Can't believe you took the time to even animate the barrels sliding back as it would fire. Extremely impressed, keep it coming!

    I agree with the others, this looks like it's straight out of Zoic.
  • [Deleted User][Deleted User]2 Posts: 3Member
    hi all! today "medium" update!
    i've started and finished the modelisation of the lower part, and the reactors part.

    galacticatest2xk3.jpg

    I love this view:
    beast2fng6.jpg

    galacticatest4fbj8.jpg

    I think it will be a real pleasure to animate it when it's done!

    the polycount is 816000 poly
  • BolianAdmiralBolianAdmiral1115 Torrance, CaliforniaPosts: 2,567Member
    ^

    Sir, I bow to you, for you are my new god...

    Those are awesome renders... that's all I can say...
  • black campbellblack campbell0 Posts: 0Member
    Frak, man, that looks great.
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