The conversion process from Maya to 3dsmax begun in 2011: https://forums.scifi-meshes.com/discussion/77527/converting-from-maya-to-max#latest
Yeah.... It´s dammed slow, I know. It´s cause I don´t play with 3dsmax often. RL and family takes precedence, and the lack of inspiration and lazyness keep pushing me to do other things.
But know I think it´s close to an end. Finally, all the geometry is corrected and alligned. Fake windows interiors and arboretum are now in place, as almost all the insignias are in place too. I still need to figure better settings for the materials and put the light rig in place. After that, release it.
(the original was built by Kenneth Leishman in Maya).