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3DStar Wars Gladiator Star Destroyer environment/animation



  • xiaorobearxiaorobear711 Posts: 175Member
    TIE Shuttle done, on to the next. I duplicated and stretched around the regular cockpit interior to make the passenger section interior, so that I didn't have to make any new textures for it. Just needed to provide some depth/occasional light, the slit window is too narrow to make out much.



  • wibblewibble1133 Weimar, GermanyPosts: 505Member
    Looking really good. Also like the filming miniature shot.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Looks great. Does it have the same lack of shields and hyperdrive of most TIEs? Or is it slightly better since it carries passengers?
  • xiaorobearxiaorobear711 Posts: 175Member
    Looks great. Does it have the same lack of shields and hyperdrive of most TIEs? Or is it slightly better since it carries passengers?

    Mayyybe shields, yeah. I think it's reasonable to think it could have shields and life support, since it carries officers. I'd say no hyperdrive though, and no weapons, just meant for flying between imperial stuff and being able to dock in the same facilities that could facilitate TIE fighters. I think if you're making an interstellar or planetary trip you'd take a lambda shuttle, which would have better shielding, weapons, good hyperdrive, and more spacious accommodations.

    In other imperial news, you may remember many months ago I posted a WIP stormtrooper in a hallway. I've just recently returned to the helmet, and I'm close to finishing it, as a nice subd model (I'll also bake down a super low poly version). I still have to fix some non-ideal topology in these areas that are causing some bad smoothing, and to finish some other areas like the chin stuff, but, almost done.


    It's mostly based on the look of the ANH stunt helmets, but kind of symmetrized and idealized, and eyeballed, not 1000% accurate. But I think it will feel more like ANH than the scanned RotJ helmets that were used in Battlefront, or the Rogue One helmets whose details are a little sharp/techy for my tastes. They made things look like separate pieces in a way that looks more technologically functional, but I kinda prefer the old look just because it's a classic.

  • xiaorobearxiaorobear711 Posts: 175Member
    Not thread necro because it's my own thread B) - haven't had the best end to my 2023, but in 2024 I will finish the gladiator star destroyer and it will look good!

  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It's good to see you back and back at it. That's some nice greebleage.
  • xiaorobearxiaorobear711 Posts: 175Member
    Thanks! I'm feeling much better about it than my older, lower poly attempts. Some more progress:


  • xiaorobearxiaorobear711 Posts: 175Member
  • xiaorobearxiaorobear711 Posts: 175Member
    Started on the side trenches- with the TIE shuttle in there for scale.

  • wibblewibble1133 Weimar, GermanyPosts: 505Member
    That looks really good. Also: its great to see you are back. I was almost afraid you had given up on this project. But than again I am no stranger to extensive brakes myself. Sorry to here about your bitter end of 2023. Hope 2024 will work out better for you.
  • srspicersrspicer391 Posts: 335Member
    Lots of hard work here, congrats!!
  • xiaorobearxiaorobear711 Posts: 175Member
    edited January 7 #103
    Thanks all, much appreciated!

    I remade one of the turrets from Moff Gideon's light cruiser at the correct scale and put it in the front mandible (back a year+ ago when I was first planning it I was thinking they could be the main hull turrets, but Gideon's ship is too much smaller for that, so now I'm 90% just taking inspiration from the ISDs now for detailing). Has a nice field of view and I figured it could turn inward to threaten to fire on any ships they are tractor beaming into the hangar.


    Post edited by xiaorobear on
  • publiusrpubliusr550 Posts: 1,746Member
    edited January 7 #104
    I can almost imagine that the rest of a Planet of the Titans Enterprise missing saucer and nacelles ;)
    Post edited by publiusr on
  • xiaorobearxiaorobear711 Posts: 175Member
    edited March 3 #105
    Took a detour to upres the formerly low-ish detail AT-ST I started earlier in this thread into a hero asset- almost done. Not planning to feature it super heavily in the gladiator animations but I'll maybe share or sell the model.


    Post edited by xiaorobear on
    wibbleStarCruiserLizzy777ashleytingersrspicerWarp Propulsion LaboratoryPreVizrms8_347
  • wibblewibble1133 Weimar, GermanyPosts: 505Member
    Just wow!
  • xiaorobearxiaorobear711 Posts: 175Member
    edited March 9 #107

    Allllllmost done.... I think I'm going to end up landing around 80-85% accuracy, it's hard to get everything right. But I care more about it having the right look and feel and having it finished now.

    Post edited by xiaorobear on
    Warp Propulsion LaboratoryLizzy777ashleytingerStarCruiserwibblepubliusrPreVizrms8_347
  • wibblewibble1133 Weimar, GermanyPosts: 505Member
    xiaorobear wrote: »
    It's hard to get everything right. But I care more about it having the right look and feel.

    I would say you are on a good way to achieve that. ;)

  • xiaorobearxiaorobear711 Posts: 175Member
    edited March 13 #109


    alllllmost done with the at-st
    Post edited by xiaorobear on
  • xiaorobearxiaorobear711 Posts: 175Member
    Got that low poly trooper body I started 2 years ago done, ready to serve as scale reference. Right now it's just manually 'posed,' not rigged. For the future animation I will need to rig it.


    The helmet on the left is inspired by the janky off-model simplified stormtroopers from the '80s Droids cartoon, where the Gladiator-class originated.
  • ashleytingerashleytinger2009 Central OhioPosts: 1,243Member
    Janky? Off-Model? Animation this is!
  • xiaorobearxiaorobear711 Posts: 175Member
    Allllmost done with the AT-ST

  • xiaorobearxiaorobear711 Posts: 175Member

    Modeling is done, on to textures.
  • xiaorobearxiaorobear711 Posts: 175Member
    I finished the walker! very happy with how it came out

  • Road WarriorRoad Warrior207 Posts: 815Member
    Hell man. Fantastic!
  • wibblewibble1133 Weimar, GermanyPosts: 505Member
    I think you know how much I admire your modelling skills. I just realised once more how superb your textures are as well.
  • xiaorobearxiaorobear711 Posts: 175Member
    edited April 11 #117
    Thanks very much all. You can definitely see me getting better over the years of WIPs on these unfinished projects. :D For the AT-ST in particular I was looking pretty closely at reference photos of the ESB and RotJ models and adding that specific kind of weathering, vs for a lot of my older ships in this same thread I built up more weathering out of what was convenient to make in substance painter or what felt right in my imagination, and not looking as closely at real SW or real world reference. I already knew it, but it just goes to show that real reference is king.

    On a similar note, I took a small detour to Naboo and made this Shaak, the weird bulbous domesticated animals from Episodes I and II. I have some stock photos of elephant skin stamped in there and they help it look much more realistic than without...

    This is just a joke render, the background is just a low res blurred AotC shot and doesn't really match the lighting of the 3D stuff. But it's fun to see some stuff on terra firma instead of in space. I'll get back there though...

    Post edited by xiaorobear on
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