I like what you did here, the concept is very nice. The only thing I'd say that could really improve it is a gouge in the ground behind the saucer, like we saw in Generations when the saucer crashed. But, otherwise, it's a really nicely done scene. I agree that the resized people adds to the realism.
I like the idea, but I think there are a few things that need work:
The lighting looks very flat. There aren't many shadows either which has to do with the angle of the light. I would change it to make it look a bit more dramatic. You also seem to have a orange hue to everything. I'm guessing it's a sunset/sunrise situation? If so, the sun should lower on the horizon. That'll help with the shadows and flatness.
The scale of the environment looks off. It looks like a toy right now. The ground dirt grain is too large of the scene. And the rubble needs some textures to sell the scale as well.
The shuttles look pasted on. I would have them landed on the saucer and maybe one hovering a bit above so you can have some shadows to ground them in the scene better.
A lot of this might work if you change the camera angle as well. I realize this might entail a lot more work though. But if you work on the above things, it should be a huge improvement.
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it a good Picture, the only complaint I have is the scale of the people. They are way to big.
some of the rubble comes off that way as well.
Sorry
I made people smaller (adapted)
With the people resized it looks much better.
I like what you did here, the concept is very nice. The only thing I'd say that could really improve it is a gouge in the ground behind the saucer, like we saw in Generations when the saucer crashed. But, otherwise, it's a really nicely done scene. I agree that the resized people adds to the realism.
let's see how I can implement this with the "hole", I also had the idea.
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It could certainly do with more work as Viper suggested though.