Yoda I took a look at ep4 - 'Resistance' still not a lot to go on but I've started to continue with the work on The Gideon and I'll just have see how it comes out.
Think it would be quite accomplishment when you finish this one.
IF, if i Finish this. I keep looking at the pic of this ship and every time i see something new, i think I'll have to guess what the other side looks like tho.
I've seen some guys change the contrast on the 'pics' themselves in order to get better outlines/shape. Could be useful (but you've probably tried that!)
I've seen some guys change the contrast on the 'pics' themselves in order to get better outlines/shape. Could be useful (but you've probably tried that!)
Yes I've try that no luck tho BUT I'm not going to give up.
Started this out of frustration It's going to be one of the Colonial liners.
Are you intentionally going for low-poly?
Anyway, you might want to look at this: zoic viper
I'm also in the process of building one myself, if you'd like to check it out you can do so here
What I really reccomend, though, is checking out either al3d's or Gabriel Koerner's vipers..
they're the best I've seen. I'm sure they can be found easily either here or with google..
Hi newman, at the moment it is a low-poly model, there is still alot I'm going to add to it.
( It's not bad for someone who started making models about 12 weeks ago so I'm still learning. )
Well, if you get stuck, feel free to contact me. If you're a max user I can probably be of some help, and I did study the viper a lot so I have some idea what it should look like; I'm definitely not the most konwledgable here in regards to that, but I'd be happy to help you out if you need it.
Thanks Freak i had a look at the middle engine and took out the fan, looks better.
small update.
I've been working on the cockpit it's not ready yet bet is getting there.
yoda you asked if blender can do transparent panels ( yes ) just have a close look at the cockpit .
Look great, I amazed at how fast you are knocking these out, see you have not used Blender for Long.
I have not done it yet, but if you look at my thread for my fighter. The cockpit does not have any windows. What I am going to do is take a cube and turn it into the shape of the cockpit. Remove all faces that are not need, and then make it transparent, with some texture that will give it that window look. I might black it out to save me having to model the inside of the cockpit.
Hi All,
The Viper MKII has been placed on the back burner for the time being, as for the reason? well I'll be putting in the interior of the cockpit and a viper pilot but in till I get around to learning how to make the pilot. I'll be making some more of the fleet first.
Here is a little ship I've been doing at the moment The Cylon Raider.
It still need a little work and any suggestions would be great.
Always nice to see another raider, I rather like that ship.
I have some observations, if I may: some of your meshes seem to have certain smoothing issues. Check out the tips of your raider's wings for example. These weird shading areas are usually caused either by overlapping vertices/edges, or unudjasted smoothing groups. Might want to check that out.
Another thing is the materials you apply to the models - in my opinion, they look a bit weird. If you want to go for glossy, get a raytrace material, high specularity and glossiness, set a small reflectivity factor (2-5, or play with the settings until satisfied), and finally set up an environment map in spherical mode to have something to reflect.
Another good way of presenting meshes is with a matte material - glossiness either zero or close to it, with 60-100 specularity, depending on your personal preference. You don't need reflectivity this way, so you can get away with a non-raytrace material. Either way, you'll also need some sort of lights; you might find skylight to produce decent results with minimal fuss.
Setting up the materials and lighting in this way will only require a small ammount of time, and will make your meshes stand out a whole lot more. Presentation is very important
At any rate, keep plugging away!
Oh, and if you need help/advice, feel free to contact me.
Hi newman, thanks for the observations, that has helped me out a lot. I've never liked the way the wings look, it might have something to do with that ridge running down the middle, so over the next couple of days I'm going to try and make a sleeker set.
Question: What would look better:- should I model the Missile doors on the underside closed
or open with a couple of Nukes?
As for the material side of things I'll have another go at that to.
Posts
Yoda I took a look at ep4 - 'Resistance' still not a lot to go on but I've started to continue with the work on The Gideon and I'll just have see how it comes out.
IF, if i Finish this. I keep looking at the pic of this ship and every time i see something new, i think I'll have to guess what the other side looks like tho.
Yes I've try that no luck tho BUT I'm not going to give up.
Started this out of frustration It's going to be one of the Colonial liners.
Not much to look at but only had 45mins.
I've been working on the engines and the tale.
Comments are always welcome.
How many polys so far?
Started this a few hours ago, it still needs a little work but i thought you would like to have a look anyway.
She is currently sitting at around 7,500 polys at the moment.
Comments are welcome.
Sorry score1_uk but I can't help you out I'm afraid.
I-D
I have just started making the Viper MKII:-
Not much to look at, at the moment.
After I have finished it I'll go about making a variant of it.
Small up date, I thought I would post up a Picture time line of this model.
There is still lots to do but it's getting there:)
Anyway, you might want to look at this:
zoic viper
I'm also in the process of building one myself, if you'd like to check it out you can do so
here
What I really reccomend, though, is checking out either al3d's or Gabriel Koerner's vipers..
they're the best I've seen. I'm sure they can be found easily either here or with google..
Hi newman, at the moment it is a low-poly model, there is still alot I'm going to add to it.
( It's not bad for someone who started making models about 12 weeks ago so I'm still learning. )
Just out of interest - does Blender allow you to have transparent panels in order to get cockpit windows?
@ Newman - really admire the work on your Viper btw. :thumb:
You Think
Maybe by the end of the year:p
Yes it dose. Why?
Small up date.
I have been working on the fans for the engines but i don't think they look right.
What do you think?
Comments Are Welcome
small update.
I've been working on the cockpit it's not ready yet bet is getting there.
yoda you asked if blender can do transparent panels ( yes ) just have a close look at the cockpit .
I-D
I've been reworking the cockpit, now looks much better, and I've been adding in the thrusters into the nose with mix results.
Now all I have to model in is the thrusters in the tops of the engines and the underside of the ship.
How will you do your windows?
Comments are welcome.
V. impressive.
I have not done it yet, but if you look at my thread for my fighter. The cockpit does not have any windows. What I am going to do is take a cube and turn it into the shape of the cockpit. Remove all faces that are not need, and then make it transparent, with some texture that will give it that window look. I might black it out to save me having to model the inside of the cockpit.
The Viper MKII has been placed on the back burner for the time being, as for the reason? well I'll be putting in the interior of the cockpit and a viper pilot but in till I get around to learning how to make the pilot. I'll be making some more of the fleet first.
Here is a little ship I've been doing at the moment The Cylon Raider.
It still need a little work and any suggestions would be great.
Comments are welcome
I-D
Very nice work I-D
I have some observations, if I may: some of your meshes seem to have certain smoothing issues. Check out the tips of your raider's wings for example. These weird shading areas are usually caused either by overlapping vertices/edges, or unudjasted smoothing groups. Might want to check that out.
Another thing is the materials you apply to the models - in my opinion, they look a bit weird. If you want to go for glossy, get a raytrace material, high specularity and glossiness, set a small reflectivity factor (2-5, or play with the settings until satisfied), and finally set up an environment map in spherical mode to have something to reflect.
Another good way of presenting meshes is with a matte material - glossiness either zero or close to it, with 60-100 specularity, depending on your personal preference. You don't need reflectivity this way, so you can get away with a non-raytrace material. Either way, you'll also need some sort of lights; you might find skylight to produce decent results with minimal fuss.
Setting up the materials and lighting in this way will only require a small ammount of time, and will make your meshes stand out a whole lot more. Presentation is very important
At any rate, keep plugging away!
Oh, and if you need help/advice, feel free to contact me.
Question: What would look better:- should I model the Missile doors on the underside closed
or open with a couple of Nukes?
As for the material side of things I'll have another go at that to.
I-D