Dear All, I'd like to ask for your help. Up till a few weeks ago, I was using a really old version of 3DS Max, v9, for 3D modelling. Well, after more than a decade, I had to upgrade, because I finally switched to Windows 10, and I just couldn't get an XP era piece of software running properly on it (had issues on Win7, yet nothing unmanagable).
Currently, I'm using Max 2024. I noticed that in the Boolean modifiers, there is no longer an entry called Cut. I used this Cut function, with the Refine setting, to cut windows to my starship hulls. I was experimenting to replicate the function with the current Boolean set, without any result. The closest I got was selecting the Imprint function, but this is only a half-way solution.
Back with Cut - Refine, when I added an Edit Poly modifier, I was able to select the windows which I have cut when clicking on the Polygon selection button. I just inset them, etc, you know the drill. With Imprint, the shapes are cut into the surface, but they are not automatically marked for selection in Edit Poly. On a smaller model, it's fine, but with a ship with hundreds of windows, manually selecting every window would be a nightmare.
My question probably sounds noobish, especially for someone who's been modelling for more than a decade by now. But, like I said, I made an upgrade that was more like a generational leap. From a Ford T to a Tesla, as I say a bit ironically.
Please, help this obsolete-minded old Trekkie so he could resume his mediocrity of a ship-building hobbyist