Model it so you have the missile doors and the extrusion beneath with the missiles. Then, you can set up a simple rig which will enable you to open and close the missile doors as needed. You wouldn't even need bones - simple dummy helpers would do just fine.
Thanks for the input guy's, What I think I'll do is do both and depending on which one looks the best I'll use that one.
As for making the doors open and close, I'm hoping these models will be imported in to The X3 game at some point, so it depends on what the limitations are?
From what I've seen the main Xtended the team shouldn't have any problems animating the model.
How many polys do the raider and viper have? found this regarding polys in x3 egosoft.com :: View topic - poly limit on ships!
so don't be afraid to 'dress' the ships. 200,000k models are even used in xtm 0.7.
A bleary eyed Yoda stomps away to carry on with his school reports!!
I have been redoing the wings of the cylon raider. The tops are done and I think there looking much better now.
The bottem of the wing are about 40% done and I'm hoping to have them finished with the missile bays and Nukes in them in the next couple of days.
Looking good, there are some sharp edges on the inner part of the wing.
I know I spotted that just after I posted the pic:( I'll sort it out soon and post another pic.
In the mean time here is a small up date on the Celestra. Juat add a little more detile to the underside.
Started the top.
Hi yoda, it's funny that you should bring up Biotech's very impressive Colonial Mover model because I had a look at it first thing this morning and decided to have a go at one myself
Its coming along nicely I-D :thumb: I've found a pic also of Colonial mover which has grey and purple box to the depository. Since there are at least three you can have fun choosing the colours - nothing flourescent mind you!
Nice work, you finish ten models in the time it takes me not to finish one!
Thanks biotech but I think yours looks better as for finish ten models, I only count nine Modelled and two are still on going. And lets not forget that all my models are not textured. ( yes I've read all the texture tutorials I could find but to no avail ( just don't under stand it. )
Posts
Well, in max, all you'd need is a skin modifier and 3 helpers.. one for the entire raider and two for each of the doors. It's rather simple.
As for making the doors open and close, I'm hoping these models will be imported in to The X3 game at some point, so it depends on what the limitations are?
Here is a reference pic of the missile bay open.
I-D
How many polys do the raider and viper have? found this regarding polys in x3
egosoft.com :: View topic - poly limit on ships!
so don't be afraid to 'dress' the ships. 200,000k models are even used in xtm 0.7.
A bleary eyed Yoda stomps away to carry on with his school reports!!
Yoda Don't forget to keep you eyes open you might see some thing new Very Very soon:p
Looking forward to see what you've got under wraps!
Have you noticed that Mox has been quiet since the patch release? I Hope he's working on something BSG .....soon.
I have been redoing the wings of the cylon raider. The tops are done and I think there looking much better now.
The bottem of the wing are about 40% done and I'm hoping to have them finished with the missile bays and Nukes in them in the next couple of days.
I-D
Thought you might like to see.
I-D
In the mean time here is a small up date on the Celestra. Juat add a little more detile to the underside.
Started the top.
I-D
Comments are Always Welcome.
This morning I decided to have a go at modelling the Colonial Movers, I started with the containers and get them all in place. Here is a pic
comments are always welcome.
I-D
here's a pic http://www.scifi-meshes.com/forums/3d-wips/16714-colonial-mover.html
Here's the thread...
http://www.scifi-meshes.com/forums/3d-wips/16714-colonial-mover.html
There are few detailed pic references there which will be useful.
Here is a small updated pic of how far I've got.
Comments always Welcome.
I-D
Nearly forgot the pic's :doh: here it is:-
Comments welcome.
I-D
Dose this answer your question.
Small update: The back end is done.
I-D
Thanks biotech but I think yours looks better as for finish ten models, I only count nine Modelled and two are still on going. And lets not forget that all my models are not textured. ( yes I've read all the texture tutorials I could find but to no avail ( just don't under stand it. )
Make that Three:p here is the start of my Ragnar Anchorage Wip.
Comments welcome.
I-D